<rtcs_gui.xml>
<!-- Naval_Bearded_Man & xasic - GUI sound configuration (c) 2014-2017 !-->

<!-- 
==============================================================================
Tags:
==============================================================================
GuiActive
	True	= mod is active 
	False	= mod isn't active, use default sounds (sound_notification.xml)
SoundBanks
	Name of sound bank's file (list of files, separated by ';')
nativeLoading
	True	= sound bank(s) loads via 'engine_config.xml'
	False	= sound bank(s) loads via mod's own script
==============================================================================
!-->
	<controls>
		<GuiActive>True</GuiActive>
		<SoundBanks> RTCS_Gui_42.bnk </SoundBanks>
		<nativeLoading>False</nativeLoading>
	</controls>
		
<!-- 
==============================================================================
Tags:
==============================================================================
Pre-battle timer sound
	None or Timer or empty string  	=  Standart WG timer
 	RTCS_timer_1   					=  basic timer
	RTCS_timer_1_drone_1			=  basic timer + drone loop 1
	RTCS_timer_1_drone_2			=  basic timer + drone loop 2
	RTCS_timer_2					=  timer 2
	RTCS_timer_3					=  timer 3
	RTCS_timer_4					=  timer 4
	RTCS_timer_4_drone_1			=  timer 4 + drone loop 1
	RTCS_timer_4_drone_2			=  timer 2 + drone loop 2
Sixth Sense sound
	None or empty string  			=  no sound
	RTCS_bulb_1						=  version 1
	RTCS_bulb_1_timer_1				=  version 1 + timer 10 sec
	RTCS_bulb_2						=  version 2
	RTCS_bulb_2_timer_1				=  version 2 + timer
	RTCS_bulb_3						=  version 3 + timer
	RTCS_bulb_4						=  version 4
	RTCS_bulb_5						=  version 5
	RTCS_bulb_6						=  version 6
	RTCS_bulb_7						=  version 7
	RTCS_bulb_8						=  version 8
	RTCS_bulb_9						=  version 9
Gun Reload sound
	RTCS_gun_reloaded_voice	  		=  Gun reloaded Sound + voice
	RTCS_gun_reloaded_novoice		=  Gun reloaded Sound and no voice
	RTCS_gun_reloaded_gotovo    	=  Gun reloaded Sound and voice "Gotovo"
	RTCS_gun_reloaded_est       	=  Gun reloaded Sound and voice "Est"
==============================================================================
!-->

	<events>
		<preBattleTimer>RTCS_timer_2</preBattleTimer>
		<sixthSenseSound>RTCS_bulb_6</sixthSenseSound>
		<gunReloadSound>RTCS_gun_reloaded_gotovo</gunReloadSound>
	</events>

<!--
==============================================================================
	SOUND REMAPPING
==============================================================================
!-->
	<sounds>
<!-- 
------------------------------------------------------------------------------
Enemy is sighted on the map (original events in sound_notifications.xml)
Tags:
	RTCS_vo_enemy_sighted_00   		=  Sonar basic sound
	RTCS_vo_enemy_sighted_01   		=  Sonar sound 1
	RTCS_vo_enemy_sighted_02   		=  Sonar sound 2
	RTCS_vo_enemy_sighted_03   		=  Sonar sound 3
	RTCS_vo_enemy_sighted_04   		=  Sonar sound 4
	RTCS_vo_enemy_sighted_05   		=  Sonar sound 5
	RTCS_vo_enemy_sighted_06   		=  Sonar sound 6
	RTCS_vo_enemy_sighted_07   		=  Sonar sound 7
	RTCS_vo_enemy_sighted_voice   	=  Sonar sound standart WG voice
------------------------------------------------------------------------------
!-->
		<enemy_sighted>
			<fx>
				<wwsound>RTCS_vo_enemy_sighted_01</wwsound>
				<playRules>	2	</playRules>
				<minTimeBetweenEvents>	2	</minTimeBetweenEvents>
				<shouldBindToPlayer>	True	</shouldBindToPlayer>
			</fx>
		</enemy_sighted>
		<enemies_sighted>
			<fx>
				<wwsound>RTCS_vo_enemy_sighted_01</wwsound>
				<playRules>	2	</playRules>
				<minTimeBetweenEvents>	2	</minTimeBetweenEvents>
				<shouldBindToPlayer>	True	</shouldBindToPlayer>
			</fx>
		</enemies_sighted>
		<enemy_sighted_for_team>
			<fx>
				<wwsound>RTCS_vo_enemy_sighted_01</wwsound>
				<playRules>	2	</playRules>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</enemy_sighted_for_team>
<!-- 
------------------------------------------------------------------------------
Minimap click (original event in sound_notifications.xml)
Tags:
	RTCS_minimap_attention					- default
	minimap_attention						- WG default (standard sound banks)
	RTCS_vo_chat_shotcuts_chat_attention	- only with RTCS_radiochat MOD
------------------------------------------------------------------------------
!-->
		<minimap_attention>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_chat_attention</wwsound>
				<playRules>	0	</playRules>
			</fx>
		</minimap_attention>
<!-- 
------------------------------------------------------------------------------
Minimap unrecognized command (original event in sound_notifications.xml)
------------------------------------------------------------------------------
!-->
		<chat_shortcut_common_fx>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_chat_attention</wwsound>
				<playRules>	0	</playRules>
			</fx>
		</chat_shortcut_common_fx>
<!-- 
------------------------------------------------------------------------------
Sight convergence (svedenie) (original event in sound_notifications.xml)
Tags:
	
	RTCS_sight_convergence_standard =  standard WG sound
	RTCS_sight_convergence_gas1   	=  gas 1
	RTCS_sight_convergence_gas2		=  gas 2
	RTCS_sight_convergence_hydro1	=  hydro 1
	RTCS_sight_convergence_hydro2	=  hydro 2
	RTCS_sight_convergence_hydro3	=  hydro 3
	RTCS_sight_convergence_hydro4	=  hydro 4
	RTCS_sight_convergence_hydro5	=  hydro 5
	RTCS_sight_convergence_metal1	=  metal 1
	RTCS_sight_convergence_metal2	=  metal 2
	RTCS_sight_convergence_metal3	=  metal 3
	RTCS_sight_convergence_metal4	=  metal 4
	RTCS_sight_convergence_metal5	=  metal 5
	RTCS_sight_convergence_metal6	=  metal 6
	RTCS_sight_convergence_other1	=  other 1
	RTCS_sight_convergence_other2	=  other 2
	RTCS_sight_convergence_pneumo1	=  pneumo 1
	RTCS_sight_convergence_servo1	=  servo 1
	RTCS_sight_convergence_servo2	=  servo 2
	RTCS_sight_convergence_servo3	=  servo 3
	RTCS_sight_convergence_servo4	=  servo 4
	RTCS_sight_convergence_switch1	=  switch 1
------------------------------------------------------------------------------
!-->
		<sight_convergence>
			<fx>
				<wwsound>RTCS_sight_convergence_standard</wwsound>
				<playRules>	0	</playRules>
				<shouldBindToPlayer>	True	</shouldBindToPlayer>
			</fx>
		</sight_convergence>
<!-- 
------------------------------------------------------------------------------
Gun intuition (Loader Intuition perk sound) (original event in sound_notifications.xml)
------------------------------------------------------------------------------
!-->  
		<gun_intuition>
			<fx>
				<wwsound>RTCS_gun_intuition</wwsound>
				<playRules>	0	</playRules>
			</fx>
		</gun_intuition>
<!-- 
------------------------------------------------------------------------------
Observed by enemey (6-sense perk sound) (original event in sound_notifications.xml)
------------------------------------------------------------------------------
!-->
	
		<observed_by_enemy>
			<fx>
				<wwsound>RTCS_bulb_2_timer_1</wwsound>
				<playRules>	0	</playRules>
			</fx>
		</observed_by_enemy>
	  
	</sounds>    

</rtcs_gui.xml>