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	<node>
		<identifier>	Scene Root	</identifier>
		<transform>
			<row0>	1.000000 0.000000 0.000000	</row0>
			<row1>	0.000000 1.000000 0.000000	</row1>
			<row2>	0.000000 0.000000 1.000000	</row2>
			<row3>	0.000000 0.000000 0.000000	</row3>
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		<node>
			<identifier>	anim1_2	</identifier>
			<transform>
				<row0>	1.000000 0.000000 0.000000	</row0>
				<row1>	0.000000 1.000000 0.000000	</row1>
				<row2>	0.000000 0.000000 1.000000	</row2>
				<row3>	0.000000 0.000000 0.000000	</row3>
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			<node>
				<identifier>	down	</identifier>
				<transform>
					<row0>	1.000000 0.000000 0.000000	</row0>
					<row1>	0.000000 0.998350 0.057424	</row1>
					<row2>	0.000000 -0.057424 0.998350	</row2>
					<row3>	0.000642 -1.436294 -0.000584	</row3>
				</transform>
				<node>
					<identifier>	middle	</identifier>
					<transform>
						<row0>	1.000000 0.000000 0.000000	</row0>
						<row1>	-0.000000 0.979851 -0.199730	</row1>
						<row2>	-0.000000 0.199730 0.979851	</row2>
						<row3>	0.276184 0.642100 -0.393940	</row3>
					</transform>
					<node>
						<identifier>	middle_BlendBone	</identifier>
						<transform>
							<row0>	1.000000 0.000000 0.000000	</row0>
							<row1>	0.000000 0.989703 0.143133	</row1>
							<row2>	0.000000 0.143133 -0.989703	</row2>
							<row3>	-0.276826 0.713577 0.463916	</row3>
						</transform>
					</node>
				</node>
				<node>
					<identifier>	top	</identifier>
					<transform>
						<row0>	1.000000 0.000000 0.000000	</row0>
						<row1>	-0.000000 0.996937 -0.078205	</row1>
						<row2>	-0.000000 0.078205 0.996937	</row2>
						<row3>	0.276184 1.448879 -0.459087	</row3>
					</transform>
					<node>
						<identifier>	top_BlendBone	</identifier>
						<transform>
							<row0>	1.000000 0.000000 0.000000	</row0>
							<row1>	0.000000 0.999783 0.020827	</row1>
							<row2>	0.000000 0.020827 -0.999783	</row2>
							<row3>	-0.276826 -0.044375 0.374870	</row3>
						</transform>
					</node>
				</node>
				<node>
					<identifier>	down_BlendBone	</identifier>
					<transform>
						<row0>	1.000000 0.000000 -0.000000	</row0>
						<row1>	0.000000 0.998350 -0.057424	</row1>
						<row2>	0.000000 -0.057424 -0.998350	</row2>
						<row3>	-0.000642 1.433957 -0.081895	</row3>
					</transform>
				</node>
			</node>
		</node>
	</node>
	<renderSet>
		<treatAsWorldSpaceObject>	true	</treatAsWorldSpaceObject>
		<node>	top_BlendBone	</node>
		<node>	down_BlendBone	</node>
		<geometry>
			<vertices>	s_Shape0.vertices	</vertices>
			<primitive>	s_Shape0.indices	</primitive>
			<primitiveGroup>	0
				<material>
					<identifier> s_nd_0_skinned </identifier>
					<fx> shaders/std_effects/lightonly_skinned.fx </fx>
					<collisionFlags> 0 </collisionFlags>
					<materialKind> 0 </materialKind>
					<property> diffuseMap 
						<Texture> content/Environment/hangar_premium_4july/enviroment/balloon/envIN_hangar_4july_obj2.dds </Texture>
					</property>
				</material>
			</primitiveGroup>
		</geometry>
	</renderSet>
	<constraints/>
	<boundingBox>
		<min>	-0.007364 -1.436574 -0.559337	</min>
		<max>	0.435876 0.550978 0.008183	</max>
	</boundingBox>
	<metaData>
		<settings>
			<exportAnimation>	false	</exportAnimation>
			<exportMode>	0	</exportMode>
			<boneCount>	42	</boneCount>
			<transformToOrigin>	false	</transformToOrigin>
			<allowScale>	false	</allowScale>
			<bumpMapped>	true	</bumpMapped>
			<keepExistingMaterials>	true	</keepExistingMaterials>
			<snapVertices>	false	</snapVertices>
			<stripRefPrefix>	false	</stripRefPrefix>
			<useReferenceNode>	false	</useReferenceNode>
			<referenceNodesFile/>
			<disableVisualChecker>	false	</disableVisualChecker>
			<useLegacyScaling>	false	</useLegacyScaling>
			<fixCylindrical>	false	</fixCylindrical>
			<fixNodeTree>	false	</fixNodeTree>
			<useLegacyOrientation>	false	</useLegacyOrientation>
			<sceneRootAdded>	false	</sceneRootAdded>
			<recalculateTangents>	false	</recalculateTangents>
			<includeMeshes>	true	</includeMeshes>
			<includeEnvelopesAndBones>	false	</includeEnvelopesAndBones>
			<includeNodes>	true	</includeNodes>
			<includeMaterials>	true	</includeMaterials>
			<includeAnimations>	false	</includeAnimations>
			<useCharacterMode>	false	</useCharacterMode>
			<animationName>	anim	</animationName>
			<includePortals>	false	</includePortals>
			<worldSpaceOrigin>	false	</worldSpaceOrigin>
			<unitScale>	0.100000	</unitScale>
			<localHierarchy>	false	</localHierarchy>
			<nodeFilter>	1	</nodeFilter>
			<copyExternalTextures>	false	</copyExternalTextures>
			<copyTexturesTo/>
		</settings>
	</metaData>
</root>
