<rtcs_buzzer.xml>
<!-- Naval_Bearded_Man & xasic - Buzzer configuration (c) 2014-2017 !-->

<!--
==============================================================================
Tags:
==============================================================================
BuzzerActive
	True	= mod is active 
	False	= mod isn't active, use default buzzer from WG
SoundOnCaptureBreak
	True	= play sound when Enemy/Ally base capturing down or base liberated
	False	= don't play sound when base capturing down or base liberated
SoundBanks
	Name of sound bank's file (list of files, separated by ';')
nativeLoading
	True	= sound bank(s) loads via 'engine_config.xml'
	False	= sound bank(s) loads via mod's own script
==============================================================================
-->
	<controls>
		<BuzzerActive>True</BuzzerActive>
		<SoundOnCaptureBreak>True</SoundOnCaptureBreak>
		<SoundBanks> RTCS_Buzzer_41.bnk </SoundBanks>
		<nativeLoading>False</nativeLoading>
<!-- 
------------------------------------------------------------------------------
ALLY BASE IS CAPTURING BY ENEMY TEAM
Tags:
	RTCS_AllyBase_1			=  basic sound
	RTCS_AllyBase_1_inserts	=  basic sound + music inserts
	RTCS_AllyBase_2			=  sound 2
	RTCS_AllyBase_3			=  sound 3
	RTCS_AllyBase_4			=  sound 4
	RTCS_AllyBase_5			=  sound 5
	RTCS_AllyBase_6			=  sound 6
	RTCS_AllyBase_7			=  sound 7
	RTCS_AllyBase_8			=  sound 8
	RTCS_AllyBase_mix		=  mix of all sounds
	RTCS_BuzzerDummy		=  no sound
------------------------------------------------------------------------------
!-->
		<BaseCaptureAlly>RTCS_AllyBase_1_inserts</BaseCaptureAlly>
<!-- 
------------------------------------------------------------------------------
ENEMY BASE IS CAPTURING BY ALLY TEAM
Tags:
	RTCS_EnemyBase_1    	=  sound 1
	RTCS_EnemyBase_2		=  sound 2
	RTCS_EnemyBase_3		=  sound 3
	RTCS_EnemyBase_4		=  sound 4
	RTCS_EnemyBase_5		=  sound 5
	RTCS_EnemyBase_6		=  sound 6
	RTCS_EnemyBase_7		=  sound 7
	RTCS_EnemyBase_8		=  sound 8
	RTCS_EnemyBase_9		=  sound 9
	RTCS_EnemyBase_10		=  sound 10
	RTCS_EnemyBase_11		=  sound 11
	RTCS_EnemyBase_12		=  sound 12
	RTCS_EnemyBase_13		=  sound 13
	RTCS_EnemyBase_14		=  sound 14
	RTCS_EnemyBase_15		=  sound 15
	RTCS_EnemyBase_16		=  sound 16
	RTCS_EnemyBase_mix		=  mix sounds
	RTCS_BuzzerDummy		=  no sound
------------------------------------------------------------------------------
!-->
		<BaseCaptureEnemy>RTCS_EnemyBase_12</BaseCaptureEnemy>
	</controls>
	
<!--
==============================================================================
	New sound messages for base capturing/liberating
	(if 'SoundOnCaptureBreak' is set to 'True')
==============================================================================
!-->
	<sounds>
		<buzzer_ally_base_captured>
			<voice>
				<wwsound>RTCS_liberated</wwsound>
				<playRules>1</playRules>
				<timeout>5</timeout>
				<minTimeBetweenEvents>5</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</buzzer_ally_base_captured>
		<buzzer_enemy_base_captured>
			<voice>
				<wwsound>RTCS_liberated</wwsound>
				<playRules>1</playRules>
				<timeout>5</timeout>
				<minTimeBetweenEvents>5</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</buzzer_enemy_base_captured>
		<buzzer_ally_base_liberated>
			<voice>
				<wwsound>RTCS_BuzzerDummy</wwsound>
				<playRules>2</playRules>
				<timeout>5</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</buzzer_ally_base_liberated>
		<buzzer_enemy_base_liberated>
			<voice>
				<wwsound>RTCS_BuzzerDummy</wwsound>
				<playRules>2</playRules>
				<timeout>5</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</buzzer_enemy_base_liberated>
		<buzzer_competitive_capturing>
			<voice>
				<wwsound>RTCS_BuzzerDummy</wwsound>
				<playRules>1</playRules>
				<timeout>5</timeout>
				<minTimeBetweenEvents>5</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</buzzer_competitive_capturing>
	</sounds>
    
</rtcs_buzzer.xml>