<f72_amx_30.xml>
<xmlref>http://bwt/xmlref</xmlref>
<crew>
<commander></commander>
<gunner></gunner>
<driver></driver>
<loader>radioman</loader>
</crew>
<speedLimits>
<forward>65</forward>
<backward>23</backward>
</speedLimits>
<invisibility>
<moving>0.201</moving>
<still>0.268</still>
<camouflageBonus>0.03</camouflageBonus>
<camouflageNetBonus>0.1</camouflageNetBonus>
<firePenalty>0.402</firePenalty>
</invisibility>
<repairCost>12.7</repairCost>
<crewXpFactor>1.0</crewXpFactor>
<camouflage>
<priceFactor>2.0</priceFactor>
<tiling>1 1 0 0</tiling>
<exclusionMask></exclusionMask>
</camouflage>
<hull>
<armor>
<armor_1>55</armor_1>
<armor_2>70</armor_2>
<armor_3>35</armor_3>
<armor_4>30</armor_4>
<armor_5>100</armor_5>
<armor_6>40</armor_6>
<armor_7>80</armor_7>
<armor_8>57</armor_8>
<armor_9>30</armor_9>
<armor_10>15</armor_10>
<armor_11>15</armor_11>
<armor_12>40</armor_12>
<armor_13>55</armor_13>
<armor_15>0</armor_15>
<armor_16>50</armor_16>
</armor>
<primaryArmor>armor_7 armor_3 armor_4</primaryArmor>
<weight>15194</weight>
<maxHealth>1520</maxHealth>
<ammoBayHealth>
<maxHealth>260</maxHealth>
<maxRegenHealth>180</maxRegenHealth>
<repairCost>1.0</repairCost>
</ammoBayHealth>
<models>
<undamaged>vehicles/french/F72_AMX_30/normal/lod0/Hull.model</undamaged>
<destroyed>vehicles/french/F72_AMX_30/crash/lod0/Hull.model</destroyed>
<exploded>vehicles/french/F72_AMX_30/crash/lod0/Hull.model</exploded>
</models>
<swinging>
<lodDist>FAR</lodDist>
<pitchParams>0.22 36.00 0.36 1.00 0.04 0.26</pitchParams>
<rollParams>1.00 0.22 36.00 0.36 1.00 0.04 0.26</rollParams>
<sensitivityToImpulse>0.36</sensitivityToImpulse>
</swinging>
<exhaust>
<pixie>diesel_large</pixie>
<nodes>HP_Track_Exhaus_1 HP_Track_Exhaus_2</nodes>
</exhaust>
<turretPositions>
<turret>0.014671 0.591762 0.211033</turret>
</turretPositions>
<hitTester>
<collisionModelServer>vehicles/french/F72_AMX_30/collision/Hull.model</collisionModelServer>
<collisionModelClient>vehicles/french/F72_AMX_30/collision_client/Hull.model</collisionModelClient>
</hitTester>
<hangarShadowTexture>vehicles/french/F72_AMX_30/AMX_30_HangarShadowMap.dds</hangarShadowTexture>
<customizationSlots>
<slot>
<slotType>clan</slotType>
<slotId>1</slotId>
<rayStart>-1.15816 0.577144 1.72152</rayStart>
<rayEnd>-1.15806 0.38395 1.66979</rayEnd>
<rayUp>0.000000 0.000000 -1</rayUp>
<size>0.3</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>2</slotId>
<rayStart>0.334793 0.383903 2.69041</rayStart>
<rayEnd>0.334581 0.0130774 2.54045</rayEnd>
<rayUp>0.0807977 -0.00136913 -0.99673</rayUp>
<size>0.525</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>13</slotId>
<anchorPosition>0.000000 0.25161 2.44359</anchorPosition>
<anchorDirection>0.000000 0.102426 0.99474</anchorDirection>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>14</slotId>
<anchorPosition>0.000000 0.25161 2.44359</anchorPosition>
<anchorDirection>0.000000 0.102426 0.99474</anchorDirection>
</slot>
</customizationSlots>
<customization>
<customizableVehicleAreas>
<paint>HULL</paint>
<camouflage>HULL</camouflage>
</customizableVehicleAreas>
</customization>
</hull>
<chassis>
<Chassis_AMX_30>
<userString>#france_vehicles:Chassis_AMX_30</userString>
<tags></tags>
<level>10</level>
<price>82500</price>
<notInShop>true</notInShop>
<armor>
<leftTrack>20</leftTrack>
<rightTrack>20</rightTrack>
</armor>
<weight>9000</weight>
<maxLoad>38000</maxLoad>
<terrainResistance>0.9 1.1 2.1</terrainResistance>
<brakeForce>39000</brakeForce>
<rotationIsAroundCenter>true</rotationIsAroundCenter>
<rotationSpeed>48</rotationSpeed>
<shotDispersionFactors>
<vehicleMovement>0.12</vehicleMovement>
<vehicleRotation>0.12</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>250</maxHealth>
<maxRegenHealth>190</maxRegenHealth>
<repairCost>5.0</repairCost>
<models>
<undamaged>vehicles/french/F72_AMX_30/normal/lod0/Chassis.model</undamaged>
<destroyed>vehicles/french/F72_AMX_30/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/french/F72_AMX_30/crash/lod0/Chassis.model</exploded>
</models>
<traces>
<lodDist>FAR</lodDist>
<bufferPrefs>mediumTank</bufferPrefs>
<textureSet>usa_02</textureSet>
<size>0.5 0.6</size>
</traces>
<tracks>
<lodDist>MEDIUM_TRACK</lodDist>
<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
<textureScale>-1.85</textureScale>
</tracks>
<wheels>
<lodDist>MEDIUM</lodDist>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R0</name>
<radius>0.321098</radius>
<syncAngle>27.692</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>WD_R</template>
<radius>0.139826</radius>
<startIndex>1</startIndex>
<count>5</count>
</group>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R6</name>
<radius>0.364182</radius>
<syncAngle>27.692</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>W_R</template>
<radius>0.346288</radius>
<startIndex>0</startIndex>
<count>5</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L0</name>
<radius>0.321098</radius>
<syncAngle>27.692</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>WD_L</template>
<radius>0.139826</radius>
<startIndex>1</startIndex>
<count>5</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L6</name>
<radius>0.366662</radius>
<syncAngle>27.692</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>W_L</template>
<radius>0.346288</radius>
<startIndex>0</startIndex>
<count>5</count>
</group>
</wheels>
<drivingWheels>WD_L0 WD_L6</drivingWheels>
<effects>
<lodDist>MEDIUM</lodDist>
<mud>largeTankMud</mud>
</effects>
<wwsoundPC>treads_type_pc</wwsoundPC>
<wwsoundNPC>trds_chf_npc</wwsoundNPC>
<hullPosition>0.000000 1.00066 0.000000</hullPosition>
<hitTester>
<collisionModelServer>vehicles/french/F72_AMX_30/collision/Chassis.model</collisionModelServer>
<collisionModelClient>vehicles/french/F72_AMX_30/collision_client/Chassis.model</collisionModelClient>
</hitTester>
<topRightCarryingPoint>1.25538 2.03576</topRightCarryingPoint>
<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
<AODecals>
<decal>
<transform>
<row0>4.380980 0.000000 0.000000</row0>
<row1>0.000000 1.176050 0.000000</row1>
<row2>0.000000 0.000000 8.826620</row2>
<row3>0.000000 0.000000 0.000031</row3>
</transform>
</decal>
</AODecals>
<groundNodes>
<group>
<template>Track_L</template>
<startIndex>0</startIndex>
<count>5</count>
<isLeft>true</isLeft>
<minOffset>-0.1</minOffset>
<maxOffset>0.07</maxOffset>
</group>
<group>
<template>Track_R</template>
<startIndex>0</startIndex>
<count>5</count>
<isLeft>false</isLeft>
<minOffset>-0.1</minOffset>
<maxOffset>0.07</maxOffset>
</group>
</groundNodes>
<splineDesc>
<segmentModelLeft>vehicles/french/F72_AMX_30/track/segment.model</segmentModelLeft>
<segmentModelRight>vehicles/french/F72_AMX_30/track/segment.model</segmentModelRight>
<left>vehicles/french/F72_AMX_30/track/left.track</left>
<right>vehicles/french/F72_AMX_30/track/right.track</right>
<segmentLength>0.146</segmentLength>
<segmentOffset>0.06</segmentOffset>
<lodDist>SPLINE_TRACK</lodDist>
<atlas>
<UTiles>1</UTiles>
<VTiles>1</VTiles>
</atlas>
</splineDesc>
<trackNodes>
<enable>true</enable>
<linkBones>false</linkBones>
<maxAmplitude>0.01</maxAmplitude>
<maxOffset>0.01</maxOffset>
<gravity>-9.8</gravity>
<elasticity>1000</elasticity>
<damping>2</damping>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L0</name>
<forwardElastK>0.64</forwardElastK>
<backwardElastK>2</backwardElastK>
<offset>-0.052</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R0</name>
<forwardElastK>0.64</forwardElastK>
<backwardElastK>2</backwardElastK>
<offset>-0.052</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L1</name>
<forwardElastK>1.5</forwardElastK>
<backwardElastK>0.6</backwardElastK>
<offset>-0.049</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R1</name>
<forwardElastK>1.5</forwardElastK>
<backwardElastK>0.6</backwardElastK>
<offset>-0.049</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L0</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>2</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L1</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>1.9</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L2</name>
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<backwardElastK>1.8</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L3</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>1.7</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L4</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>1.6</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L5</name>
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<backwardElastK>1.5</backwardElastK>
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</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R0</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>2</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R1</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>1.9</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R2</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>1.8</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R3</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>1.7</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R4</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>1.6</backwardElastK>
<offset>-0.056</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R5</name>
<forwardElastK>0.8</forwardElastK>
<backwardElastK>1.5</backwardElastK>
<offset>-0.056</offset>
</node>
</trackNodes>
<trackThickness>0.000000</trackThickness>
<physicalTracks>
<left>
<segmentsCount>96</segmentsCount>
<segmentsOuterThickness>0.05909</segmentsOuterThickness>
<segmentsInnerThickness>0.0196645</segmentsInnerThickness>
<segmentsPlaneOffset>-1.25538</segmentsPlaneOffset>
<springsLength>
<backwardMovement>
<back>0.144413</back>
<top>0.134323</top>
<front>0.136825</front>
<bottom>0.116823</bottom>
</backwardMovement>
<forwardMovement>
<back>0.135728</back>
<top>0.142413</top>
<front>0.144779</front>
<bottom>0.116823</bottom>
</forwardMovement>
</springsLength>
<mainSegment>
<model>vehicles/french/F72_AMX_30/track/segment.model</model>
<length>0.145999</length>
</mainSegment>
<collisionHull>
<bottom></bottom>
<top>
<part>
<xStart>-3.26211</xStart>
<xStep>0.0729994</xStep>
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</part>
</top>
</collisionHull>
<bottomWheels>
<wheel>WD_L6</wheel>
<wheel>W_L4</wheel>
<wheel>W_L3</wheel>
<wheel>W_L2</wheel>
<wheel>W_L1</wheel>
<wheel>W_L0</wheel>
<wheel>WD_L0</wheel>
</bottomWheels>
<snapWheels>
<topFront>
<wheelName>WD_L0</wheelName>
<basePos>2.80536 0.781225</basePos>
<shiftVec>0.298022 0.136451</shiftVec>
<jointIdx>11</jointIdx>
</topFront>
<topBack>
<wheelName>WD_L6</wheelName>
<basePos>-2.95755 0.793814</basePos>
<shiftVec>-0.259203 0.1743</shiftVec>
<jointIdx>56</jointIdx>
</topBack>
<bottomBack>
<wheelName>W_L4</wheelName>
<basePos>-2.03571 0.403075</basePos>
<shiftVec>0.0259781 -0.365953</shiftVec>
<jointIdx>68</jointIdx>
</bottomBack>
<bottomFront>
<wheelName>W_L0</wheelName>
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<jointIdx>0</jointIdx>
</bottomFront>
</snapWheels>
<radiusOverrides>
<wheel>
<name>WD_L6</name>
<radius>0.310989</radius>
</wheel>
<wheel>
<name>WD_L0</name>
<radius>0.326471</radius>
</wheel>
</radiusOverrides>
<teethSyncs>
<syncWithMainModel>true</syncWithMainModel>
<segmentSyncPivotOffset>-1.255</segmentSyncPivotOffset>
<sync>
<name>WD_L6</name>
<startAngle>-399.179</startAngle>
<teethCount>13</teethCount>
</sync>
<sync>
<name>WD_L0</name>
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</sync>
</teethSyncs>
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<bottom></bottom>
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<wheel>W_R4</wheel>
<wheel>W_R3</wheel>
<wheel>W_R2</wheel>
<wheel>W_R1</wheel>
<wheel>W_R0</wheel>
<wheel>WD_R0</wheel>
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<wheel>
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</physicalTracks>
<customization>
<customizableVehicleAreas>
<paint>CHASSIS</paint>
<camouflage></camouflage>
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</slot>
</customizationSlots>
</Chassis_AMX_30>
</chassis>
<turrets0>
<Turret_1_AMX_30>
<userString>#france_vehicles:Turret_1_AMX_30</userString>
<tags></tags>
<level>10</level>
<price>66000</price>
<notInShop>true</notInShop>
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<armor_12>100</armor_12>
<armor_14>100</armor_14>
<armor_16>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_16>
</armor>
<primaryArmor>armor_7 armor_3 armor_4</primaryArmor>
<weight>7000</weight>
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<turretRotatorHealth>
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</turretRotatorHealth>
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<surveyingDeviceHealth>
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<repairCost>2.0</repairCost>
</surveyingDeviceHealth>
<guns>
<_105mm_mle_F1>
shared
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<armor>
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<armor_2>60<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
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<armor_5>100<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_5>
<armor_6>300<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_6>
<armor_8>60<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_8>
<gun>40</gun>
</armor>
<pitchLimits>
<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 8 0.388889 8 0.402778 1 0.597222 1 0.611111 8 1 8</maxPitch>
</pitchLimits>
<invisibilityFactorAtShot>0.209</invisibilityFactorAtShot>
<shotDispersionRadius>0.36</shotDispersionRadius>
<reloadTime>7.8</reloadTime>
<aimingTime>2</aimingTime>
<shotDispersionFactors>
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<afterShot>3.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<models>
<undamaged>vehicles/french/F72_AMX_30/normal/lod0/Gun_01.model</undamaged>
<destroyed>vehicles/french/F72_AMX_30/crash/lod0/Gun_01.model</destroyed>
<exploded>vehicles/french/F72_AMX_30/crash/lod0/Gun_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/french/F72_AMX_30/collision/Gun_01.model</collisionModelServer>
<collisionModelClient>vehicles/french/F72_AMX_30/collision_client/Gun_01.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
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<size>0.55</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
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<slot>
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<slot>
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</slot>
</customizationSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN GUN_2</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<camouflage>
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</camouflage>
</_105mm_mle_F1>
</guns>
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<destroyed>vehicles/french/F72_AMX_30/crash/lod0/Turret_01.model</destroyed>
<exploded>vehicles/french/F72_AMX_30/crash/lod0/Turret_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/french/F72_AMX_30/collision/Turret_01.model</collisionModelServer>
<collisionModelClient>vehicles/french/F72_AMX_30/collision_client/Turret_01.model</collisionModelClient>
</hitTester>
<gunPosition>-0.004116 0.297124 1.33638</gunPosition>
<showEmblemsOnGun>false</showEmblemsOnGun>
<wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
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<slot>
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</Turret_1_AMX_30>
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<Hispano-Suiza_HS110>
shared
</Hispano-Suiza_HS110>
</engines>
<fuelTanks>
<Large>
shared
</Large>
</fuelTanks>
<radios>
<TRVP_13_A>
shared
</TRVP_13_A>
</radios>
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<chassis>
<Chassis_AMX_30>
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<wood>
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<stone>
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<metal>
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</medium>
</metal>
</grounds>
</Chassis_AMX_30>
</chassis>
</detailed>
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<effects>
<collision></collision>
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</effects>
<emblems>
<default>french_rose</default>
<lodDist>MEDIUM</lodDist>
<alpha>0.88</alpha>
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</f72_amx_30.xml>