<ch07_vickers_mke_type_bt26.xml>
<xmlref>http://bwt/xmlref</xmlref>
<crew>
<commander>radioman</commander>
<gunner>loader</gunner>
<driver></driver>
</crew>
<speedLimits>
<forward>35</forward>
<backward>15</backward>
</speedLimits>
<invisibility>
<moving>0.187</moving>
<still>0.249</still>
<camouflageBonus>0.03</camouflageBonus>
<camouflageNetBonus>0.1</camouflageNetBonus>
<firePenalty>0.374</firePenalty>
</invisibility>
<repairCost>2.35</repairCost>
<crewXpFactor>1.0</crewXpFactor>
<camouflage>
<priceFactor>0.4</priceFactor>
<tiling>1 1 0 0</tiling>
<exclusionMask></exclusionMask>
</camouflage>
<hull>
<armor>
<armor_1>12.7</armor_1>
<armor_2>12.7</armor_2>
<armor_3>12.7</armor_3>
<armor_4>12.7</armor_4>
<armor_5>8</armor_5>
<armor_6>12.7</armor_6>
<armor_7>5</armor_7>
<armor_8>5</armor_8>
<armor_9>0</armor_9>
<armor_10>0</armor_10>
<armor_11>5</armor_11>
<armor_12>5</armor_12>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>3736</weight>
<maxHealth>124</maxHealth>
<ammoBayHealth>
<maxHealth>75</maxHealth>
<maxRegenHealth>50</maxRegenHealth>
<repairCost>1.0</repairCost>
</ammoBayHealth>
<models>
<undamaged>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/normal/lod0/Hull.model</undamaged>
<destroyed>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Hull.model</destroyed>
<exploded>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Hull.model</exploded>
</models>
<swinging>
<lodDist>FAR</lodDist>
<pitchParams>0.28 37.00 0.34 1.00 0.05 0.33</pitchParams>
<rollParams>1.00 0.28 37.00 0.34 1.00 0.05 0.33</rollParams>
<sensitivityToImpulse>0.76</sensitivityToImpulse>
</swinging>
<exhaust>
<pixie>gas_small</pixie>
<nodes>HP_Track_Exhaus_1</nodes>
</exhaust>
<turretPositions>
<turret>-0.215805 0.519889 0.020894</turret>
</turretPositions>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision/Hull.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision_client/Hull.model</collisionModelClient>
</hitTester>
<hangarShadowTexture>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/Vickers_MkE_Type_BT26_HangarShadowMap.dds</hangarShadowTexture>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>HULL</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>clan</slotType>
<slotId>1</slotId>
<rayStart>-0.523472 0.131781 1.52695</rayStart>
<rayEnd>-0.523465 -0.0651508 1.49205</rayEnd>
<rayUp>0.000000 0.000000 -1</rayUp>
<size>0.28</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>2</slotId>
<rayStart>0.3022 0.228286 1.55549</rayStart>
<rayEnd>0.3022 -0.165574 1.48568</rayEnd>
<rayUp>0.000000 0.000000 -1</rayUp>
<size>0.64</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>9</slotId>
<anchorPosition>0.000000 0.0504608 -1.47821</anchorPosition>
<anchorDirection>-0.000000 0.0341166 -0.999418</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>4 2 0.000000 0.000000</tiling>
</camouflage>
</hull>
<chassis>
<Chassis_Ch07_Vickers_MkE_Type_BT26>
<userString>#china_vehicles:Chassis_Ch07_Vickers_MkE_Type_BT26</userString>
<tags></tags>
<level>1</level>
<price>340</price>
<unlocks>
<chassis>Chassis_Ch07_Vickers_MkE_Type_BT26_2<cost>105</cost></chassis>
</unlocks>
<armor>
<leftTrack>10</leftTrack>
<rightTrack>10</rightTrack>
</armor>
<weight>1880</weight>
<maxLoad>7500</maxLoad>
<terrainResistance>1.2 1.3 2.3</terrainResistance>
<brakeForce>7500</brakeForce>
<rotationIsAroundCenter>false</rotationIsAroundCenter>
<rotationSpeed>44</rotationSpeed>
<shotDispersionFactors>
<vehicleMovement>0.28</vehicleMovement>
<vehicleRotation>0.28</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>50</maxHealth>
<maxRegenHealth>40</maxRegenHealth>
<repairCost>2.5</repairCost>
<models>
<undamaged>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/normal/lod0/Chassis.model</undamaged>
<destroyed>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Chassis.model</exploded>
</models>
<traces>
<lodDist>FAR</lodDist>
<bufferPrefs>smallTank</bufferPrefs>
<textureSet>ussr_01</textureSet>
<size>0.44 0.28</size>
</traces>
<tracks>
<lodDist>MEDIUM_TRACK</lodDist>
<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
<textureScale>-4.8</textureScale>
</tracks>
<wheels>
<lodDist>MEDIUM</lodDist>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R0</name>
<radius>0.347794</radius>
<syncAngle>16.3636</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>WD_R</template>
<radius>0.141941</radius>
<startIndex>1</startIndex>
<count>4</count>
</group>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R5</name>
<radius>0.322874</radius>
<syncAngle>16.3636</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>W_R</template>
<radius>0.161809</radius>
<startIndex>0</startIndex>
<count>8</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L0</name>
<radius>0.347794</radius>
<syncAngle>16.3636</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>WD_L</template>
<radius>0.141941</radius>
<startIndex>1</startIndex>
<count>4</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L5</name>
<radius>0.322874</radius>
<syncAngle>16.3636</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>W_L</template>
<radius>0.161809</radius>
<startIndex>0</startIndex>
<count>8</count>
</group>
</wheels>
<drivingWheels>WD_L0 WD_L5</drivingWheels>
<effects>
<lodDist>MEDIUM</lodDist>
<mud>smallTankMud</mud>
</effects>
<wwsoundPC>treads_type_pc</wwsoundPC>
<wwsoundNPC>trds_med_npc</wwsoundNPC>
<hullPosition>0.000000 0.989424 0.000000</hullPosition>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision/Chassis.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision_client/Chassis.model</collisionModelClient>
</hitTester>
<topRightCarryingPoint>1.01858 1.3705</topRightCarryingPoint>
<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
<AODecals>
<decal>
<transform>
<row0>3.264230 0.000000 0.000000</row0>
<row1>0.000000 1.260960 0.000000</row1>
<row2>0.000000 0.000000 5.251260</row2>
<row3>0.000000 0.000000 0.000001</row3>
</transform>
</decal>
</AODecals>
<groundNodes>
<group>
<template>Track_L</template>
<startIndex>0</startIndex>
<count>8</count>
<isLeft>true</isLeft>
<minOffset>-0.04</minOffset>
<maxOffset>0.04</maxOffset>
</group>
<group>
<template>Track_R</template>
<startIndex>0</startIndex>
<count>8</count>
<isLeft>false</isLeft>
<minOffset>-0.04</minOffset>
<maxOffset>0.04</maxOffset>
</group>
</groundNodes>
<splineDesc>
<segmentModelLeft>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/track/segment.model</segmentModelLeft>
<segmentModelRight>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/track/segment.model</segmentModelRight>
<left>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/track/left.track</left>
<right>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/track/right.track</right>
<segmentLength>0.086</segmentLength>
<segmentOffset>0.026</segmentOffset>
<lodDist>SPLINE_TRACK</lodDist>
<atlas>
<UTiles>1</UTiles>
<VTiles>1</VTiles>
</atlas>
</splineDesc>
<trackThickness>-0.0034</trackThickness>
<trackNodes>
<enable>true</enable>
<linkBones>false</linkBones>
<maxAmplitude>0.05</maxAmplitude>
<maxOffset>0.05</maxOffset>
<gravity>-9.8</gravity>
<elasticity>1300</elasticity>
<damping>2</damping>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L0</name>
<forwardElastK>1</forwardElastK>
<backwardElastK>2</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R0</name>
<forwardElastK>1</forwardElastK>
<backwardElastK>2</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L1</name>
<forwardElastK>2</forwardElastK>
<backwardElastK>1</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R1</name>
<forwardElastK>2</forwardElastK>
<backwardElastK>1</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L0</name>
<forwardElastK>2.5</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.089</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L1</name>
<forwardElastK>2.1</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.062</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L2</name>
<forwardElastK>1.7</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.062</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L3</name>
<forwardElastK>1.3</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.062</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L4</name>
<forwardElastK>1</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.089</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R0</name>
<forwardElastK>2.5</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.089</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R1</name>
<forwardElastK>2.1</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.062</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R2</name>
<forwardElastK>1.7</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.062</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R3</name>
<forwardElastK>1.3</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.062</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R4</name>
<forwardElastK>1</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.089</offset>
</node>
</trackNodes>
<physicalTracks>
<left>
<segmentsCount>114</segmentsCount>
<segmentsOuterThickness>0.0513508</segmentsOuterThickness>
<segmentsInnerThickness>-0.011607</segmentsInnerThickness>
<segmentsPlaneOffset>-1.01858</segmentsPlaneOffset>
<springsLength>
<backwardMovement>
<back>0.0855685</back>
<top>0.0851818</top>
<front>0.0781486</front>
<bottom>0.0316304</bottom>
</backwardMovement>
<forwardMovement>
<back>0.078049</back>
<top>0.0774721</top>
<front>0.0866877</front>
<bottom>0.0316304</bottom>
</forwardMovement>
</springsLength>
<mainSegment>
<model>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/track/segment.model</model>
<length>0.0863193</length>
</mainSegment>
<collisionHull>
<bottom></bottom>
<top>
<part>
<xStart>-2.23157</xStart>
<xStep>0.0431596</xStep>
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</part>
</top>
</collisionHull>
<bottomWheels>
<wheel>WD_L5</wheel>
<wheel>W_L7</wheel>
<wheel>W_L6</wheel>
<wheel>W_L5</wheel>
<wheel>W_L4</wheel>
<wheel>W_L3</wheel>
<wheel>W_L2</wheel>
<wheel>W_L1</wheel>
<wheel>W_L0</wheel>
<wheel>WD_L0</wheel>
</bottomWheels>
<snapWheels>
<topFront>
<wheelName>WD_L0</wheelName>
<basePos>1.87189 0.800979</basePos>
<shiftVec>0.27893 0.120407</shiftVec>
<jointIdx>14</jointIdx>
</topFront>
<topBack>
<wheelName>WD_L5</wheelName>
<basePos>-1.88652 0.525598</basePos>
<shiftVec>-0.300865 0.113748</shiftVec>
<jointIdx>67</jointIdx>
</topBack>
<bottomBack>
<wheelName>W_L7</wheelName>
<basePos>-1.36993 0.189924</basePos>
<shiftVec>0.0364354 -0.150202</shiftVec>
<jointIdx>81</jointIdx>
</bottomBack>
<bottomFront>
<wheelName>W_L0</wheelName>
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<jointIdx>0</jointIdx>
</bottomFront>
</snapWheels>
<radiusOverrides>
<wheel>
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</wheel>
<wheel>
<name>WD_L0</name>
<radius>0.303318</radius>
</wheel>
</radiusOverrides>
<teethSyncs>
<syncWithMainModel>true</syncWithMainModel>
<segmentSyncPivotOffset>-1.019</segmentSyncPivotOffset>
<sync>
<name>WD_L5</name>
<startAngle>-46.9723</startAngle>
<teethCount>22</teethCount>
</sync>
<sync>
<name>WD_L0</name>
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</sync>
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</Chassis_Ch07_Vickers_MkE_Type_BT26_2>
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shared
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</guns>
<models>
<undamaged>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/normal/lod0/Turret_01.model</undamaged>
<destroyed>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Turret_01.model</destroyed>
<exploded>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Turret_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision/Turret_01.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision_client/Turret_01.model</collisionModelClient>
</hitTester>
<gunPosition>-0.000998 0.321978 0.449786</gunPosition>
<showEmblemsOnGun>false</showEmblemsOnGun>
<physicsShape>1.000 0.006 1.000 0.000 0.501 0.363 0.599 0.500 0.500 0.500 0.134 0.500 0.149 0.500 0.000</physicsShape>
<wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>TURRET</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>player</slotType>
<slotId>3</slotId>
<rayStart>0.775916 0.392914 -0.0491512</rayStart>
<rayEnd>0.378432 0.348124 -0.04916</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.28</size>
<hideIfDamaged>true</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>4</slotId>
<rayStart>-0.638132 0.361155 -0.454985</rayStart>
<rayEnd>-0.293601 0.316326 -0.256774</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.54</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>10</slotId>
<anchorPosition>0.000000 0.663105 0.000000</anchorPosition>
<anchorDirection>-0.000000 1 -0.000000</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>1.2 1.2 2.2 3</tiling>
</camouflage>
</Turret_1_Ch07_Vickers_MkE_Type_BT26>
<Turret_2_Ch07_Vickers_MkE_Type_BT26>
<userString>#china_vehicles:Turret_2_Ch07_Vickers_MkE_Type_BT26</userString>
<tags></tags>
<level>2</level>
<price>500</price>
<unlocks>
<gun>_45mm_20K<cost>125</cost></gun>
<gun>_40mm_Pom_Pom<cost>500</cost></gun>
</unlocks>
<armor>
<armor_1>30</armor_1>
<armor_2>15</armor_2>
<armor_3>15</armor_3>
<armor_4>15</armor_4>
<armor_5>10</armor_5>
<armor_6>6</armor_6>
<armor_7>0</armor_7>
<armor_8>10</armor_8>
<armor_9>10</armor_9>
<armor_10>15<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_10>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>1050</weight>
<maxHealth>46</maxHealth>
<rotationSpeed>24</rotationSpeed>
<turretRotatorHealth>
<maxHealth>60</maxHealth>
<maxRegenHealth>30</maxRegenHealth>
<repairCost>1.0</repairCost>
</turretRotatorHealth>
<circularVisionRadius>310</circularVisionRadius>
<surveyingDeviceHealth>
<maxHealth>40</maxHealth>
<maxRegenHealth>20</maxRegenHealth>
<repairCost>1.0</repairCost>
</surveyingDeviceHealth>
<invisibilityFactor>1.011</invisibilityFactor>
<guns>
<_47mm_QFSA>
shared
<maxAmmo>96</maxAmmo>
<pitchLimits>
<minPitch>0 -25 1 -25</minPitch>
<maxPitch>0 8 1 8</maxPitch>
</pitchLimits>
<armor>
<armor_1>15<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>10<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>14<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>5<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>10</gun>
</armor>
<shotDispersionRadius>0.48</shotDispersionRadius>
<reloadTime>3.3</reloadTime>
<shotDispersionFactors>
<turretRotation>0.12</turretRotation>
<afterShot>3.5</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>2.1</aimingTime>
<invisibilityFactorAtShot>0.247</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/normal/lod0/Gun_04.model</undamaged>
<destroyed>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Gun_04.model</destroyed>
<exploded>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Gun_04.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision/Gun_04.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision_client/Gun_04.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>13</slotId>
<anchorPosition>-0.000421256 -0.0252987 0.337256</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>1.5 1.2 1.7 2.7</tiling>
</camouflage>
</_47mm_QFSA>
<_45mm_20K>
shared
<maxAmmo>136</maxAmmo>
<pitchLimits>
<minPitch>0 -25 1 -25</minPitch>
<maxPitch>0 8 1 8</maxPitch>
</pitchLimits>
<armor>
<armor_1>15<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>10<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>14<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>5<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>10</gun>
</armor>
<shotDispersionRadius>0.46</shotDispersionRadius>
<reloadTime>2.3</reloadTime>
<shotDispersionFactors>
<turretRotation>0.14</turretRotation>
<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>2.1</aimingTime>
<invisibilityFactorAtShot>0.247</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/normal/lod0/Gun_07.model</undamaged>
<destroyed>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Gun_07.model</destroyed>
<exploded>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Gun_07.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision/Gun_07.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision_client/Gun_07.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>14</slotId>
<anchorPosition>0.000000 0.0806706 0.700503</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>1.3 1.3 0.000000 0.000000</tiling>
</camouflage>
</_45mm_20K>
<_40mm_Pom_Pom>
shared
<maxAmmo>160</maxAmmo>
<pitchLimits>
<minPitch>0 -23 1 -23</minPitch>
<maxPitch>0 6 1 6</maxPitch>
</pitchLimits>
<armor>
<armor_1>15<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>10<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>14<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>5<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>10</gun>
</armor>
<shotDispersionRadius>0.45</shotDispersionRadius>
<reloadTime>8</reloadTime>
<shotDispersionFactors>
<turretRotation>0.12</turretRotation>
<afterShot>3</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>1.9</aimingTime>
<invisibilityFactorAtShot>0.195</invisibilityFactorAtShot>
<clip>
<count>4</count>
<rate>96</rate>
</clip>
<models>
<undamaged>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/normal/lod0/Gun_06.model</undamaged>
<destroyed>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Gun_06.model</destroyed>
<exploded>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Gun_06.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision/Gun_06.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision_client/Gun_06.model</collisionModelClient>
</hitTester>
<reloadEffect>reload_automat_reloading_20_45</reloadEffect>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>11</slotId>
<anchorPosition>0.000000 0.0347759 0.740321</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>1.3 1.2 1.3 1.6</tiling>
</camouflage>
</_40mm_Pom_Pom>
</guns>
<models>
<undamaged>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/normal/lod0/Turret_02.model</undamaged>
<destroyed>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Turret_02.model</destroyed>
<exploded>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/crash/lod0/Turret_02.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision/Turret_02.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch07_Vickers_MkE_Type_BT26/collision_client/Turret_02.model</collisionModelClient>
</hitTester>
<gunPosition>0.000545 0.339035 0.628132</gunPosition>
<showEmblemsOnGun>false</showEmblemsOnGun>
<physicsShape>0.956 -0.064 1.000 0.000 0.478 0.340 0.878 0.633 0.415 0.500 0.127 0.500 0.107 0.666 0.000</physicsShape>
<wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>TURRET</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>player</slotType>
<slotId>5</slotId>
<rayStart>0.661891 0.413922 -0.700386</rayStart>
<rayEnd>0.276379 0.413767 -0.593705</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.28</size>
<hideIfDamaged>true</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>6</slotId>
<rayStart>-0.518529 0.463612 -0.682809</rayStart>
<rayEnd>-0.131316 0.408006 -0.599296</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.394</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>12</slotId>
<anchorPosition>0.000000 0.649485 0.000000</anchorPosition>
<anchorDirection>0.000000 1 -0.000000</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>1.2 1.2 0.000000 0.000000</tiling>
</camouflage>
</Turret_2_Ch07_Vickers_MkE_Type_BT26>
</turrets0>
<engines>
<Armstrong_Siddeley>
shared
<unlocks>
<engine>Franklin<cost>80</cost></engine>
</unlocks>
</Armstrong_Siddeley>
<Franklin>
shared
</Franklin>
</engines>
<fuelTanks>
<Small>
shared
</Small>
</fuelTanks>
<radios>
<_71-TK-3>
shared
</_71-TK-3>
</radios>
<physics>
<detailed>
<engines>
<Armstrong_Siddeley>
<smplEnginePower>97.26987</smplEnginePower>
</Armstrong_Siddeley>
<Franklin>
<smplEnginePower>105.7281</smplEnginePower>
</Franklin>
</engines>
<chassis>
<Chassis_Ch07_Vickers_MkE_Type_BT26>
<grounds>
<ground>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</metal>
</grounds>
</Chassis_Ch07_Vickers_MkE_Type_BT26>
<Chassis_Ch07_Vickers_MkE_Type_BT26_2>
<grounds>
<ground>
<medium>
<rollingFriction>0.0966</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.0966</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.0966</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.0966</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.0966</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.0966</rollingFriction>
</medium>
</metal>
</grounds>
</Chassis_Ch07_Vickers_MkE_Type_BT26_2>
</chassis>
</detailed>
</physics>
<clientAdjustmentFactors>
<armour>0.746555606</armour>
</clientAdjustmentFactors>
<effects>
<collision></collision>
<damagedStateGroup>small</damagedStateGroup>
</effects>
<emblems>
<default>china_star</default>
<lodDist>MEDIUM</lodDist>
<alpha>0.82</alpha>
</emblems>
</ch07_vickers_mke_type_bt26.xml>