<rtcs_radiochat.xml>
<!-- Naval_Bearded_Man & xasic - RadioChat configuration (c) 2014-2017 !-->

<!-- 
========================================================================================
Tags:
========================================================================================
RadioChatActive
	True	= mod's part is active (voices for F-key events)
	False	= mod's part isn't active
CommonChatActive
	True	= mod's part is active (voices for game chat messages)
	False	= mod's part isn't active
SoundBanks
	Name of sound bank's file (list of files, separated by ';')
nativeLoading
	True	= sound banks loads via 'engine_config.xml'
	False	= sound banks loads via mod's own script
========================================================================================
!-->
	<controls>
		<RadioChatActive>True</RadioChatActive>
		<CommonChatActive>True</CommonChatActive>
		<SoundBanks> RTCS_Radiochat_41.bnk </SoundBanks>
		<nativeLoading>False</nativeLoading>
	</controls>

<!--
========================================================================================
	RadioChat sound messages for minimap and F-keys events
	(if 'RadioChatActive' is set to 'True')
========================================================================================
!-->
	<radio_sounds>
		<attention_to_cell>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_chat_attention</wwsound>
				<playRules>2</playRules>
				<timeout>1</timeout>
				<minTimeBetweenEvents>2</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</attention_to_cell>
		<attack>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_attack</wwsound>
				<playRules>3</playRules>
				<timeout>1</timeout>
				<minTimeBetweenEvents>5</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</attack>
		<attack_the_enemy>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_attack_the_enemy</wwsound>
				<playRules>2</playRules>
				<timeout>2</timeout>
				<minTimeBetweenEvents>4</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</attack_the_enemy>
		<support_me_with_fire>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_support_fire</wwsound>
				<playRules>3</playRules>
				<timeout>2</timeout>
				<minTimeBetweenEvents>4</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</support_me_with_fire>
		<positive>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_positive</wwsound>
				<playRules>2</playRules>
				<timeout>2</timeout>
				<minTimeBetweenEvents>2</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</positive>
		<negative>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_negative</wwsound>
				<playRules>2</playRules>
				<timeout>2</timeout>
				<minTimeBetweenEvents>2</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</negative>
		<back_to_base>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_back_to_base</wwsound>
				<playRules>3</playRules>
				<timeout>1</timeout>
				<minTimeBetweenEvents>5</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</back_to_base>
		<reloading_gun>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_reloading</wwsound>
				<playRules>3</playRules>
				<timeout>1</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</reloading_gun>
		<reloading_ready>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_reloading_ready</wwsound>
				<playRules>2</playRules>
				<timeout>1</timeout>
				<minTimeBetweenEvents>4</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</reloading_ready>
		<reloading_unavailable>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_help_me</wwsound>
				<playRules>3</playRules>
				<timeout>1</timeout>
				<minTimeBetweenEvents>5</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</reloading_unavailable>
		<help_me>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_help_me</wwsound>
				<playRules>2</playRules>
				<timeout>2</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</help_me>
		<turn_back>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_turn_back</wwsound>
				<playRules>3</playRules>
				<timeout>1</timeout>
				<minTimeBetweenEvents>5</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</turn_back>
		<follow_me>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_follow_me</wwsound>
				<playRules>3</playRules>
				<timeout>1</timeout>
				<minTimeBetweenEvents>5</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</follow_me>
		<help_me_ex>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_help_me_ext</wwsound>
				<playRules>2</playRules>
				<timeout>2</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</help_me_ex>
		<stop>
			<fx>
				<wwsound>RTCS_vo_chat_shotcuts_stop</wwsound>
				<playRules>3</playRules>
				<timeout>1</timeout>
				<minTimeBetweenEvents>5</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</fx>
		</stop>
   	</radio_sounds>

 <!--
========================================================================================
	CommandChat sound messages for common game chat events
	(if 'CommonChatActive' is set to 'True')
----------------------------------------------------------------------------------------
Tags:
----------------------------------------------------------------------------------------
no   	=  no sound

For <himself/teamkiller/squadman/temmate_message>
yes 	=  message have a sound of regular radio chatting
			
For <enemy_message>:
german   =  the enemies' messages have a sound of regular radio chatting 
american =                       --- // --- // ---
========================================================================================
!-->
   	<chat_sounds>
		<himself_message>
			<voice>
				<wwsound>RTCS_vo_chat_shotcuts_dummy</wwsound>
				<playRules>3</playRules>
				<timeout>10</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</himself_message>
		<teamkiller_message>
			<voice>
				<wwsound>RTCS_vo_chat_shotcuts_dummy</wwsound>
				<playRules>3</playRules>
				<timeout>10</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</teamkiller_message>
		<squadman_message>
			<voice>
				<wwsound>RTCS_vo_chat_shotcuts_dummy</wwsound>
				<playRules>3</playRules>
				<timeout>10</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</squadman_message>
		<teammate_message>
			<voice>
				<wwsound>RTCS_vo_chat_shotcuts_teammate_messages</wwsound>
				<playRules>3</playRules>
				<timeout>10</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</teammate_message>
		<enemy_message>
			<voice>
				<wwsound>RTCS_vo_chat_shotcuts_dummy</wwsound>
				<playRules>3</playRules>
				<timeout>10</timeout>
				<minTimeBetweenEvents>3</minTimeBetweenEvents>
				<shouldBindToPlayer>False</shouldBindToPlayer>
			</voice>
		</enemy_message>
  	</chat_sounds>

</rtcs_radiochat.xml>