/*
   language-settings for HangMan - english
   Make changes only with UTF-8-capable editor like Notepad++

   Version 2.26
*/
{ 
  // hint: switch texts off with null (eg.: "loadHangar": null)
  //
  // displayed in battle on hangar-creation
  "hangarSave": "Map and position saved as new hangar. ",

  // textmessage in lobby on hangar-switch, %s is hangar
  "loadHangar": "<font color = '#ECEC9E'>Switching hangar:\n%s</font>",

  // error-message, %s represents file
  "errorLoad": "<font color = '#D3443F'>Error while loading:\n%s</font>",
  
  // text diplayed on mode-selection, %s is mode
  "change_mode": "<font color = '#ECEC9E'>Hangar-Selection-Mode:\n</font><font color = '#7BEC37'>&#34;%s&#34;</font>",
  
  //
  // texts in game-greeting
  // do not use 'null' here!
  //
  "basic_settings":	"<font size='12'>Current settings:</font><br>",
  "selection_mode": "<font color='#ECEC9E' size='12'>Hangarselectionmode: </font>",
  "change_mode_key": "<font color='#ECEC9E' size='12'>  Change mode:</font>",
  "switch_garage": "<br><font color='#ECEC9E' size='12'>Switch hangar:</font><br>",
  "switch_garage_forward_key": "<font color='#ECEC9E' size='12'>  switch forward:</font>",
  "switch_garage_backward_key": "<font color='#ECEC9E' size='12'>  switch back:</font>",
  "save_garage_key": "<br><font color='#ECEC9E' size='12'>Save map as hangar:</font>",
  
  //
  // texts for settings-window, no HTML-tags:
  //
  "swf_settings": "Keyboard-settings:",
  "swf_save_garage_key": "Save map as hangar:",
  "swf_switch_garage_forward_key": "switch forward:",
  "swf_switch_garage_backward_key": "switch back:",
  "swf_change_mode_key": "Change mode:",
  "swf_movevehicle": "Move vehicle in hangar:",
  "swf_showpreview": "Show preview-images",
  "swf_hide_ui": "Hide interface on mouse-movement",
  "swf_show_premtank": "Show Premium-vehicle in background",
  
  //
  // texts for 'vehicle-moving':
  //
  "yawroll": "Rotation Vehicle (y/z-axis)",
  "movehorizontal": "Move horizontal",
  "roll": "Rotation Vehicle (x-axis)",
  "updown": "Vehicle move up or down",
  "turretgun": "Rotation Turret / Gun",
  "savenew": "Save",
  "quitwithoutsave": "Quit"
}