<g20_marder_ii.xml>
<xmlref>http://bwt/xmlref</xmlref>
<crew>
<commander>radioman</commander>
<driver></driver>
<gunner>loader</gunner>
</crew>
<speedLimits>
<forward>40</forward>
<backward>12</backward>
</speedLimits>
<invisibility>
<moving>0.226</moving>
<still>0.376</still>
<camouflageBonus>0.04</camouflageBonus>
<camouflageNetBonus>0.15</camouflageNetBonus>
<firePenalty>0.564</firePenalty>
</invisibility>
<repairCost>4.95</repairCost>
<crewXpFactor>1.0</crewXpFactor>
<camouflage>
<priceFactor>0.6</priceFactor>
<tiling>1 1 0 0</tiling>
<exclusionMask></exclusionMask>
</camouflage>
<hull>
<fakeTurrets>
<lobby>0</lobby>
<battle>0</battle>
</fakeTurrets>
<armor>
<armor_1>30</armor_1>
<armor_2>35</armor_2>
<armor_3>14.5</armor_3>
<armor_4>14.5</armor_4>
<armor_5>14.5</armor_5>
<armor_6>14.5</armor_6>
<armor_7>5</armor_7>
<armor_8>0</armor_8>
<armor_9>10</armor_9>
<armor_10>10</armor_10>
<armor_11>10</armor_11>
<armor_12>10</armor_12>
<armor_13>5</armor_13>
<armor_14>10</armor_14>
<armor_15>40</armor_15>
<armor_16>10<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_16>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>6590</weight>
<maxHealth>132</maxHealth>
<ammoBayHealth>
<maxHealth>100</maxHealth>
<maxRegenHealth>70</maxRegenHealth>
<repairCost>1.0</repairCost>
</ammoBayHealth>
<models>
<undamaged>vehicles/german/G20_Marder_II/normal/lod0/Hull.model</undamaged>
<destroyed>vehicles/german/G20_Marder_II/crash/lod0/Hull.model</destroyed>
<exploded>vehicles/german/G20_Marder_II/crash/lod0/Hull.model</exploded>
</models>
<swinging>
<lodDist>FAR</lodDist>
<pitchParams>0.26 32.00 0.38 1.00 0.05 0.29</pitchParams>
<rollParams>1.00 0.26 32.00 0.38 1.00 0.05 0.29</rollParams>
<sensitivityToImpulse>0.7</sensitivityToImpulse>
</swinging>
<exhaust>
<pixie>gas_small</pixie>
<nodes>HP_Track_Exhaus_1</nodes>
</exhaust>
<turretPositions>
<turret>-0.0803 0.5833 0.5825</turret>
</turretPositions>
<hitTester>
<collisionModelServer>vehicles/german/G20_Marder_II/collision/Hull.model</collisionModelServer>
<collisionModelClient>vehicles/german/G20_Marder_II/collision_client/Hull.model</collisionModelClient>
</hitTester>
<hangarShadowTexture>vehicles/german/G20_Marder_II/Marder_II_HangarShadowMap.dds</hangarShadowTexture>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>HULL</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>clan</slotType>
<slotId>1</slotId>
<rayStart>0.550546 0.405427 1.58401</rayStart>
<rayEnd>0.550547 0.335942 1.19009</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.26</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>2</slotId>
<rayStart>1.05309 0.647444 -0.540229</rayStart>
<rayEnd>1.01427 0.637813 -0.540229</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.28</size>
<hideIfDamaged>true</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>3</slotId>
<rayStart>1.23981 0.706636 0.125956</rayStart>
<rayEnd>0.851627 0.610105 0.125956</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.74</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>6</slotId>
<anchorPosition>0.000000 0.616306 -1.31045</anchorPosition>
<anchorDirection>0.000000 0.425585 -0.904918</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>1.36 1.36 0.000000 0.000000</tiling>
</camouflage>
</hull>
<chassis>
<MarderII>
<userString>#germany_vehicles:MarderII</userString>
<shortUserString>#germany_vehicles:MarderII_short</shortUserString>
<tags></tags>
<level>2</level>
<price>590</price>
<unlocks>
<chassis>MarderIIketten_ausf_B<cost>325</cost></chassis>
</unlocks>
<armor>
<leftTrack>10</leftTrack>
<rightTrack>10</rightTrack>
</armor>
<weight>3000</weight>
<maxLoad>11000</maxLoad>
<terrainResistance>1.2 1.4 2.5</terrainResistance>
<brakeForce>11000</brakeForce>
<rotationIsAroundCenter>true</rotationIsAroundCenter>
<rotationSpeed>34</rotationSpeed>
<shotDispersionFactors>
<vehicleMovement>0.32</vehicleMovement>
<vehicleRotation>0.32</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>60</maxHealth>
<maxRegenHealth>45</maxRegenHealth>
<repairCost>0.5</repairCost>
<models>
<undamaged>vehicles/german/G20_Marder_II/normal/lod0/Chassis.model</undamaged>
<destroyed>vehicles/german/G20_Marder_II/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/german/G20_Marder_II/crash/lod0/Chassis.model</exploded>
</models>
<traces>
<lodDist>FAR</lodDist>
<bufferPrefs>smallTank</bufferPrefs>
<textureSet>germany_01</textureSet>
<size>0.4 0.3</size>
</traces>
<tracks>
<lodDist>MEDIUM_TRACK</lodDist>
<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
<textureScale>-3.9</textureScale>
</tracks>
<wheels>
<lodDist>MEDIUM</lodDist>
<group>
<isLeft>true</isLeft>
<template>W_L</template>
<radius>0.279858</radius>
<startIndex>0</startIndex>
<count>5</count>
</group>
<group>
<isLeft>false</isLeft>
<template>W_R</template>
<radius>0.279858</radius>
<startIndex>0</startIndex>
<count>5</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L0</name>
<radius>0.402124</radius>
<syncAngle>13.8461</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>WD_L</template>
<radius>0.110606</radius>
<startIndex>1</startIndex>
<count>4</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L5</name>
<radius>0.324281</radius>
<syncAngle>13.8461</syncAngle>
</wheel>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R0</name>
<radius>0.402124</radius>
<syncAngle>13.8461</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>WD_R</template>
<radius>0.110606</radius>
<startIndex>1</startIndex>
<count>4</count>
</group>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R5</name>
<radius>0.324281</radius>
<syncAngle>13.8461</syncAngle>
</wheel>
</wheels>
<drivingWheels>WD_L0 WD_L5</drivingWheels>
<effects>
<lodDist>MEDIUM</lodDist>
<mud>smallTankMud</mud>
</effects>
<wwsoundPC>treads_type_pc</wwsoundPC>
<wwsoundNPC>trds_chf_npc</wwsoundNPC>
<hullPosition>0.000000 0.904287 0.000000</hullPosition>
<hitTester>
<collisionModelServer>vehicles/german/G20_Marder_II/collision/Chassis.model</collisionModelServer>
<collisionModelClient>vehicles/german/G20_Marder_II/collision_client/Chassis.model</collisionModelClient>
</hitTester>
<topRightCarryingPoint>0.934458 1.33446</topRightCarryingPoint>
<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
<AODecals>
<decal>
<transform>
<row0>3.076210 0.000000 0.000000</row0>
<row1>0.000000 1.350000 0.000000</row1>
<row2>0.000000 0.000000 4.618060</row2>
<row3>0.000000 0.000000 0.000001</row3>
</transform>
</decal>
</AODecals>
<splineDesc>
<segmentModelLeft>vehicles/german/G20_Marder_II/track/PzII_segment.model</segmentModelLeft>
<segmentModelRight>vehicles/german/G20_Marder_II/track/PzII_segment.model</segmentModelRight>
<left>vehicles/german/G20_Marder_II/track/left.track</left>
<right>vehicles/german/G20_Marder_II/track/right.track</right>
<segmentLength>0.088</segmentLength>
<segmentOffset>0.112</segmentOffset>
<lodDist>SPLINE_TRACK</lodDist>
<atlas>
<UTiles>1</UTiles>
<VTiles>1</VTiles>
</atlas>
</splineDesc>
<groundNodes>
<group>
<template>Track_L</template>
<startIndex>0</startIndex>
<count>5</count>
<isLeft>true</isLeft>
<minOffset>-0.08</minOffset>
<maxOffset>0.07</maxOffset>
</group>
<group>
<template>Track_R</template>
<startIndex>0</startIndex>
<count>5</count>
<isLeft>false</isLeft>
<minOffset>-0.08</minOffset>
<maxOffset>0.07</maxOffset>
</group>
</groundNodes>
<trackNodes>
<enable>true</enable>
<linkBones>true</linkBones>
<maxAmplitude>0.01</maxAmplitude>
<maxOffset>0.01</maxOffset>
<gravity>-1.6</gravity>
<elasticity>1401</elasticity>
<damping>2</damping>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L0</name>
<forwardElastK>0.4</forwardElastK>
<backwardElastK>1.5</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R0</name>
<forwardElastK>0.4</forwardElastK>
<backwardElastK>1.5</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L1</name>
<forwardElastK>0.5</forwardElastK>
<backwardElastK>0.6</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R1</name>
<forwardElastK>0.5</forwardElastK>
<backwardElastK>0.6</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L0</name>
<forwardElastK>1.6</forwardElastK>
<backwardElastK>0.85</backwardElastK>
<offset>-0.029</offset>
<rightSibling>Track_VT_L1</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L1</name>
<forwardElastK>2</forwardElastK>
<backwardElastK>0.83</backwardElastK>
<offset>-0.029</offset>
<leftSibling>Track_VT_L0</leftSibling>
<rightSibling>Track_VT_L2</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L2</name>
<forwardElastK>2.5</forwardElastK>
<backwardElastK>0.8</backwardElastK>
<offset>-0.029</offset>
<leftSibling>Track_VT_L1</leftSibling>
<rightSibling>Track_VT_L3</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L3</name>
<forwardElastK>3</forwardElastK>
<backwardElastK>0.8</backwardElastK>
<offset>-0.029</offset>
<leftSibling>Track_VT_L2</leftSibling>
<rightSibling>Track_VT_L4</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L4</name>
<forwardElastK>3</forwardElastK>
<backwardElastK>0.78</backwardElastK>
<offset>-0.029</offset>
<leftSibling>Track_VT_L3</leftSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R0</name>
<forwardElastK>1.6</forwardElastK>
<backwardElastK>0.85</backwardElastK>
<offset>-0.029</offset>
<rightSibling>Track_VT_R1</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R1</name>
<forwardElastK>2</forwardElastK>
<backwardElastK>0.83</backwardElastK>
<offset>-0.029</offset>
<leftSibling>Track_VT_R0</leftSibling>
<rightSibling>Track_VT_R2</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R2</name>
<forwardElastK>2.5</forwardElastK>
<backwardElastK>0.8</backwardElastK>
<offset>-0.029</offset>
<leftSibling>Track_VT_R1</leftSibling>
<rightSibling>Track_VT_R3</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R3</name>
<forwardElastK>3</forwardElastK>
<backwardElastK>0.8</backwardElastK>
<offset>-0.029</offset>
<leftSibling>Track_VT_R2</leftSibling>
<rightSibling>Track_VT_R4</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R4</name>
<forwardElastK>3</forwardElastK>
<backwardElastK>0.78</backwardElastK>
<offset>-0.029</offset>
<leftSibling>Track_VT_R3</leftSibling>
</node>
</trackNodes>
<trackThickness>-0.0212</trackThickness>
<physicalTracks>
<left>
<segmentsCount>111</segmentsCount>
<segmentsOuterThickness>0.035054</segmentsOuterThickness>
<segmentsInnerThickness>-0.0189122</segmentsInnerThickness>
<segmentsPlaneOffset>-0.934</segmentsPlaneOffset>
<springsLength>
<backwardMovement>
<back>0.0881823</back>
<top>0.0856392</top>
<front>0.0821776</front>
<bottom>0.0282279</bottom>
</backwardMovement>
<forwardMovement>
<back>0.082186</back>
<top>0.0811877</top>
<front>0.0888785</front>
<bottom>0.0282279</bottom>
</forwardMovement>
</springsLength>
<mainSegment>
<model>vehicles/german/G20_Marder_II/track/PzII_segment.model</model>
<length>0.0875565</length>
</mainSegment>
<collisionHull>
<bottom></bottom>
<top>
<part>
<xStart>-2.16778</xStart>
<xStep>0.0437782</xStep>
<ySamples>0.944641 0.966659 0.988677 1.01069 1.03271 1.04257 1.04992 1.05728 1.06463 1.07104 1.07372 1.0764 1.07908 1.08176 1.08444 1.08712 1.0898 1.09248 1.09342 1.09344 1.09346 1.09348 1.0935 1.09352 1.09354 1.09356 1.09358 1.0936 1.09362 1.09364 1.09366 1.09367 1.09369 1.09371 1.09373 1.09375 1.09377 1.09379 1.09381 1.09383 1.0938 1.09375 1.09371 1.09367 1.09363 1.09358 1.09354 1.0935 1.09346 1.09341 1.09337 1.09333 1.09328 1.09324 1.0932 1.09316 1.09311 1.09307 1.09303 1.09299 1.09294 1.0929 1.09286 1.09282 1.09277 1.09273 1.09269 1.09264 1.0926 1.09256 1.09252 1.09247 1.09243 1.09239 1.09235 1.0923 1.09226 1.09222 1.09217 1.09213 1.09209 1.09205 1.092 1.09196 1.09192 1.09188 1.09183 1.09179 1.09175 1.09142 1.09102 1.09062 1.09022 1.08726 1.0829 1.07535 1.06452 1.04798 1.02363 0.992509 0.948019 0.890971</ySamples>
</part>
</top>
</collisionHull>
<bottomWheels>
<wheel>WD_L5</wheel>
<wheel>W_L4</wheel>
<wheel>W_L3</wheel>
<wheel>W_L2</wheel>
<wheel>W_L1</wheel>
<wheel>W_L0</wheel>
<wheel>WD_L0</wheel>
</bottomWheels>
<snapWheels>
<topFront>
<wheelName>WD_L0</wheelName>
<basePos>1.85743 0.650042</basePos>
<shiftVec>0.356667 0.071472</shiftVec>
<jointIdx>15</jointIdx>
</topFront>
<topBack>
<wheelName>WD_L5</wheelName>
<basePos>-1.85814 0.569617</basePos>
<shiftVec>-0.297479 0.0952216</shiftVec>
<jointIdx>68</jointIdx>
</topBack>
<bottomBack>
<wheelName>W_L4</wheelName>
<basePos>-1.18578 0.288328</basePos>
<shiftVec>0.00844896 -0.260946</shiftVec>
<jointIdx>83</jointIdx>
</bottomBack>
<bottomFront>
<wheelName>W_L0</wheelName>
<basePos>1.18043 0.288334</basePos>
<shiftVec>0.0491724 -0.256271</shiftVec>
<jointIdx>0</jointIdx>
</bottomFront>
</snapWheels>
<radiusOverrides>
<wheel>
<name>WD_L5</name>
<radius>0.311856</radius>
</wheel>
<wheel>
<name>WD_L4</name>
<radius>0.1</radius>
</wheel>
<wheel>
<name>WD_L3</name>
<radius>0.1</radius>
</wheel>
<wheel>
<name>WD_L2</name>
<radius>0.1</radius>
</wheel>
<wheel>
<name>WD_L1</name>
<radius>0.1</radius>
</wheel>
<wheel>
<name>WD_L0</name>
<radius>0.363336</radius>
</wheel>
</radiusOverrides>
<teethSyncs>
<syncWithMainModel>true</syncWithMainModel>
<segmentSyncPivotOffset>0.000000</segmentSyncPivotOffset>
<sync>
<name>WD_L5</name>
<startAngle>-2.7311</startAngle>
<teethCount>26</teethCount>
</sync>
<sync>
<name>WD_L0</name>
<startAngle>0.421229</startAngle>
<teethCount>26</teethCount>
</sync>
</teethSyncs>
<sourceCollisionHullPoints>
<top>
<range>
<point>-0.973713 0.992686 -2.16789</point>
<point>-0.983714 1.0147 -2.12411</point>
<point>-0.963715 1.03672 -2.08033</point>
<point>-0.793716 1.05874 -2.03655</point>
<point>-0.793718 1.08076 -1.99277</point>
<point>-0.793718 1.09062 -1.94899</point>
<point>-0.793719 1.09797 -1.90522</point>
<point>-0.793719 1.10532 -1.86144</point>
<point>-0.79372 1.11268 -1.81766</point>
<point>-0.79372 1.11908 -1.77388</point>
<point>-0.793721 1.12176 -1.7301</point>
<point>-0.793721 1.12444 -1.68632</point>
<point>-0.793721 1.12712 -1.64255</point>
<point>-0.793722 1.1298 -1.59877</point>
<point>-0.793722 1.13248 -1.55499</point>
<point>-0.793722 1.13516 -1.51121</point>
<point>-0.793723 1.13784 -1.46743</point>
<point>-0.793723 1.14052 -1.42365</point>
<point>-0.793723 1.14146 -1.37988</point>
<point>-0.793724 1.14148 -1.3361</point>
<point>-0.793724 1.14149 -1.29232</point>
<point>-0.793724 1.14151 -1.24854</point>
<point>-0.793724 1.14153 -1.20476</point>
<point>-0.793724 1.14155 -1.16098</point>
<point>-0.793725 1.14157 -1.11721</point>
<point>-0.793725 1.14159 -1.07343</point>
<point>-0.793725 1.1416 -1.02965</point>
<point>-0.793725 1.14162 -0.985872</point>
<point>-0.793726 1.14164 -0.942094</point>
<point>-0.793726 1.14166 -0.898316</point>
<point>-0.793726 1.14168 -0.854537</point>
<point>-0.793726 1.1417 -0.810759</point>
<point>-0.793727 1.14172 -0.766981</point>
<point>-0.793727 1.14173 -0.723202</point>
<point>-0.793727 1.14175 -0.679424</point>
<point>-0.793727 1.14177 -0.635646</point>
<point>-0.793728 1.14179 -0.591868</point>
<point>-0.793728 1.14181 -0.54809</point>
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<point>-0.793728 1.14184 -0.460533</point>
<point>-0.983728 1.1418 -0.416756</point>
<point>-0.983729 1.14176 -0.372978</point>
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<point>-0.983729 1.14163 -0.241643</point>
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<point>-0.98373 1.14154 -0.154086</point>
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<point>-0.983732 1.14119 0.19614</point>
<point>-0.983732 1.14115 0.239918</point>
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<point>-0.983733 1.14097 0.415031</point>
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<pitchLimits>
<minPitch>0 -10 1 -10</minPitch>
<maxPitch>0 8 1 8</maxPitch>
</pitchLimits>
<effects>shot_76mm_ru_Ext</effects>
<reloadTime>5</reloadTime>
<unlocks>
<gun>_75mm_PaK_40_2<cost>2600</cost></gun>
</unlocks>
<shotDispersionFactors>
<turretRotation>0.2</turretRotation>
<afterShot>4</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<armor>
<armor_1>4<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>4<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<gun>20</gun>
<gunBreech>0</gunBreech>
</armor>
<shotDispersionRadius>0.44</shotDispersionRadius>
<aimingTime>2.7</aimingTime>
<invisibilityFactorAtShot>0.247</invisibilityFactorAtShot>
<turretYawLimits>-32 25</turretYawLimits>
<models>
<undamaged>vehicles/german/G20_Marder_II/normal/lod0/Gun_02.model</undamaged>
<destroyed>vehicles/german/G20_Marder_II/crash/lod0/Gun_02.model</destroyed>
<exploded>vehicles/german/G20_Marder_II/crash/lod0/Gun_02.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G20_Marder_II/collision/Gun_02.model</collisionModelServer>
<collisionModelClient>vehicles/german/G20_Marder_II/collision_client/Gun_02.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>10</slotId>
<anchorPosition>0.00701036 -0.0506464 1.6728</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.85 0.85 0.000000 0.000000</tiling>
</camouflage>
</_76mm_PaK_36r>
<_75mm_PaK_40_2>
shared
<maxAmmo>37</maxAmmo>
<pitchLimits>
<minPitch>0 -10 1 -10</minPitch>
<maxPitch>0 8 1 8</maxPitch>
</pitchLimits>
<effects>shot_75mm_mid_Ext</effects>
<reloadTime>4.8</reloadTime>
<unlocks>
<vehicle>G09_Hetzer<cost>3600</cost></vehicle>
</unlocks>
<shotDispersionFactors>
<turretRotation>0.18</turretRotation>
<afterShot>4</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<armor>
<armor_1>4<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<gun>20</gun>
<gunBreech>0</gunBreech>
</armor>
<shotDispersionRadius>0.4</shotDispersionRadius>
<aimingTime>2.5</aimingTime>
<invisibilityFactorAtShot>0.247</invisibilityFactorAtShot>
<turretYawLimits>-32 25</turretYawLimits>
<models>
<undamaged>vehicles/german/G20_Marder_II/normal/lod0/Gun_03.model</undamaged>
<destroyed>vehicles/german/G20_Marder_II/crash/lod0/Gun_03.model</destroyed>
<exploded>vehicles/german/G20_Marder_II/crash/lod0/Gun_03.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G20_Marder_II/collision/Gun_03.model</collisionModelServer>
<collisionModelClient>vehicles/german/G20_Marder_II/collision_client/Gun_03.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>9</slotId>
<anchorPosition>0.00643104 0.00254346 1.61613</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.61 0.61 0.000000 0.000000</tiling>
</camouflage>
</_75mm_PaK_40_2>
</guns>
<models>
<undamaged>vehicles/german/G20_Marder_II/normal/lod0/Turret_01.model</undamaged>
<destroyed>vehicles/german/G20_Marder_II/crash/lod0/Turret_01.model</destroyed>
<exploded>vehicles/german/G20_Marder_II/crash/lod0/Turret_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G20_Marder_II/collision/Turret_01.model</collisionModelServer>
<collisionModelClient>vehicles/german/G20_Marder_II/collision_client/Turret_01.model</collisionModelClient>
</hitTester>
<gunPosition>-0.02774 0.430837 0.005025</gunPosition>
<showEmblemsOnGun>false</showEmblemsOnGun>
<physicsShape>1.202 0.021 1.096 0.000 1.000 0.000 1.000 0.000 0.580 0.500 0.133 0.500 0.495 0.100 0.000</physicsShape>
<wwturretRotatorSoundManual>tur_man_trav_03</wwturretRotatorSoundManual>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>TURRET</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>7</slotId>
<anchorPosition>-0.0172787 0.632439 0.325964</anchorPosition>
<anchorDirection>0.000000 0.517739 0.855539</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.79 0.31 0.000000 0.000000</tiling>
</camouflage>
</Marderturm>
</turrets0>
<engines>
<Maybach_HL57TR>
shared
<unlocks>
<engine>Maybach_HL62TR<cost>145</cost></engine>
</unlocks>
</Maybach_HL57TR>
<Maybach_HL62TR>
shared
</Maybach_HL62TR>
</engines>
<fuelTanks>
<Medium>
shared
</Medium>
</fuelTanks>
<radios>
<FuG2>
shared
<unlocks>
<radio>FuG5<cost>105</cost></radio>
</unlocks>
</FuG2>
<FuG5>
shared
<unlocks>
<radio>FuG8<cost>4040</cost></radio>
<vehicle>G22_Sturmpanzer_II<cost>7900</cost></vehicle>
</unlocks>
</FuG5>
<FuG8>
shared
</FuG8>
</radios>
<physics>
<detailed>
<engines>
<Maybach_HL57TR>
<smplEnginePower>137.4465</smplEnginePower>
</Maybach_HL57TR>
<Maybach_HL62TR>
<smplEnginePower>148.0194</smplEnginePower>
</Maybach_HL62TR>
</engines>
<chassis>
<MarderII>
<grounds>
<ground>
<medium>
<rollingFriction>0.1127</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.1127</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.1127</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.1127</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.1127</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.1127</rollingFriction>
</medium>
</metal>
</grounds>
</MarderII>
<MarderIIketten_ausf_B>
<grounds>
<ground>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.10465</rollingFriction>
</medium>
</metal>
</grounds>
</MarderIIketten_ausf_B>
</chassis>
</detailed>
</physics>
<clientAdjustmentFactors>
<armour>0.743159534</armour>
</clientAdjustmentFactors>
<effects>
<collision></collision>
<damagedStateGroup>small</damagedStateGroup>
</effects>
<emblems>
<default>germany_cross</default>
<lodDist>MEDIUM</lodDist>
<alpha>0.84</alpha>
</emblems>
</g20_marder_ii.xml>