<r88_object268.xml>
<xmlref>http://bwt/xmlref</xmlref>
<crew>
<commander>radioman</commander>
<gunner></gunner>
<driver></driver>
<loader></loader>
<loader></loader>
</crew>
<speedLimits>
<forward>48</forward>
<backward>15</backward>
</speedLimits>
<invisibility>
<moving>0.172</moving>
<still>0.287</still>
<camouflageBonus>0.04</camouflageBonus>
<camouflageNetBonus>0.15</camouflageNetBonus>
<firePenalty>0.431</firePenalty>
</invisibility>
<repairCost>10.91</repairCost>
<crewXpFactor>1.0</crewXpFactor>
<camouflage>
<priceFactor>2.0</priceFactor>
<tiling>1 1 0 0</tiling>
<exclusionMask></exclusionMask>
</camouflage>
<hull>
<fakeTurrets>
<lobby>0</lobby>
<battle>0</battle>
</fakeTurrets>
<armor>
<armor_1>135</armor_1>
<armor_2>187</armor_2>
<armor_3>60</armor_3>
<armor_4>50</armor_4>
<armor_5>100</armor_5>
<armor_6>50</armor_6>
<armor_7>60</armor_7>
<armor_8>120</armor_8>
<armor_9>16</armor_9>
<armor_10>30</armor_10>
<armor_11>0</armor_11>
<armor_12>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_12>
<armor_13>60<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_13>
<armor_14>80</armor_14>
<armor_15>30</armor_15>
<armor_16>70</armor_16>
</armor>
<primaryArmor>armor_2 armor_5 armor_4</primaryArmor>
<weight>32900</weight>
<maxHealth>1560</maxHealth>
<ammoBayHealth>
<maxHealth>210</maxHealth>
<maxRegenHealth>140</maxRegenHealth>
<repairCost>1.0</repairCost>
</ammoBayHealth>
<models>
<undamaged>vehicles/russian/R88_Object268/normal/lod0/Hull.model</undamaged>
<destroyed>vehicles/russian/R88_Object268/crash/lod0/Hull.model</destroyed>
<exploded>vehicles/russian/R88_Object268/crash/lod0/Hull.model</exploded>
</models>
<swinging>
<lodDist>FAR</lodDist>
<pitchParams>0.16 34.00 0.40 1.00 0.05 0.32</pitchParams>
<rollParams>1.00 0.16 34.00 0.40 1.00 0.05 0.32</rollParams>
<sensitivityToImpulse>0.17</sensitivityToImpulse>
</swinging>
<exhaust>
<pixie>diesel_large</pixie>
<nodes>HP_Track_Exhaus_1 HP_Track_Exhaus_2</nodes>
</exhaust>
<turretPositions>
<turret>-0.000000 0.983191 1.90473</turret>
</turretPositions>
<hitTester>
<collisionModelServer>vehicles/russian/R88_Object268/collision/Hull.model</collisionModelServer>
<collisionModelClient>vehicles/russian/R88_Object268/collision_client/Hull.model</collisionModelClient>
</hitTester>
<hangarShadowTexture>vehicles/russian/R88_Object268/Object268_HangarShadowMap.dds</hangarShadowTexture>
<customizationSlots>
<slot>
<slotType>clan</slotType>
<slotId>1</slotId>
<rayStart>0.977817 0.557501 2.16655</rayStart>
<rayEnd>0.904833 0.394699 2.07617</rayEnd>
<rayUp>-0.623894 0.150297 -0.766921</rayUp>
<size>0.26</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>2</slotId>
<rayStart>-1.23432 1.16493 1.47234</rayStart>
<rayEnd>-1.12173 1.09007 1.32496</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.28</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>3</slotId>
<rayStart>-1.49123 1.18168 0.416095</rayStart>
<rayEnd>-1.30318 1.11358 0.415994</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.82</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>4</slotId>
<rayStart>1.23432 1.16493 1.47234</rayStart>
<rayEnd>1.12173 1.09007 1.32496</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.28</size>
<hideIfDamaged>false</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>13</slotId>
<anchorPosition>-0.0338038 0.639765 -2.60901</anchorPosition>
<anchorDirection>0.000000 0.573576 -0.819152</anchorDirection>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>11</slotId>
<anchorPosition>-0.0428747 0.642306 -2.60525</anchorPosition>
<anchorDirection>0.000000 0.573576 -0.819152</anchorDirection>
</slot>
</customizationSlots>
<customization>
<customizableVehicleAreas>
<paint>HULL</paint>
<camouflage>HULL</camouflage>
</customizableVehicleAreas>
</customization>
</hull>
<chassis>
<Chassis_Object268>
<userString>#ussr_vehicles:Chassis_Object268</userString>
<tags></tags>
<level>10</level>
<notInShop>true</notInShop>
<price>82500</price>
<armor>
<leftTrack>20</leftTrack>
<rightTrack>20</rightTrack>
</armor>
<weight>10000</weight>
<maxLoad>53900</maxLoad>
<terrainResistance>1.1 1.3 2</terrainResistance>
<brakeForce>50000</brakeForce>
<rotationIsAroundCenter>true</rotationIsAroundCenter>
<rotationSpeed>28</rotationSpeed>
<shotDispersionFactors>
<vehicleMovement>0.21</vehicleMovement>
<vehicleRotation>0.21</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>250</maxHealth>
<maxRegenHealth>190</maxRegenHealth>
<repairCost>5.0</repairCost>
<models>
<undamaged>vehicles/russian/R88_Object268/normal/lod0/Chassis.model</undamaged>
<destroyed>vehicles/russian/R88_Object268/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/russian/R88_Object268/crash/lod0/Chassis.model</exploded>
</models>
<traces>
<lodDist>FAR</lodDist>
<bufferPrefs>largeTank</bufferPrefs>
<textureSet>ussr_01</textureSet>
<size>0.46 0.7</size>
</traces>
<tracks>
<lodDist>MEDIUM_TRACK</lodDist>
<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
<textureScale>-2.1</textureScale>
</tracks>
<wheels>
<lodDist>MEDIUM</lodDist>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R0</name>
<radius>0.286439</radius>
<syncAngle>25.7142</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>WD_R</template>
<radius>0.1497</radius>
<startIndex>1</startIndex>
<count>3</count>
</group>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R4</name>
<radius>0.41206</radius>
<syncAngle>25.7142</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>W_R</template>
<radius>0.286439</radius>
<startIndex>0</startIndex>
<count>7</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L0</name>
<radius>0.286439</radius>
<syncAngle>25.7142</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>WD_L</template>
<radius>0.1497</radius>
<startIndex>1</startIndex>
<count>3</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L4</name>
<radius>0.41206</radius>
<syncAngle>25.7142</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>W_L</template>
<radius>0.286439</radius>
<startIndex>0</startIndex>
<count>7</count>
</group>
</wheels>
<drivingWheels>WD_L0 WD_L4</drivingWheels>
<effects>
<lodDist>MEDIUM</lodDist>
<mud>largeTankMud</mud>
</effects>
<wwsoundPC>treads_type_pc</wwsoundPC>
<wwsoundNPC>trds_med_npc</wwsoundNPC>
<hullPosition>0.000000 0.90925 0.000000</hullPosition>
<hitTester>
<collisionModelServer>vehicles/russian/R88_Object268/collision/Chassis.model</collisionModelServer>
<collisionModelClient>vehicles/russian/R88_Object268/collision_client/Chassis.model</collisionModelClient>
</hitTester>
<topRightCarryingPoint>1.3261 2.29427</topRightCarryingPoint>
<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
<AODecals>
<decal>
<transform>
<row0>4.599840 0.000000 0.000000</row0>
<row1>0.000000 1.350000 0.000000</row1>
<row2>0.000000 0.000000 8.998100</row2>
<row3>0.000000 0.000000 0.000000</row3>
</transform>
</decal>
</AODecals>
<splineDesc>
<segmentModelLeft>vehicles/russian/R88_Object268/track/segment.model</segmentModelLeft>
<segmentModelRight>vehicles/russian/R88_Object268/track/segment.model</segmentModelRight>
<left>vehicles/russian/R88_Object268/track/left.track</left>
<right>vehicles/russian/R88_Object268/track/right.track</right>
<segmentLength>0.144</segmentLength>
<segmentOffset>0.219</segmentOffset>
<lodDist>SPLINE_TRACK</lodDist>
<atlas>
<UTiles>1</UTiles>
<VTiles>1</VTiles>
</atlas>
</splineDesc>
<trackThickness>-0.0069</trackThickness>
<trackNodes>
<enable>true</enable>
<linkBones>false</linkBones>
<maxAmplitude>0.05</maxAmplitude>
<maxOffset>0.05</maxOffset>
<gravity>-9.8</gravity>
<elasticity>1000</elasticity>
<damping>2</damping>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L0</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.2</backwardElastK>
<offset>-0.088</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R0</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.5</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L1</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.4</backwardElastK>
<offset>-0.088</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L2</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.6</backwardElastK>
<offset>-0.088</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L3</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.8</backwardElastK>
<offset>-0.088</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R1</name>
<forwardElastK>1.5</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R0</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.2</backwardElastK>
<offset>-0.088</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R1</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.4</backwardElastK>
<offset>-0.088</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R2</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.6</backwardElastK>
<offset>-0.088</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R3</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.8</backwardElastK>
<offset>-0.088</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L0</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.5</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L1</name>
<forwardElastK>1.5</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
</trackNodes>
<groundNodes>
<group>
<template>Track_L</template>
<startIndex>0</startIndex>
<count>7</count>
<isLeft>true</isLeft>
<minOffset>-0.07</minOffset>
<maxOffset>0.07</maxOffset>
</group>
<group>
<template>Track_R</template>
<startIndex>0</startIndex>
<count>7</count>
<isLeft>false</isLeft>
<minOffset>-0.07</minOffset>
<maxOffset>0.07</maxOffset>
</group>
</groundNodes>
<physicalTracks>
<left>
<segmentsCount>99</segmentsCount>
<segmentsOuterThickness>0.0638958</segmentsOuterThickness>
<segmentsInnerThickness>-0.0145971</segmentsInnerThickness>
<segmentsPlaneOffset>-1.326</segmentsPlaneOffset>
<springsLength>
<backwardMovement>
<back>0.147666</back>
<top>0.128699</top>
<front>0.139951</front>
<bottom>0.112535</bottom>
</backwardMovement>
<forwardMovement>
<back>0.134092</back>
<top>0.14122</top>
<front>0.150536</front>
<bottom>0.112535</bottom>
</forwardMovement>
</springsLength>
<mainSegment>
<model>vehicles/russian/R88_Object268/track/segment.model</model>
<length>0.143998</length>
</mainSegment>
<collisionHull>
<bottom></bottom>
<top>
<part>
<xStart>-3.39472</xStart>
<xStep>0.0719992</xStep>
<ySamples>1.02174 1.0545 1.07924 1.09311 1.09966 1.09966 1.09966 1.09966 1.09966 1.09966 1.09966 1.09966 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.027 1.09295 1.09081 1.08867 1.08653 1.0859 1.08865 1.09141 1.09416 1.09691 1.09917 1.09914 1.0987 1.09418 1.08966 1.08509 1.06144 1.02681</ySamples>
</part>
</top>
</collisionHull>
<bottomWheels>
<wheel>WD_L4</wheel>
<wheel>W_L6</wheel>
<wheel>W_L5</wheel>
<wheel>W_L4</wheel>
<wheel>W_L3</wheel>
<wheel>W_L2</wheel>
<wheel>W_L1</wheel>
<wheel>W_L0</wheel>
<wheel>WD_L0</wheel>
</bottomWheels>
<snapWheels>
<topFront>
<wheelName>WD_L0</wheelName>
<basePos>2.98105 0.709349</basePos>
<shiftVec>0.199565 0.175704</shiftVec>
<jointIdx>9</jointIdx>
</topFront>
<topBack>
<wheelName>WD_L4</wheelName>
<basePos>-3.00867 0.658798</basePos>
<shiftVec>-0.328863 0.0800142</shiftVec>
<jointIdx>56</jointIdx>
</topBack>
<bottomBack>
<wheelName>W_L6</wheelName>
<basePos>-2.27265 0.312218</basePos>
<shiftVec>0.0329649 -0.271842</shiftVec>
<jointIdx>66</jointIdx>
</bottomBack>
<bottomFront>
<wheelName>W_L0</wheelName>
<basePos>2.29427 0.312219</basePos>
<shiftVec>0.115769 -0.245958</shiftVec>
<jointIdx>0</jointIdx>
</bottomFront>
</snapWheels>
<radiusOverrides>
<wheel>
<name>WD_L4</name>
<radius>0.337229</radius>
</wheel>
<wheel>
<name>WD_L3</name>
<radius>0.165</radius>
</wheel>
<wheel>
<name>WD_L2</name>
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</wheel>
<wheel>
<name>WD_L1</name>
<radius>0.165</radius>
</wheel>
<wheel>
<name>WD_L0</name>
<radius>0.28</radius>
</wheel>
</radiusOverrides>
<teethSyncs>
<syncWithMainModel>true</syncWithMainModel>
<segmentSyncPivotOffset>0.000000</segmentSyncPivotOffset>
<sync>
<name>WD_L4</name>
<startAngle>-76.2256</startAngle>
<teethCount>14</teethCount>
</sync>
<sync>
<name>WD_L0</name>
<startAngle>-79.3617</startAngle>
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</sync>
</teethSyncs>
<sourceCollisionHullPoints>
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</physicalTracks>
<customization>
<customizableVehicleAreas>
<paint>CHASSIS</paint>
<camouflage></camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>paint</slotType>
<slotId>9</slotId>
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<slot>
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</slot>
</customizationSlots>
</Chassis_Object268>
</chassis>
<turrets0>
<Turret_1_Object268>
<userString>#ussr_vehicles:Turret_1_Object268</userString>
<tags>cannotDetach</tags>
<level>10</level>
<price>100</price>
<notInShop>true</notInShop>
<armor>
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<armor_3>16</armor_3>
<armor_4>16</armor_4>
<armor_5>16</armor_5>
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</armor>
<weight>170</weight>
<maxHealth>390</maxHealth>
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<turretRotatorHealth>
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</turretRotatorHealth>
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<repairCost>1.0</repairCost>
</surveyingDeviceHealth>
<guns>
<_152mm_M64>
shared
<maxAmmo>35</maxAmmo>
<pitchLimits>
<minPitch>0 -15 1 -15</minPitch>
<maxPitch>0 5 1 5</maxPitch>
</pitchLimits>
<armor>
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<armor_2>60<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>100<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
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<gun>70</gun>
</armor>
<shotDispersionRadius>0.33</shotDispersionRadius>
<reloadTime>16.5</reloadTime>
<aimingTime>2.7</aimingTime>
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<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<turretYawLimits>-11 11</turretYawLimits>
<models>
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<destroyed>vehicles/russian/R88_Object268/crash/lod0/Gun_01.model</destroyed>
<exploded>vehicles/russian/R88_Object268/crash/lod0/Gun_01.model</exploded>
</models>
<hitTester>
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<collisionModelClient>vehicles/russian/R88_Object268/collision_client/Gun_01.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
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</slot>
<slot>
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<slot>
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<slot>
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</slot>
</customizationSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN GUN_2</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<camouflage>
<tiling>0.46 0.46 0.000000 0.000000</tiling>
</camouflage>
</_152mm_M64>
</guns>
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<destroyed>vehicles/russian/R88_Object268/crash/lod0/Turret_01.model</destroyed>
<exploded>vehicles/russian/R88_Object268/crash/lod0/Turret_01.model</exploded>
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<hitTester>
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<collisionModelClient>vehicles/russian/R88_Object268/collision_client/Turret_01.model</collisionModelClient>
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<showEmblemsOnGun>false</showEmblemsOnGun>
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<wwturretRotatorSoundManual>tur_man_trav_07</wwturretRotatorSoundManual>
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</customizableVehicleAreas>
</customization>
</Turret_1_Object268>
</turrets0>
<engines>
<V-16FN>
shared
</V-16FN>
</engines>
<fuelTanks>
<Large>
shared
</Large>
</fuelTanks>
<radios>
<R113M>
shared
</R113M>
</radios>
<physics>
<detailed>
<engines>
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</V-16FN>
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<Chassis_Object268>
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</medium>
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<wood>
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<stone>
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<metal>
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</metal>
</grounds>
</Chassis_Object268>
</chassis>
</detailed>
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</effects>
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<default>ussr_star</default>
<lodDist>MEDIUM</lodDist>
<alpha>0.84</alpha>
</emblems>
</r88_object268.xml>