<j08_chi_nu.xml>
<xmlref>http://bwt/xmlref</xmlref>
<crew>
<commander></commander>
<gunner></gunner>
<driver></driver>
<radioman></radioman>
<loader></loader>
</crew>
<speedLimits>
<forward>38.8</forward>
<backward>16</backward>
</speedLimits>
<invisibility>
<moving>0.189</moving>
<still>0.252</still>
<camouflageBonus>0.03</camouflageBonus>
<camouflageNetBonus>0.1</camouflageNetBonus>
<firePenalty>0.378</firePenalty>
</invisibility>
<repairCost>5.00</repairCost>
<crewXpFactor>1.0</crewXpFactor>
<camouflage>
<priceFactor>1.0</priceFactor>
<tiling>1 1 0 0</tiling>
<exclusionMask></exclusionMask>
</camouflage>
<hull>
<armor>
<armor_1>50</armor_1>
<armor_2>50</armor_2>
<armor_3>20</armor_3>
<armor_4>20</armor_4>
<armor_5>12</armor_5>
<armor_6>8</armor_6>
<armor_7>25</armor_7>
<armor_8>12</armor_8>
<armor_9>50</armor_9>
<armor_10>50</armor_10>
<armor_11>20</armor_11>
<armor_12>0</armor_12>
<armor_13>12</armor_13>
<armor_14>50</armor_14>
<armor_15>20</armor_15>
</armor>
<primaryArmor>armor_1 armor_7 armor_4</primaryArmor>
<weight>5130</weight>
<maxHealth>352</maxHealth>
<ammoBayHealth>
<maxHealth>150</maxHealth>
<maxRegenHealth>90</maxRegenHealth>
<repairCost>1.0</repairCost>
</ammoBayHealth>
<models>
<undamaged>vehicles/japan/J08_Chi_Nu/normal/lod0/Hull.model</undamaged>
<destroyed>vehicles/japan/J08_Chi_Nu/crash/lod0/Hull.model</destroyed>
<exploded>vehicles/japan/J08_Chi_Nu/crash/lod0/Hull.model</exploded>
</models>
<swinging>
<lodDist>FAR</lodDist>
<pitchParams>0.26 34.00 0.42 1.00 0.05 0.30</pitchParams>
<rollParams>1.00 0.26 34.00 0.42 1.00 0.05 0.30</rollParams>
<sensitivityToImpulse>0.48</sensitivityToImpulse>
</swinging>
<exhaust>
<pixie>diesel_medium</pixie>
<nodes>HP_Track_Exhaus_1 HP_Track_Exhaus_2</nodes>
</exhaust>
<turretPositions>
<turret>0.000000 0.595843 0.24971</turret>
</turretPositions>
<hitTester>
<collisionModelServer>vehicles/japan/J08_Chi_Nu/collision/Hull.model</collisionModelServer>
<collisionModelClient>vehicles/japan/J08_Chi_Nu/collision_client/Hull.model</collisionModelClient>
</hitTester>
<hangarShadowTexture>vehicles/japan/J08_Chi_Nu/Chi_Nu_HangarShadowMap.dds</hangarShadowTexture>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>HULL</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>clan</slotType>
<slotId>1</slotId>
<rayStart>0.331937 0.184922 1.83377</rayStart>
<rayEnd>0.331937 -0.0110399 1.79379</rayEnd>
<rayUp>0.000000 0.000000 -1</rayUp>
<size>0.32</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>18</slotId>
<anchorPosition>0.000000 0.459623 -2.04772</anchorPosition>
<anchorDirection>0.000000 0.219007 -0.975723</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.82 0.82 0.000000 0.000000</tiling>
</camouflage>
</hull>
<chassis>
<Chassis_Chi_Nu>
<userString>#japan_vehicles:Chassis_Chi_Nu</userString>
<tags></tags>
<level>4</level>
<price>4000</price>
<unlocks>
<chassis>Chassis_Chi_Nu_2<cost>2200</cost></chassis>
</unlocks>
<armor>
<leftTrack>20</leftTrack>
<rightTrack>20</rightTrack>
</armor>
<weight>6300</weight>
<maxLoad>18800</maxLoad>
<terrainResistance>0.9 1.1 2.1</terrainResistance>
<brakeForce>18800</brakeForce>
<rotationIsAroundCenter>true</rotationIsAroundCenter>
<rotationSpeed>30</rotationSpeed>
<shotDispersionFactors>
<vehicleMovement>0.24</vehicleMovement>
<vehicleRotation>0.24</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>90</maxHealth>
<maxRegenHealth>70</maxRegenHealth>
<repairCost>5.0</repairCost>
<models>
<undamaged>vehicles/japan/J08_Chi_Nu/normal/lod0/Chassis.model</undamaged>
<destroyed>vehicles/japan/J08_Chi_Nu/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/japan/J08_Chi_Nu/crash/lod0/Chassis.model</exploded>
</models>
<traces>
<lodDist>FAR</lodDist>
<bufferPrefs>mediumTank</bufferPrefs>
<textureSet>germany_01</textureSet>
<size>0.5 0.37</size>
</traces>
<tracks>
<lodDist>MEDIUM_TRACK</lodDist>
<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
<textureScale>-3.1</textureScale>
</tracks>
<wheels>
<lodDist>MEDIUM</lodDist>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R0</name>
<radius>0.341459</radius>
<syncAngle>22.5</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>WD_R</template>
<radius>0.165411</radius>
<startIndex>1</startIndex>
<count>3</count>
</group>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R4</name>
<radius>0.306425</radius>
<syncAngle>22.5</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>W_R</template>
<radius>0.298038</radius>
<startIndex>0</startIndex>
<count>6</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L0</name>
<radius>0.341459</radius>
<syncAngle>22.5</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>WD_L</template>
<radius>0.165411</radius>
<startIndex>1</startIndex>
<count>3</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L4</name>
<radius>0.306425</radius>
<syncAngle>22.5</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>W_L</template>
<radius>0.298038</radius>
<startIndex>0</startIndex>
<count>6</count>
</group>
</wheels>
<drivingWheels>WD_L0 WD_L4</drivingWheels>
<effects>
<lodDist>MEDIUM</lodDist>
<mud>mediumTankMud</mud>
</effects>
<wwsoundPC>treads_type_pc</wwsoundPC>
<wwsoundNPC>trds_chf_npc</wwsoundNPC>
<hullPosition>0.000000 1.02816 0.000000</hullPosition>
<hitTester>
<collisionModelServer>vehicles/japan/J08_Chi_Nu/collision/Chassis.model</collisionModelServer>
<collisionModelClient>vehicles/japan/J08_Chi_Nu/collision_client/Chassis.model</collisionModelClient>
</hitTester>
<topRightCarryingPoint>1.00153 1.8424</topRightCarryingPoint>
<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
<AODecals>
<decal>
<transform>
<row0>3.334370 0.000000 0.000000</row0>
<row1>0.000000 1.640850 0.000000</row1>
<row2>0.000000 0.000000 7.025480</row2>
<row3>0.000000 0.000000 0.000000</row3>
</transform>
</decal>
</AODecals>
<splineDesc>
<segmentModelLeft>vehicles/japan/J08_Chi_Nu/track/Chu_nu_track.model</segmentModelLeft>
<segmentModelRight>vehicles/japan/J08_Chi_Nu/track/Chu_nu_track.model</segmentModelRight>
<left>vehicles/japan/J08_Chi_Nu/track/left.track</left>
<right>vehicles/japan/J08_Chi_Nu/track/right.track</right>
<segmentLength>0.116</segmentLength>
<segmentOffset>0.169</segmentOffset>
<lodDist>SPLINE_TRACK</lodDist>
<atlas>
<UTiles>1</UTiles>
<VTiles>1</VTiles>
</atlas>
</splineDesc>
<trackThickness>-0.0101</trackThickness>
<trackNodes>
<enable>true</enable>
<linkBones>false</linkBones>
<maxAmplitude>0.1</maxAmplitude>
<maxOffset>0.1</maxOffset>
<gravity>-9.8</gravity>
<elasticity>1100</elasticity>
<damping>2</damping>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L0</name>
<forwardElastK>1.4</forwardElastK>
<backwardElastK>0.8</backwardElastK>
<offset>-0.086</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R0</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.2</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L1</name>
<forwardElastK>1.2</forwardElastK>
<backwardElastK>0.6</backwardElastK>
<offset>-0.086</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L2</name>
<forwardElastK>1.2</forwardElastK>
<backwardElastK>0.6</backwardElastK>
<offset>-0.086</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L3</name>
<forwardElastK>1.2</forwardElastK>
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</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L0</name>
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<backwardElastK>1.2</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L1</name>
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<backwardElastK>0.8</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R1</name>
<forwardElastK>1.2</forwardElastK>
<backwardElastK>0.8</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R0</name>
<forwardElastK>1.4</forwardElastK>
<backwardElastK>0.8</backwardElastK>
<offset>-0.086</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R1</name>
<forwardElastK>1.2</forwardElastK>
<backwardElastK>0.6</backwardElastK>
<offset>-0.086</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R2</name>
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<backwardElastK>0.6</backwardElastK>
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</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R3</name>
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<backwardElastK>0.8</backwardElastK>
<offset>-0.086</offset>
</node>
</trackNodes>
<groundNodes>
<group>
<template>Track_L</template>
<startIndex>0</startIndex>
<count>6</count>
<isLeft>true</isLeft>
<minOffset>-0.06</minOffset>
<maxOffset>0.06</maxOffset>
</group>
<group>
<template>Track_R</template>
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<count>6</count>
<isLeft>false</isLeft>
<minOffset>-0.06</minOffset>
<maxOffset>0.06</maxOffset>
</group>
</groundNodes>
<physicalTracks>
<left>
<segmentsCount>105</segmentsCount>
<segmentsOuterThickness>0.0546917</segmentsOuterThickness>
<segmentsInnerThickness>-0.00749862</segmentsInnerThickness>
<segmentsPlaneOffset>-1.002</segmentsPlaneOffset>
<springsLength>
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<top>0.112401</top>
<front>0.107826</front>
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</backwardMovement>
<forwardMovement>
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<bottom>0.0587449</bottom>
</forwardMovement>
</springsLength>
<mainSegment>
<model>vehicles/japan/J08_Chi_Nu/track/Chu_nu_track.model</model>
<length>0.115995</length>
</mainSegment>
<collisionHull>
<bottom></bottom>
<top>
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</part>
</top>
</collisionHull>
<bottomWheels>
<wheel>WD_L4</wheel>
<wheel>W_L5</wheel>
<wheel>W_L4</wheel>
<wheel>W_L3</wheel>
<wheel>W_L2</wheel>
<wheel>W_L1</wheel>
<wheel>W_L0</wheel>
<wheel>WD_L0</wheel>
</bottomWheels>
<snapWheels>
<topFront>
<wheelName>WD_L0</wheelName>
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<jointIdx>12</jointIdx>
</topFront>
<topBack>
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</topBack>
<bottomBack>
<wheelName>W_L5</wheelName>
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<bottomFront>
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</bottomFront>
</snapWheels>
<radiusOverrides>
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</wheel>
<wheel>
<name>WD_L2</name>
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</wheel>
<wheel>
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</wheel>
</radiusOverrides>
<teethSyncs>
<syncWithMainModel>true</syncWithMainModel>
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<sync>
<name>WD_L4</name>
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<teethCount>16</teethCount>
</sync>
<sync>
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<wheel>W_R5</wheel>
<wheel>W_R4</wheel>
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</top>
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</physicalTracks>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage></camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>style</slotType>
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</slot>
</customizationSlots>
</Chassis_Chi_Nu>
<Chassis_Chi_Nu_2>
<userString>#japan_vehicles:Chassis_Chi_Nu_2</userString>
<tags></tags>
<level>5</level>
<price>8800</price>
<armor>
<leftTrack>20</leftTrack>
<rightTrack>20</rightTrack>
</armor>
<weight>6300</weight>
<maxLoad>21300</maxLoad>
<terrainResistance>0.8 1 1.9</terrainResistance>
<brakeForce>21000</brakeForce>
<rotationIsAroundCenter>true</rotationIsAroundCenter>
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<shotDispersionFactors>
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<vehicleRotation>0.22</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>100</maxHealth>
<maxRegenHealth>75</maxRegenHealth>
<repairCost>5.0</repairCost>
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<destroyed>vehicles/japan/J08_Chi_Nu/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/japan/J08_Chi_Nu/crash/lod0/Chassis.model</exploded>
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<lodDist>FAR</lodDist>
<bufferPrefs>mediumTank</bufferPrefs>
<textureSet>germany_01</textureSet>
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</traces>
<tracks>
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<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
<textureScale>-3.1</textureScale>
</tracks>
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<lodDist>MEDIUM</lodDist>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
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</wheel>
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</group>
<wheel>
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</wheel>
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</wheel>
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</group>
</wheels>
<drivingWheels>WD_L0 WD_L4</drivingWheels>
<effects>
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<mud>mediumTankMud</mud>
</effects>
<wwsoundPC>treads_type_pc</wwsoundPC>
<wwsoundNPC>trds_chf_npc</wwsoundNPC>
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<hitTester>
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<collisionModelClient>vehicles/japan/J08_Chi_Nu/collision_client/Chassis.model</collisionModelClient>
</hitTester>
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<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
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</transform>
</decal>
</AODecals>
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<segmentModelRight>vehicles/japan/J08_Chi_Nu/track/Chu_nu_track.model</segmentModelRight>
<left>vehicles/japan/J08_Chi_Nu/track/left.track</left>
<right>vehicles/japan/J08_Chi_Nu/track/right.track</right>
<segmentLength>0.116</segmentLength>
<segmentOffset>0.169</segmentOffset>
<lodDist>SPLINE_TRACK</lodDist>
<atlas>
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<VTiles>1</VTiles>
</atlas>
</splineDesc>
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<trackNodes>
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<linkBones>false</linkBones>
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<gravity>-9.8</gravity>
<elasticity>1100</elasticity>
<damping>2</damping>
<node>
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</node>
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<size>0.32</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>3</slotId>
<rayStart>-0.755863 0.439705 -0.896306</rayStart>
<rayEnd>-0.563079 0.396882 -0.864681</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.72</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>4</slotId>
<rayStart>0.762838 0.411936 0.412385</rayStart>
<rayEnd>0.590961 0.365888 0.321075</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.32</size>
<hideIfDamaged>true</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>5</slotId>
<rayStart>0.755863 0.439705 -0.896306</rayStart>
<rayEnd>0.563079 0.396882 -0.864681</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.72</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>19</slotId>
<anchorPosition>0.000000 0.775446 0.000000</anchorPosition>
<anchorDirection>0.000000 1 0.000000</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.37 0.37 0.000000 0.000000</tiling>
</camouflage>
</Turret_1_Chi_Nu>
<Turret_2_Chi_Nu>
<userString>#japan_vehicles:Turret_2_Chi_Nu</userString>
<tags></tags>
<level>5</level>
<price>10200</price>
<unlocks>
<gun>_75mm_Gun_Type3<cost>2350</cost></gun>
</unlocks>
<armor>
<armor_1>50</armor_1>
<armor_2>70</armor_2>
<armor_3>35</armor_3>
<armor_4>25</armor_4>
<armor_5>25</armor_5>
<armor_6>50</armor_6>
<armor_7>20</armor_7>
<armor_8>0</armor_8>
<armor_9>25</armor_9>
<armor_10>10</armor_10>
<armor_11>10</armor_11>
<armor_12>10</armor_12>
<armor_13>25</armor_13>
<armor_14>50</armor_14>
<armor_15>10</armor_15>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>5000</weight>
<maxHealth>128</maxHealth>
<rotationSpeed>36</rotationSpeed>
<turretRotatorHealth>
<maxHealth>100</maxHealth>
<maxRegenHealth>50</maxRegenHealth>
<repairCost>1.0</repairCost>
</turretRotatorHealth>
<circularVisionRadius>350</circularVisionRadius>
<surveyingDeviceHealth>
<maxHealth>70</maxHealth>
<maxRegenHealth>35</maxRegenHealth>
<repairCost>1.0</repairCost>
</surveyingDeviceHealth>
<invisibilityFactor>0.973</invisibilityFactor>
<guns>
<_57mm_Gun_Shin>
shared
<maxAmmo>90</maxAmmo>
<armor>
<armor_1>50<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<gun>15</gun>
</armor>
<pitchLimits>
<minPitch>0 -15 1 -15</minPitch>
<maxPitch>0 10 0.058333 10 0.069444 9 0.072222 9 0.083333 10 0.916667 10 0.927778 9 0.930556 9 0.941667 10 1 10</maxPitch>
</pitchLimits>
<shotDispersionRadius>0.42</shotDispersionRadius>
<reloadTime>2.3</reloadTime>
<shotDispersionFactors>
<turretRotation>0.12</turretRotation>
<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>2.3</aimingTime>
<invisibilityFactorAtShot>0.266</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/japan/J08_Chi_Nu/normal/lod0/Gun_04.model</undamaged>
<destroyed>vehicles/japan/J08_Chi_Nu/crash/lod0/Gun_04.model</destroyed>
<exploded>vehicles/japan/J08_Chi_Nu/crash/lod0/Gun_04.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/japan/J08_Chi_Nu/collision/Gun_04.model</collisionModelServer>
<collisionModelClient>vehicles/japan/J08_Chi_Nu/collision_client/Gun_04.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>12</slotId>
<rayStart>-0.0136993 -0.0245349 1.08999</rayStart>
<rayEnd>-0.422974 -0.14458 1.079</rayEnd>
<rayUp>0.063 0.057 3</rayUp>
<size>0.4</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>21</slotId>
<anchorPosition>-0.00684965 -0.0122674 1.26133</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.37 0.37 0.000000 0.000000</tiling>
</camouflage>
</_57mm_Gun_Shin>
<_75mm_Gun_Type_99>
shared
<maxAmmo>70</maxAmmo>
<armor>
<armor_1>50<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<gun>20</gun>
</armor>
<pitchLimits>
<minPitch>0 -15 1 -15</minPitch>
<maxPitch>0 10 0.058333 10 0.069444 9 0.072222 9 0.083333 10 0.916667 10 0.927778 9 0.930556 9 0.941667 10 1 10</maxPitch>
</pitchLimits>
<shotDispersionRadius>0.53</shotDispersionRadius>
<reloadTime>4</reloadTime>
<shotDispersionFactors>
<turretRotation>0.12</turretRotation>
<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>2.3</aimingTime>
<invisibilityFactorAtShot>0.26</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/japan/J08_Chi_Nu/normal/lod0/Gun_05.model</undamaged>
<destroyed>vehicles/japan/J08_Chi_Nu/crash/lod0/Gun_05.model</destroyed>
<exploded>vehicles/japan/J08_Chi_Nu/crash/lod0/Gun_05.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/japan/J08_Chi_Nu/collision/Gun_05.model</collisionModelServer>
<collisionModelClient>vehicles/japan/J08_Chi_Nu/collision_client/Gun_05.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>13</slotId>
<rayStart>-0.0148199 -0.0391032 0.875326</rayStart>
<rayEnd>-0.190435 -0.0786023 0.86088</rayEnd>
<rayUp>0.057 0.047 3</rayUp>
<size>0.32</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>24</slotId>
<anchorPosition>-0.00740996 -0.0333909 0.802498</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.37 0.37 0.000000 0.000000</tiling>
</camouflage>
</_75mm_Gun_Type_99>
<_75mm_Gun_Type3>
shared
<maxAmmo>70</maxAmmo>
<unlocks>
<gun>_75mm_Gun_Type5<cost>3800</cost></gun>
</unlocks>
<armor>
<armor_1>50<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<gun>20</gun>
</armor>
<pitchLimits>
<minPitch>0 -15 1 -15</minPitch>
<maxPitch>0 10 1 10</maxPitch>
</pitchLimits>
<shotDispersionRadius>0.43</shotDispersionRadius>
<reloadTime>4.2</reloadTime>
<aimingTime>2.3</aimingTime>
<invisibilityFactorAtShot>0.26</invisibilityFactorAtShot>
<shotDispersionFactors>
<turretRotation>0.14</turretRotation>
<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<models>
<undamaged>vehicles/japan/J08_Chi_Nu/normal/lod0/Gun_06.model</undamaged>
<destroyed>vehicles/japan/J08_Chi_Nu/crash/lod0/Gun_06.model</destroyed>
<exploded>vehicles/japan/J08_Chi_Nu/crash/lod0/Gun_06.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/japan/J08_Chi_Nu/collision/Gun_06.model</collisionModelServer>
<collisionModelClient>vehicles/japan/J08_Chi_Nu/collision_client/Gun_06.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>14</slotId>
<rayStart>-0.00890286 0.126928 0.59293</rayStart>
<rayEnd>-0.383147 -0.0689913 0.582803</rayEnd>
<rayUp>0.082 0.076 4</rayUp>
<size>0.4</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>23</slotId>
<anchorPosition>-0.0044729 0.147985 1.27649</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.37 0.37 0.000000 0.000000</tiling>
</camouflage>
</_75mm_Gun_Type3>
<_75mm_Gun_Type5>
shared
<maxAmmo>52</maxAmmo>
<unlocks>
<vehicle>J10_Chi_To<cost>31150</cost></vehicle>
</unlocks>
<armor>
<armor_1>50<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<gun>20</gun>
</armor>
<pitchLimits>
<minPitch>0 -15 1 -15</minPitch>
<maxPitch>0 10 1 10</maxPitch>
</pitchLimits>
<shotDispersionFactors>
<turretRotation>0.16</turretRotation>
<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<invisibilityFactorAtShot>0.26</invisibilityFactorAtShot>
<shotDispersionRadius>0.37</shotDispersionRadius>
<aimingTime>2.3</aimingTime>
<models>
<undamaged>vehicles/japan/J08_Chi_Nu/normal/lod0/Gun_07.model</undamaged>
<destroyed>vehicles/japan/J08_Chi_Nu/crash/lod0/Gun_07.model</destroyed>
<exploded>vehicles/japan/J08_Chi_Nu/crash/lod0/Gun_07.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/japan/J08_Chi_Nu/collision/Gun_07.model</collisionModelServer>
<collisionModelClient>vehicles/japan/J08_Chi_Nu/collision_client/Gun_07.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>15</slotId>
<rayStart>-0.00889721 0.126986 0.609682</rayStart>
<rayEnd>-0.369616 -0.0521491 0.601318</rayEnd>
<rayUp>0.094 0.088 4</rayUp>
<size>0.5</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>26</slotId>
<anchorPosition>-0.00444861 0.141231 1.87696</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.37 0.37 0.000000 0.000000</tiling>
</camouflage>
</_75mm_Gun_Type5>
</guns>
<models>
<undamaged>vehicles/japan/J08_Chi_Nu/normal/lod0/Turret_02.model</undamaged>
<destroyed>vehicles/japan/J08_Chi_Nu/crash/lod0/Turret_02.model</destroyed>
<exploded>vehicles/japan/J08_Chi_Nu/crash/lod0/Turret_02.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/japan/J08_Chi_Nu/collision/Turret_02.model</collisionModelServer>
<collisionModelClient>vehicles/japan/J08_Chi_Nu/collision_client/Turret_02.model</collisionModelClient>
</hitTester>
<gunPosition>0.020625 0.350262 0.652038</gunPosition>
<showEmblemsOnGun>false</showEmblemsOnGun>
<physicsShape>1.000 -0.039 1.000 0.000 0.672 0.063 1.000 0.670 0.384 0.500 0.092 0.500 0.060 0.020 0.000</physicsShape>
<wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>TURRET</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>player</slotType>
<slotId>8</slotId>
<rayStart>-0.793458 0.408734 0.512354</rayStart>
<rayEnd>-0.611501 0.377035 0.435629</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.32</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>9</slotId>
<rayStart>-0.669509 0.42617 -1.01035</rayStart>
<rayEnd>-0.478384 0.39326 -0.961492</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.76</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>10</slotId>
<rayStart>0.793458 0.408734 0.512354</rayStart>
<rayEnd>0.611501 0.377035 0.435629</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.32</size>
<hideIfDamaged>true</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>11</slotId>
<rayStart>0.669509 0.42617 -1.01035</rayStart>
<rayEnd>0.478384 0.39326 -0.961492</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.76</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>22</slotId>
<anchorPosition>0.000000 0.808853 0.000000</anchorPosition>
<anchorDirection>-0.000000 1 -0.000000</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.4 0.4 0.000000 0.000000</tiling>
</camouflage>
</Turret_2_Chi_Nu>
</turrets0>
<engines>
<_Type100_A>
shared
<unlocks>
<engine>_Type100_V12_Kakyuu<cost>1200</cost></engine>
</unlocks>
</_Type100_A>
<_Type100_V12_Kakyuu>
shared
</_Type100_V12_Kakyuu>
</engines>
<fuelTanks>
<Average>
shared
</Average>
</fuelTanks>
<radios>
<_Type94_Hei>
shared
<unlocks>
<radio>_Hei<cost>640</cost></radio>
</unlocks>
</_Type94_Hei>
<_Hei>
shared
<unlocks>
<radio>_Type96_Bo<cost>1400</cost></radio>
</unlocks>
</_Hei>
<_Type96_Bo>
shared
<unlocks>
<radio>_Type3_Otsu<cost>4000</cost></radio>
</unlocks>
</_Type96_Bo>
<_Type3_Otsu>
shared
</_Type3_Otsu>
</radios>
<physics>
<detailed>
<engines>
<_Type100_A>
<smplEnginePower>253.7475</smplEnginePower>
</_Type100_A>
<_Type100_V12_Kakyuu>
<smplEnginePower>317.1843</smplEnginePower>
</_Type100_V12_Kakyuu>
</engines>
<chassis>
<Chassis_Chi_Nu>
<grounds>
<ground>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</metal>
</grounds>
</Chassis_Chi_Nu>
<Chassis_Chi_Nu_2>
<grounds>
<ground>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</metal>
</grounds>
</Chassis_Chi_Nu_2>
</chassis>
</detailed>
</physics>
<clientAdjustmentFactors>
<armour>0.691423453</armour>
</clientAdjustmentFactors>
<effects>
<collision></collision>
<damagedStateGroup>medium</damagedStateGroup>
</effects>
<emblems>
<default>japanese_sun</default>
<lodDist>MEDIUM</lodDist>
<alpha>0.8</alpha>
</emblems>
</j08_chi_nu.xml>