<g10_pziii_ausfj.xml>
<xmlref>http://bwt/xmlref</xmlref>
<crew>
<commander></commander>
<gunner></gunner>
<driver></driver>
<radioman></radioman>
<loader></loader>
</crew>
<speedLimits>
<forward>64</forward>
<backward>20</backward>
</speedLimits>
<invisibility>
<moving>0.214</moving>
<still>0.285</still>
<camouflageBonus>0.03</camouflageBonus>
<camouflageNetBonus>0.1</camouflageNetBonus>
<firePenalty>0.428</firePenalty>
</invisibility>
<repairCost>4.17</repairCost>
<crewXpFactor>1.0</crewXpFactor>
<camouflage>
<priceFactor>0.8</priceFactor>
<tiling>1 1 0 0</tiling>
<exclusionMask></exclusionMask>
</camouflage>
<hull>
<armor>
<armor_1>50</armor_1>
<armor_2>30</armor_2>
<armor_3>30</armor_3>
<armor_4>50</armor_4>
<armor_5>16</armor_5>
<armor_6>16</armor_6>
<armor_7>16</armor_7>
<armor_8>0</armor_8>
<armor_9>25</armor_9>
<armor_10>16</armor_10>
<armor_12>50</armor_12>
<armor_13>30</armor_13>
<armor_15>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_15>
<armor_16>15<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_16>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>8000</weight>
<maxHealth>248</maxHealth>
<ammoBayHealth>
<maxHealth>125</maxHealth>
<maxRegenHealth>85</maxRegenHealth>
<repairCost>1.0</repairCost>
</ammoBayHealth>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Hull.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Hull.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Hull.model</exploded>
</models>
<swinging>
<lodDist>FAR</lodDist>
<pitchParams>0.28 34.00 0.34 1.00 0.05 0.30</pitchParams>
<rollParams>1.00 0.28 34.00 0.34 1.00 0.05 0.30</rollParams>
<sensitivityToImpulse>0.74</sensitivityToImpulse>
</swinging>
<exhaust>
<pixie>gas_medium</pixie>
<nodes>HP_Track_Exhaus_1 HP_Track_Exhaus_2</nodes>
</exhaust>
<turretPositions>
<turret>0.000000 0.524294 0.3</turret>
</turretPositions>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Hull.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Hull.model</collisionModelClient>
</hitTester>
<hangarShadowTexture>vehicles/german/G10_PzIII_AusfJ/PzIII_AusfJ_HangarShadowMap.dds</hangarShadowTexture>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>HULL</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>clan</slotType>
<slotId>1</slotId>
<rayStart>0.323516 0.460187 1.97881</rayStart>
<rayEnd>0.323518 0.387774 1.52455</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.274</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>2</slotId>
<rayStart>1.0641 0.433362 0.236764</rayStart>
<rayEnd>0.864094 0.43309 0.236804</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.449</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>10</slotId>
<anchorPosition>0.000000 0.516777 -1.78699</anchorPosition>
<anchorDirection>0.000000 0.277805 -0.960637</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.55 0.55 0.000000 0.000000</tiling>
</camouflage>
</hull>
<chassis>
<PzIIIketten_Ausf_J>
<userString>#germany_vehicles:PzIIIketten_Ausf_J</userString>
<shortUserString>#germany_vehicles:PzIIIketten_Ausf_J_short</shortUserString>
<tags></tags>
<level>3</level>
<price>1900</price>
<unlocks>
<chassis>PzIIIketten_Ausf_L<cost>1095</cost></chassis>
</unlocks>
<armor>
<leftTrack>10</leftTrack>
<rightTrack>10</rightTrack>
</armor>
<weight>7000</weight>
<maxLoad>19250</maxLoad>
<terrainResistance>1.1 1.5 2.6</terrainResistance>
<brakeForce>33000</brakeForce>
<rotationIsAroundCenter>false</rotationIsAroundCenter>
<rotationSpeed>40</rotationSpeed>
<shotDispersionFactors>
<vehicleMovement>0.25</vehicleMovement>
<vehicleRotation>0.25</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>70</maxHealth>
<maxRegenHealth>55</maxRegenHealth>
<repairCost>5.0</repairCost>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Chassis.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Chassis.model</exploded>
</models>
<traces>
<lodDist>FAR</lodDist>
<bufferPrefs>mediumTank</bufferPrefs>
<textureSet>germany_01</textureSet>
<size>0.41 0.39</size>
</traces>
<tracks>
<lodDist>MEDIUM_TRACK</lodDist>
<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
<textureScale>-2.5</textureScale>
</tracks>
<wheels>
<lodDist>MEDIUM</lodDist>
<group>
<isLeft>true</isLeft>
<template>W_L</template>
<radius>0.271616</radius>
<startIndex>0</startIndex>
<count>6</count>
</group>
<group>
<isLeft>false</isLeft>
<template>W_R</template>
<radius>0.271616</radius>
<startIndex>0</startIndex>
<count>6</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L0</name>
<radius>0.42687</radius>
<syncAngle>17.1428</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>WD_L</template>
<radius>0.164508</radius>
<startIndex>1</startIndex>
<count>3</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L4</name>
<radius>0.37565</radius>
<syncAngle>17.1428</syncAngle>
</wheel>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R0</name>
<radius>0.42687</radius>
<syncAngle>17.1428</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>WD_R</template>
<radius>0.164508</radius>
<startIndex>1</startIndex>
<count>3</count>
</group>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R4</name>
<radius>0.37565</radius>
<syncAngle>17.1428</syncAngle>
</wheel>
</wheels>
<drivingWheels>WD_L0 WD_L4</drivingWheels>
<effects>
<lodDist>MEDIUM</lodDist>
<mud>mediumTankMud</mud>
</effects>
<wwsoundPC>treads_type_pc</wwsoundPC>
<wwsoundNPC>trds_chf_npc</wwsoundNPC>
<hullPosition>0.000000 1.07571 0.000000</hullPosition>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Chassis.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Chassis.model</collisionModelClient>
</hitTester>
<topRightCarryingPoint>1.25516 1.45606</topRightCarryingPoint>
<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
<AODecals>
<decal>
<transform>
<row0>4.161410 0.000000 0.000000</row0>
<row1>0.000000 1.680310 0.000000</row1>
<row2>0.000000 0.000000 5.608840</row2>
<row3>0.000000 0.000000 0.000000</row3>
</transform>
</decal>
</AODecals>
<splineDesc>
<segmentModelLeft>vehicles/german/G10_PzIII_AusfJ/track/segment.model</segmentModelLeft>
<segmentModelRight>vehicles/german/G10_PzIII_AusfJ/track/segment.model</segmentModelRight>
<left>vehicles/german/G10_PzIII_AusfJ/track/left.track</left>
<right>vehicles/german/G10_PzIII_AusfJ/track/right.track</right>
<segmentLength>0.117</segmentLength>
<segmentOffset>0.182</segmentOffset>
<lodDist>SPLINE_TRACK</lodDist>
<atlas>
<UTiles>1</UTiles>
<VTiles>1</VTiles>
</atlas>
</splineDesc>
<trackThickness>-0.009</trackThickness>
<trackNodes>
<enable>true</enable>
<linkBones>false</linkBones>
<maxAmplitude>0.2</maxAmplitude>
<maxOffset>0.2</maxOffset>
<gravity>-9.8</gravity>
<elasticity>1050</elasticity>
<damping>2</damping>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L0</name>
<forwardElastK>2</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.051</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R0</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.5</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L1</name>
<forwardElastK>1.8</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.051</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L2</name>
<forwardElastK>1.6</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.051</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L3</name>
<forwardElastK>1.4</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.051</offset>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L0</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.5</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L1</name>
<forwardElastK>1.5</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R1</name>
<forwardElastK>1.5</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R0</name>
<forwardElastK>2</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.051</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R1</name>
<forwardElastK>1.8</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.051</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R2</name>
<forwardElastK>1.6</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.051</offset>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R3</name>
<forwardElastK>1.4</forwardElastK>
<backwardElastK>0.75</backwardElastK>
<offset>-0.051</offset>
</node>
</trackNodes>
<groundNodes>
<group>
<template>Track_L</template>
<startIndex>0</startIndex>
<count>6</count>
<isLeft>true</isLeft>
<minOffset>-0.06</minOffset>
<maxOffset>0.06</maxOffset>
</group>
<group>
<template>Track_R</template>
<startIndex>0</startIndex>
<count>6</count>
<isLeft>false</isLeft>
<minOffset>-0.06</minOffset>
<maxOffset>0.06</maxOffset>
</group>
</groundNodes>
<physicalTracks>
<left>
<segmentsCount>96</segmentsCount>
<segmentsOuterThickness>0.0605581</segmentsOuterThickness>
<segmentsInnerThickness>-0.0155342</segmentsInnerThickness>
<segmentsPlaneOffset>-1.25516</segmentsPlaneOffset>
<springsLength>
<backwardMovement>
<back>0.117309</back>
<top>0.113917</top>
<front>0.110288</front>
<bottom>0.0961173</bottom>
</backwardMovement>
<forwardMovement>
<back>0.108409</back>
<top>0.109281</top>
<front>0.116539</front>
<bottom>0.0961173</bottom>
</forwardMovement>
</springsLength>
<mainSegment>
<model>vehicles/german/G10_PzIII_AusfJ/track/segment.model</model>
<length>0.116225</length>
</mainSegment>
<collisionHull>
<bottom>
<part>
<xStart>-2.20088</xStart>
<xStep>0.00999999</xStep>
<ySamples>0.400641 0.397871 0.395387 0.393185 0.39126 0.389607 0.388223</ySamples>
</part>
<part>
<xStart>-2.14088</xStart>
<xStep>0.0581126</xStep>
<ySamples>0.388223 0.385388 0.391387</ySamples>
</part>
<part>
<xStart>-2.02465</xStart>
<xStep>0.00999999</xStep>
<ySamples>0.391387 0.393332 0.395554 0.398057 0.400849 0.403934 0.407321</ySamples>
</part>
<part>
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<xStep>0.00999999</xStep>
<ySamples>0.898058 0.892723 0.888201 0.884422 0.881336 0.878904 0.877098</ySamples>
</part>
<part>
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<xStep>0.0581126</xStep>
<ySamples>0.877098 0.878381</ySamples>
</part>
<part>
<xStart>-1.03674</xStart>
<xStep>0.01</xStep>
<ySamples>0.878381 0.88065 0.883565 0.887162 0.891487 0.896606 0.902602</ySamples>
</part>
<part>
<xStart>-0.0507133</xStart>
<xStep>0.01</xStep>
<ySamples>0.889447 0.885187 0.881651 0.878793 0.876579 0.874983 0.873988</ySamples>
</part>
<part>
<xStart>0.00928667</xStart>
<xStep>0.0581126</xStep>
<ySamples>0.873988 0.879942</ySamples>
</part>
<part>
<xStart>0.0673993</xStart>
<xStep>0.01</xStep>
<ySamples>0.879942 0.883086 0.886927 0.891517 0.896926 0.903248 0.910612</ySamples>
</part>
<part>
<xStart>1.16965</xStart>
<xStep>0.00999999</xStep>
<ySamples>0.868201 0.862534 0.857712 0.853656 0.850311 0.847634 0.845592</ySamples>
</part>
<part>
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<xStep>0.0581126</xStep>
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</part>
<part>
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<xStep>0.00999999</xStep>
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</part>
<part>
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<xStep>0.00999999</xStep>
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<part>
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<part>
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</part>
</bottom>
<top>
<part>
<xStart>-2.54767</xStart>
<xStep>0.0581126</xStep>
<ySamples>1.07393 1.14707 1.23611 1.25001 1.2767 1.27923 1.28177 1.28431 1.28685 1.28939 1.29206 1.29515 1.29825 1.28521 1.28602 1.28683 1.28764 1.28845 1.28926 1.29008 1.29089 1.2917 1.29251 1.29332 1.29413 1.29494 1.29575 1.29661 1.29761 1.29861 1.29962 1.30062 1.30162 1.30738 1.30704 1.30671 1.30638 1.30604 1.30571 1.3053 1.30488 1.30447 1.30405 1.30363 1.30321 1.30279 1.30237 1.30195 1.30153 1.30111 1.30069 1.30027 1.29985 1.29943 1.31016 1.30802 1.30587 1.30372 1.30158 1.29943 1.29728 1.29514 1.29299 1.29085 1.2887 1.28655 1.2844 1.2822 1.28 1.2778 1.26793 1.26053 1.25434 1.25031 1.2466 1.24289 1.23918 1.23547 1.22967 1.22291 1.21665 1.21784 1.21844 1.21493 1.21279 1.21064 1.19529 1.17503 1.11234 1.0347</ySamples>
</part>
</top>
</collisionHull>
<bottomWheels>
<wheel>WD_L4</wheel>
<wheel>W_L5</wheel>
<wheel>W_L4</wheel>
<wheel>W_L3</wheel>
<wheel>W_L2</wheel>
<wheel>W_L1</wheel>
<wheel>W_L0</wheel>
<wheel>WD_L0</wheel>
</bottomWheels>
<snapWheels>
<topFront>
<wheelName>WD_L0</wheelName>
<basePos>2.15283 0.720938</basePos>
<shiftVec>0.381599 0.0706705</shiftVec>
<jointIdx>13</jointIdx>
</topFront>
<topBack>
<wheelName>WD_L4</wheelName>
<basePos>-2.09312 0.770131</basePos>
<shiftVec>-0.358412 0.0825692</shiftVec>
<jointIdx>59</jointIdx>
</topBack>
<bottomBack>
<wheelName>W_L5</wheelName>
<basePos>-1.45756 0.297453</basePos>
<shiftVec>-0.0060935 -0.256009</shiftVec>
<jointIdx>71</jointIdx>
</bottomBack>
<bottomFront>
<wheelName>W_L0</wheelName>
<basePos>1.36741 0.29745</basePos>
<shiftVec>0.0144035 -0.255676</shiftVec>
<jointIdx>0</jointIdx>
</bottomFront>
</snapWheels>
<radiusOverrides>
<wheel>
<name>WD_L4</name>
<radius>0.367065</radius>
</wheel>
<wheel>
<name>WD_L3</name>
<radius>0.16</radius>
</wheel>
<wheel>
<name>WD_L2</name>
<radius>0.16</radius>
</wheel>
<wheel>
<name>WD_L1</name>
<radius>0.16</radius>
</wheel>
<wheel>
<name>WD_L0</name>
<radius>0.387391</radius>
</wheel>
</radiusOverrides>
<teethSyncs>
<syncWithMainModel>true</syncWithMainModel>
<segmentSyncPivotOffset>-1.255</segmentSyncPivotOffset>
<sync>
<name>WD_L4</name>
<startAngle>-16.2191</startAngle>
<teethCount>21</teethCount>
</sync>
<sync>
<name>WD_L0</name>
<startAngle>-19.2062</startAngle>
<teethCount>21</teethCount>
</sync>
</teethSyncs>
<sourceCollisionHullPoints>
<top>
<range>
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<bottom>
<range>
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<range>
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</physicalTracks>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage></camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>style</slotType>
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<anchorPosition>0.000074 2.18578 0.294265</anchorPosition>
<anchorDirection>0.000000 1 0.000000</anchorDirection>
</slot>
</customizationSlots>
</PzIIIketten_Ausf_L>
</chassis>
<turrets0>
<PzIII_Ausf_E>
<userString>#germany_vehicles:PzIII_Ausf_E</userString>
<shortUserString>#germany_vehicles:PzIII_Ausf_E_short</shortUserString>
<tags></tags>
<level>3</level>
<price>2290</price>
<unlocks>
<turret>PzIII_Ausf_M<cost>1175</cost></turret>
</unlocks>
<armor>
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<armor_2>30</armor_2>
<armor_3>30</armor_3>
<armor_4>30</armor_4>
<armor_5>10</armor_5>
<armor_8>0</armor_8>
<armor_15>30</armor_15>
<armor_16>90</armor_16>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
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<turretRotatorHealth>
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</turretRotatorHealth>
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<surveyingDeviceHealth>
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<repairCost>1.0</repairCost>
</surveyingDeviceHealth>
<guns>
<_37mm_KwK_L46>
shared
<maxAmmo>131</maxAmmo>
<pitchLimits>
<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 10 1 10</maxPitch>
</pitchLimits>
<unlocks>
<gun>_50mm_KwK_38_L42<cost>500</cost></gun>
<gun>_20mm_Flak_38_L112<cost>160</cost></gun>
</unlocks>
<armor>
<armor_1>50<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_3>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>10</gun>
</armor>
<shotDispersionRadius>0.46</shotDispersionRadius>
<reloadTime>2.3</reloadTime>
<aimingTime>1.7</aimingTime>
<invisibilityFactorAtShot>0.3</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Gun_01.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_01.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Gun_01.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Gun_01.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>12</slotId>
<anchorPosition>-0.0760719 0.0178124 0.794236</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.34 0.34 0.000000 0.000000</tiling>
</camouflage>
</_37mm_KwK_L46>
<_50mm_KwK_38_L42>
shared
<maxAmmo>76</maxAmmo>
<pitchLimits>
<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 10 1 10</maxPitch>
</pitchLimits>
<armor>
<armor_1>50<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_3>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>10</gun>
</armor>
<reloadTime>2.5</reloadTime>
<aimingTime>2.3</aimingTime>
<invisibilityFactorAtShot>0.29</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Gun_03.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_03.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_03.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Gun_03.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Gun_03.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>14</slotId>
<anchorPosition>-0.07959 0.0154005 0.923515</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.34 0.34 0.000000 0.000000</tiling>
</camouflage>
</_50mm_KwK_38_L42>
<_20mm_Flak_38_L112>
shared
<maxAmmo>400</maxAmmo>
<pitchLimits>
<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 10 0.55763 10 0.5625 7 0.596471 7 0.602964 10 1 10</maxPitch>
</pitchLimits>
<armor>
<armor_1>50<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_3>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>10</gun>
</armor>
<reloadTime>2.5</reloadTime>
<aimingTime>1.4</aimingTime>
<shotDispersionRadius>0.45</shotDispersionRadius>
<invisibilityFactorAtShot>0.266</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Gun_04.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_04.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_04.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Gun_04.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Gun_04.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>22</slotId>
<anchorPosition>-0.0794968 0.00705934 1.23046</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.34 0.34 0.000000 0.000000</tiling>
</camouflage>
</_20mm_Flak_38_L112>
<_50mm_KwK_39_L60>
shared
<maxAmmo>93</maxAmmo>
<pitchLimits>
<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 9 0.0983565 9 0.112988 10 0.416282 10 0.43901 8.5 0.555813 8.5 0.560679 7 0.59962 7 0.606089 10 0.903751 10 0.91187 9 1 9</maxPitch>
</pitchLimits>
<invisibilityFactorAtShot>0.276</invisibilityFactorAtShot>
<armor>
<armor_1>50<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_3>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>10</gun>
</armor>
<reloadTime>2.5</reloadTime>
<aimingTime>2.3</aimingTime>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Gun_09.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_09.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_09.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Gun_09.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Gun_09.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>15</slotId>
<anchorPosition>-0.0775872 0.00705934 1.42617</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.31 0.31 0.000000 0.000000</tiling>
</camouflage>
</_50mm_KwK_39_L60>
</guns>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Turret_01.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Turret_01.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Turret_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Turret_01.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Turret_01.model</collisionModelClient>
</hitTester>
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<showEmblemsOnGun>false</showEmblemsOnGun>
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<wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>TURRET</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>player</slotType>
<slotId>3</slotId>
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<rayUp>0.000000 1 0.000000</rayUp>
<size>0.252</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
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<rayUp>0.000000 1 0.000000</rayUp>
<size>0.252</size>
<hideIfDamaged>false</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>11</slotId>
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<anchorDirection>0.000000 1 0.000000</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.28 0.28 0.000000 0.000000</tiling>
</camouflage>
</PzIII_Ausf_E>
<PzIII_Ausf_M>
<userString>#germany_vehicles:PzIII_Ausf_M</userString>
<shortUserString>#germany_vehicles:PzIII_Ausf_M_short</shortUserString>
<tags></tags>
<level>4</level>
<price>5000</price>
<unlocks>
<gun>_75mm_KwK_37_L24<cost>800</cost></gun>
<gun>_50mm_KwK_39_L60<cost>1350</cost></gun>
</unlocks>
<armor>
<armor_1>30</armor_1>
<armor_2>30</armor_2>
<armor_3>30</armor_3>
<armor_4>30</armor_4>
<armor_5>10</armor_5>
<armor_8>0</armor_8>
<armor_15>30</armor_15>
<armor_16>90</armor_16>
</armor>
<primaryArmor>armor_2 armor_3 armor_4</primaryArmor>
<weight>3200</weight>
<maxHealth>102</maxHealth>
<rotationSpeed>44</rotationSpeed>
<turretRotatorHealth>
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<repairCost>1.0</repairCost>
</turretRotatorHealth>
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<repairCost>1.0</repairCost>
</surveyingDeviceHealth>
<invisibilityFactor>1.006</invisibilityFactor>
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<_37mm_KwK_L46>
shared
<maxAmmo>156</maxAmmo>
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<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 10 1 10</maxPitch>
</pitchLimits>
<armor>
<armor_1>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<armor_5>15<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_5>
<gun>10</gun>
</armor>
<shotDispersionRadius>0.46</shotDispersionRadius>
<reloadTime>2.3</reloadTime>
<aimingTime>1.7</aimingTime>
<invisibilityFactorAtShot>0.3</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Gun_05.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_05.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_05.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Gun_05.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Gun_05.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>17</slotId>
<anchorPosition>-0.0778985 0.0187695 0.841094</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
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</slot>
</customizationSlots>
<camouflage>
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</_37mm_KwK_L46>
<_50mm_KwK_38_L42>
shared
<maxAmmo>93</maxAmmo>
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<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 10 1 10</maxPitch>
</pitchLimits>
<armor>
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<armor_2>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<armor_5>15<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_5>
<gun>10</gun>
</armor>
<reloadTime>2.5</reloadTime>
<aimingTime>2.3</aimingTime>
<invisibilityFactorAtShot>0.29</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Gun_07.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_07.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_07.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Gun_07.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Gun_07.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>13</slotId>
<anchorPosition>-0.0783773 0.0185219 0.981438</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.34 0.34 0.000000 0.000000</tiling>
</camouflage>
</_50mm_KwK_38_L42>
<_20mm_Flak_38_L112>
shared
<maxAmmo>600</maxAmmo>
<pitchLimits>
<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 10 0.55763 10 0.5625 7 0.596471 7 0.602964 10 1 10</maxPitch>
</pitchLimits>
<armor>
<armor_1>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<armor_5>15<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_5>
<gun>10</gun>
</armor>
<reloadTime>2.5</reloadTime>
<aimingTime>1.4</aimingTime>
<shotDispersionRadius>0.45</shotDispersionRadius>
<invisibilityFactorAtShot>0.266</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Gun_08.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_08.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_08.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Gun_08.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Gun_08.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>19</slotId>
<anchorPosition>-0.0762265 0.0148562 1.37324</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.34 0.34 0.000000 0.000000</tiling>
</camouflage>
</_20mm_Flak_38_L112>
<_50mm_KwK_39_L60>
shared
<maxAmmo>93</maxAmmo>
<pitchLimits>
<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 9 0.0983565 9 0.112988 10 0.416282 10 0.43901 8.5 0.555813 8.5 0.560679 7 0.59962 7 0.606089 10 0.903751 10 0.91187 9 1 9</maxPitch>
</pitchLimits>
<invisibilityFactorAtShot>0.276</invisibilityFactorAtShot>
<armor>
<armor_1>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<armor_5>15<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_5>
<gun>10</gun>
</armor>
<reloadTime>2.5</reloadTime>
<aimingTime>2.3</aimingTime>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Gun_11.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_11.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_11.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Gun_11.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Gun_11.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>18</slotId>
<anchorPosition>-0.0747548 0.0225675 1.37496</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.34 0.34 0.000000 0.000000</tiling>
</camouflage>
</_50mm_KwK_39_L60>
<_75mm_KwK_37_L24>
shared
<maxAmmo>70</maxAmmo>
<pitchLimits>
<minPitch>0 -20 1 -20</minPitch>
<maxPitch>0 10 0.415308 10 0.431565 8.5 0.596901 8.5 0.608275 10 1 10</maxPitch>
</pitchLimits>
<unlocks>
<vehicle>G28_PzIII_IV<cost>13480</cost></vehicle>
</unlocks>
<armor>
<armor_1>50<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_3>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>10</gun>
</armor>
<shotDispersionRadius>0.55</shotDispersionRadius>
<reloadTime>4.3</reloadTime>
<aimingTime>2.3</aimingTime>
<invisibilityFactorAtShot>0.26</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Gun_10.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_10.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Gun_10.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Gun_10.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Gun_10.model</collisionModelClient>
</hitTester>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>camouflage</slotType>
<slotId>20</slotId>
<anchorPosition>-0.0761304 0.0221229 0.756804</anchorPosition>
<anchorDirection>-0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.34 0.34 0.000000 0.000000</tiling>
</camouflage>
</_75mm_KwK_37_L24>
</guns>
<models>
<undamaged>vehicles/german/G10_PzIII_AusfJ/normal/lod0/Turret_02.model</undamaged>
<destroyed>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Turret_02.model</destroyed>
<exploded>vehicles/german/G10_PzIII_AusfJ/crash/lod0/Turret_02.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/german/G10_PzIII_AusfJ/collision/Turret_02.model</collisionModelServer>
<collisionModelClient>vehicles/german/G10_PzIII_AusfJ/collision_client/Turret_02.model</collisionModelClient>
</hitTester>
<gunPosition>0.000000 0.3 0.8</gunPosition>
<showEmblemsOnGun>false</showEmblemsOnGun>
<physicsShape>0.990 0.025 0.968 0.000 0.501 0.194 0.500 1.000 0.239 0.500 0.287 0.500 0.207 0.557 0.196</physicsShape>
<wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage>TURRET</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>inscription</slotType>
<slotId>5</slotId>
<rayStart>-0.0265132 0.344881 -1.74511</rayStart>
<rayEnd>0.00847729 0.344641 -1.34664</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.449</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>6</slotId>
<rayStart>-0.888511 0.35156 0.490581</rayStart>
<rayEnd>-0.708303 0.264814 0.490394</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.258</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>7</slotId>
<rayStart>0.888511 0.35156 0.490581</rayStart>
<rayEnd>0.708303 0.264814 0.490394</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.258</size>
<hideIfDamaged>false</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>16</slotId>
<anchorPosition>0.000000 0.604975 0.000000</anchorPosition>
<anchorDirection>0.000000 1 0.000000</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.28 0.28 0.000000 0.000000</tiling>
</camouflage>
</PzIII_Ausf_M>
</turrets0>
<engines>
<Maybach_HL_108TR>
shared
<unlocks>
<engine>Maybach_HL_120_TR<cost>710</cost></engine>
</unlocks>
</Maybach_HL_108TR>
<Maybach_HL_120_TR>
shared
<unlocks>
<engine>Maybach_HL_120_TRM<cost>1500</cost></engine>
</unlocks>
</Maybach_HL_120_TR>
<Maybach_HL_120_TRM>
shared
</Maybach_HL_120_TRM>
</engines>
<fuelTanks>
<Medium>
shared
</Medium>
</fuelTanks>
<radios>
<FuG5>
shared
<unlocks>
<radio>FuG7<cost>1360</cost></radio>
</unlocks>
</FuG5>
<FuG7>
shared
<unlocks>
<radio>FuG12<cost>7200</cost></radio>
</unlocks>
</FuG7>
<FuG12>
shared
</FuG12>
</radios>
<physics>
<detailed>
<engines>
<Maybach_HL_108TR>
<smplEnginePower>338.33</smplEnginePower>
</Maybach_HL_108TR>
<Maybach_HL_120_TR>
<smplEnginePower>370.0484</smplEnginePower>
</Maybach_HL_120_TR>
<Maybach_HL_120_TRM>
<smplEnginePower>465.2037</smplEnginePower>
</Maybach_HL_120_TRM>
</engines>
<chassis>
<PzIIIketten_Ausf_J>
<grounds>
<ground>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</metal>
</grounds>
</PzIIIketten_Ausf_J>
<PzIIIketten_Ausf_L>
<grounds>
<ground>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.08855</rollingFriction>
</medium>
</metal>
</grounds>
</PzIIIketten_Ausf_L>
</chassis>
</detailed>
</physics>
<clientAdjustmentFactors>
<armour>0.719308436</armour>
</clientAdjustmentFactors>
<effects>
<collision></collision>
<damagedStateGroup>medium</damagedStateGroup>
</effects>
<emblems>
<default>germany_cross</default>
<lodDist>MEDIUM</lodDist>
<alpha>0.823529</alpha>
</emblems>
</g10_pziii_ausfj.xml>