<gun_effects.xml>
  <gun_100mm_shot_RU_7>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_7</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_7</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_7>
  <gun_100mm_shot_RU_8>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_8</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_8</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_8>
  <gun_100mm_shot_RU_9>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_9</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_9</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_9>
  <gun_100mm_shot_RU_10>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_10</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_10</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_10>
  <gun_100mm_shot_RU_4>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_4</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_4</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_4>
  <gun_100mm_shot_RU_5>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_5</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_5</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_5>
  <gun_100mm_shot_RU_6>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_6</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_6</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_6>
  <gun_155mm_shot_FR>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_155mm_shot_FR</wwsoundPC>
        <wwsoundNPC>nps_gun_155mm_shot_FR</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_155mm_shot_FR>
  <gun_120mm_shot_FR>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_120mm_shot_FR</wwsoundPC>
        <wwsoundNPC>nps_gun_120mm_shot_FR</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_120mm_shot_FR>
  <gun_120mm_shot_FR_2>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_120mm_shot_FR_2</wwsoundPC>
        <wwsoundNPC>nps_gun_120mm_shot_FR_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_120mm_shot_FR_2>
  <gun_105mm_shot_FR>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_FR</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_FR</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_FR>
  <gun_105mm_shot_FR_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_FR_1</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_FR_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_FR_1>
  <gun_105mm_shot_FR_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_FR_2</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_FR_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_FR_2>
  <gun_105mm_shot_FR_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_FR_3</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_FR_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_FR_3>
  <gun_100mm_shot_FR>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_FR</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_FR</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_FR>
  <gun_100mm_shot_FR_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_FR_2</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_FR_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_FR_2>
  <gun_100mm_shot_FR_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_FR_3</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_FR_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_FR_3>
  <gun_90mm_shot_FR>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_FR</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_FR</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_FR>
  <gun_90mm_shot_FR_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_FR_1</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_FR_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_FR_1>
  <gun_90mm_shot_FR_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_FR_2</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_FR_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_FR_2>
  <gun_90mm_shot_FR_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_FR_3</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_FR_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_FR_3>
  <gun_75mm_shot_FR>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_75mm_shot_FR</wwsoundPC>
        <wwsoundNPC>nps_gun_75mm_shot_FR</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_75mm_shot_FR>
  <gun_57mm_shot_FR>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_57mm_shot_FR</wwsoundPC>
        <wwsoundNPC>nps_gun_57mm_shot_FR</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_57mm_shot_FR>
  <gun_152mm_shot_RU>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_152mm_shot_RU</wwsoundPC>
        <wwsoundNPC>nps_gun_152mm_shot_RU</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_152mm_shot_RU>
  <gun_152mm_shot_RU_1>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_152mm_shot_RU_1</wwsoundPC>
        <wwsoundNPC>nps_gun_152mm_shot_RU_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_152mm_shot_RU_1>
  <gun_152mm_shot_RU_2>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_152mm_shot_RU_2</wwsoundPC>
        <wwsoundNPC>nps_gun_152mm_shot_RU_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_152mm_shot_RU_2>
  <gun_152mm_shot_RU_3>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_152mm_shot_RU_3</wwsoundPC>
        <wwsoundNPC>nps_gun_152mm_shot_RU_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_152mm_shot_RU_3>
  <gun_130mm_shot_RU>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_130mm_shot_RU</wwsoundPC>
        <wwsoundNPC>nps_gun_130mm_shot_RU</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_130mm_shot_RU>
  <gun_130mm_shot_RU_1>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_130mm_shot_RU_1</wwsoundPC>
        <wwsoundNPC>nps_gun_130mm_shot_RU_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_130mm_shot_RU_1>
  <gun_130mm_shot_RU_2>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_130mm_shot_RU_2</wwsoundPC>
        <wwsoundNPC>nps_gun_130mm_shot_RU_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_130mm_shot_RU_2>
  <gun_130mm_shot_RU_3>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_130mm_shot_RU_3</wwsoundPC>
        <wwsoundNPC>nps_gun_130mm_shot_RU_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_130mm_shot_RU_3>
  <gun_122mm_shot_RU>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_122mm_shot_RU</wwsoundPC>
        <wwsoundNPC>nps_gun_122mm_shot_RU</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_122mm_shot_RU>
  <gun_122mm_shot_RU_1>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_122mm_shot_RU_1</wwsoundPC>
        <wwsoundNPC>nps_gun_122mm_shot_RU_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_122mm_shot_RU_1>
  <gun_122mm_shot_RU_2>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_122mm_shot_RU_2</wwsoundPC>
        <wwsoundNPC>nps_gun_122mm_shot_RU_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_122mm_shot_RU_2>
  <gun_122mm_shot_RU_3>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_122mm_shot_RU_3</wwsoundPC>
        <wwsoundNPC>nps_gun_122mm_shot_RU_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_122mm_shot_RU_3>
  <gun_107mm_shot_RU>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_107mm_shot_RU</wwsoundPC>
        <wwsoundNPC>nps_gun_107mm_shot_RU</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_107mm_shot_RU>
  <gun_107mm_shot_RU_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_107mm_shot_RU_1</wwsoundPC>
        <wwsoundNPC>nps_gun_107mm_shot_RU_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_107mm_shot_RU_1>
  <gun_107mm_shot_RU_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_107mm_shot_RU_2</wwsoundPC>
        <wwsoundNPC>nps_gun_107mm_shot_RU_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_107mm_shot_RU_2>
  <gun_107mm_shot_RU_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_107mm_shot_RU_3</wwsoundPC>
        <wwsoundNPC>nps_gun_107mm_shot_RU_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_107mm_shot_RU_3>
  <gun_100mm_shot_RU>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU>
  <gun_100mm_shot_RU_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_1</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_1>
  <gun_100mm_shot_RU_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_2</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_2>
  <gun_100mm_shot_RU_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_RU_3</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_RU_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_RU_3>
  <gun_85mm_shot_RU>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85mm_shot_RU</wwsoundPC>
        <wwsoundNPC>nps_gun_85mm_shot_RU</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_85mm_shot_RU>
  <gun_85mm_shot_RU_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85mm_shot_RU_1</wwsoundPC>
        <wwsoundNPC>nps_gun_85mm_shot_RU_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_85mm_shot_RU_1>
  <gun_85mm_shot_RU_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85mm_shot_RU_2</wwsoundPC>
        <wwsoundNPC>nps_gun_85mm_shot_RU_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_85mm_shot_RU_2>
  <gun_85mm_shot_RU_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85mm_shot_RU_3</wwsoundPC>
        <wwsoundNPC>nps_gun_85mm_shot_RU_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_85mm_shot_RU_3>
  <gun_120mm_shot_US>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_120mm_shot_US</wwsoundPC>
        <wwsoundNPC>nps_gun_120mm_shot_US</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_120mm_shot_US>
  <gun_120mm_shot_US_1>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_120mm_shot_US_1</wwsoundPC>
        <wwsoundNPC>nps_gun_120mm_shot_US_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_120mm_shot_US_1>
  <gun_120mm_shot_US_2>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_120mm_shot_US_2</wwsoundPC>
        <wwsoundNPC>nps_gun_120mm_shot_US_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_120mm_shot_US_2>
  <gun_120mm_shot_US_3>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_120mm_shot_US_3</wwsoundPC>
        <wwsoundNPC>nps_gun_120mm_shot_US_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_120mm_shot_US_3>
  <gun_105mm_shot_US>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_US</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_US</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_US>
  <gun_105mm_shot_US_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_US_1</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_US_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_US_1>
  <gun_105mm_shot_US_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_US_2</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_US_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_US_2>
  <gun_105mm_shot_US_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_US_3</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_US_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_US_3>
  <gun_90mm_shot_US>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_US</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_US</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_US>
  <gun_90mm_shot_US_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_US_1</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_US_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_US_1>
  <gun_90mm_shot_US_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_US_2</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_US_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_US_2>
  <gun_90mm_shot_US_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_US_3</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_US_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_US_3>
  <gun_76mm_shot_US>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_76mm_shot_US</wwsoundPC>
        <wwsoundNPC>nps_gun_76mm_shot_US</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_76mm_shot_US>
  <gun_120mm_shot_UK>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_120mm_shot_UK</wwsoundPC>
        <wwsoundNPC>nps_gun_120mm_shot_UK</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_120mm_shot_UK>
  <gun_120mm_shot_UK_1>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_120mm_shot_UK_1</wwsoundPC>
        <wwsoundNPC>nps_gun_120mm_shot_UK_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_120mm_shot_UK_1>
  <gun_120mm_shot_UK_2>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_120mm_shot_UK_2</wwsoundPC>
        <wwsoundNPC>nps_gun_120mm_shot_UK_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_120mm_shot_UK_2>
  <gun_105mm_shot_UK>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_UK</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_UK</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_UK>
  <gun_105mm_shot_UK_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_UK_1</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_UK_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_UK_1>
  <gun_105mm_shot_UK_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_UK_2</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_UK_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_UK_2>
  <gun_90mm_shot_UK>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_UK</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_UK</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_UK>
  <gun_32pdr_shot_UK>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_32pdr_shot_UK</wwsoundPC>
        <wwsoundNPC>nps_gun_32pdr_shot_UK</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_32pdr_shot_UK>
  <gun_20pdr_shot_UK>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_20pdr_shot_UK</wwsoundPC>
        <wwsoundNPC>nps_gun_20pdr_shot_UK</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_20pdr_shot_UK>
  <gun_20pdr_shot_UK_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_20pdr_shot_UK_1</wwsoundPC>
        <wwsoundNPC>nps_gun_20pdr_shot_UK_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_20pdr_shot_UK_1>
  <gun_20pdr_shot_UK_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_20pdr_shot_UK_2</wwsoundPC>
        <wwsoundNPC>nps_gun_20pdr_shot_UK_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_20pdr_shot_UK_2>
  <gun_20pdr_shot_UK_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_20pdr_shot_UK_3</wwsoundPC>
        <wwsoundNPC>nps_gun_20pdr_shot_UK_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_20pdr_shot_UK_3>
  <gun_17pdr_shot_UK>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_17pdr_shot_UK</wwsoundPC>
        <wwsoundNPC>nps_gun_17pdr_shot_UK</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_17pdr_shot_UK>
  <gun_140mm_shot_JAP>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_140mm_shot_JAP</wwsoundPC>
        <wwsoundNPC>nps_gun_140mm_shot_JAP</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_140mm_shot_JAP>
  <gun_127mm_shot_JAP>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_127mm_shot_JAP</wwsoundPC>
        <wwsoundNPC>nps_gun_127mm_shot_JAP</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_127mm_shot_JAP>
  <gun_105mm_shot_JAP>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_JAP</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_JAP</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_JAP>
  <gun_105mm_shot_JAP_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_JAP_1</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_JAP_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_JAP_1>
  <gun_105mm_shot_JAP_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_JAP_2</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_JAP_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_JAP_2>
  <gun_105mm_shot_JAP_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_JAP_3</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_JAP_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_JAP_3>
  <gun_90mm_shot_JAP>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_JAP</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_JAP</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_JAP>
  <gun_90mm_shot_JAP_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_JAP_1</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_JAP_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_JAP_1>
  <gun_90mm_shot_JAP_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_JAP_2</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_JAP_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_JAP_2>
  <gun_75mm_shot_JAP>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_75mm_shot_JAP</wwsoundPC>
        <wwsoundNPC>nps_gun_75mm_shot_JAP</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_75mm_shot_JAP>
  <gun_150mm_shot_GER>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_150mm_shot_GER</wwsoundPC>
        <wwsoundNPC>nps_gun_150mm_shot_GER</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_150mm_shot_GER>
  <gun_128mm_shot_GER>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_128mm_shot_GER</wwsoundPC>
        <wwsoundNPC>nps_gun_128mm_shot_GER</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_128mm_shot_GER>
  <gun_128mm_shot_GER_1>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_128mm_shot_GER_1</wwsoundPC>
        <wwsoundNPC>nps_gun_128mm_shot_GER_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_128mm_shot_GER_1>
  <gun_128mm_shot_GER_2>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_128mm_shot_GER_2</wwsoundPC>
        <wwsoundNPC>nps_gun_128mm_shot_GER_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_128mm_shot_GER_2>
  <gun_128mm_shot_GER_3>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_128mm_shot_GER_3</wwsoundPC>
        <wwsoundNPC>nps_gun_128mm_shot_GER_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_128mm_shot_GER_3>
  <gun_105mm_shot_GER>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_GER</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_GER</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_GER>
  <gun_105mm_shot_GER_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_GER_1</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_GER_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_GER_1>
  <gun_105mm_shot_GER_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_GER_2</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_GER_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_GER_2>
  <gun_105mm_shot_GER_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_GER_3</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_GER_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_GER_3>
  <gun_90mm_shot_GER>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_GER</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_GER</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_GER>
  <gun_90mm_shot_GER_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_GER_1</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_GER_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_GER_1>
  <gun_90mm_shot_GER_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_GER_2</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_GER_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_GER_2>
  <gun_90mm_shot_GER_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_90mm_shot_GER_3</wwsoundPC>
        <wwsoundNPC>nps_gun_90mm_shot_GER_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_90mm_shot_GER_3>
  <gun_88mm_shot_GER>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_88mm_shot_GER</wwsoundPC>
        <wwsoundNPC>nps_gun_88mm_shot_GER</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_88mm_shot_GER>
  <gun_88mm_shot_GER_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_88mm_shot_GER_1</wwsoundPC>
        <wwsoundNPC>nps_gun_88mm_shot_GER_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_88mm_shot_GER_1>
  <gun_88mm_shot_GER_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_88mm_shot_GER_2</wwsoundPC>
        <wwsoundNPC>nps_gun_88mm_shot_GER_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_88mm_shot_GER_2>
  <gun_88mm_shot_GER_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_88mm_shot_GER_3</wwsoundPC>
        <wwsoundNPC>nps_gun_88mm_shot_GER_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_88mm_shot_GER_3>
  <gun_75mm_shot_GER>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_75mm_shot_GER</wwsoundPC>
        <wwsoundNPC>nps_gun_75mm_shot_GER</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_75mm_shot_GER>
  <gun_105mm_shot_CZ>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_105mm_shot_CZ</wwsoundPC>
        <wwsoundNPC>nps_gun_105mm_shot_CZ</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_105mm_shot_CZ>
  <gun_100mm_shot_CZ>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_CZ</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_CZ</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_CZ>
  <gun_100mm_shot_CZ_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_CZ_1</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_CZ_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_CZ_1>
  <gun_100mm_shot_CZ_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_CZ_2</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_CZ_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_CZ_2>
  <gun_88mm_shot_CZ>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_88mm_shot_CZ</wwsoundPC>
        <wwsoundNPC>nps_gun_88mm_shot_CZ</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_88mm_shot_CZ>
  <gun_88mm_shot_CZ_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_88mm_shot_CZ_1</wwsoundPC>
        <wwsoundNPC>nps_gun_88mm_shot_CZ_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_88mm_shot_CZ_1>
  <gun_88mm_shot_CZ_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_88mm_shot_CZ_2</wwsoundPC>
        <wwsoundNPC>nps_gun_88mm_shot_CZ_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_88mm_shot_CZ_2>
  <gun_130mm_shot_CH>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_130mm_shot_CH</wwsoundPC>
        <wwsoundNPC>nps_gun_130mm_shot_CH</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_130mm_shot_CH>
  <gun_122mm_shot_CH>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_122mm_shot_CH</wwsoundPC>
        <wwsoundNPC>nps_gun_122mm_shot_CH</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_122mm_shot_CH>
  <gun_122mm_shot_CH_1>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_122mm_shot_CH_1</wwsoundPC>
        <wwsoundNPC>nps_gun_122mm_shot_CH_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_122mm_shot_CH_1>
  <gun_122mm_shot_CH_2>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_122mm_shot_CH_2</wwsoundPC>
        <wwsoundNPC>nps_gun_122mm_shot_CH_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_122mm_shot_CH_2>
  <gun_122mm_shot_CH_3>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_122mm_shot_CH_3</wwsoundPC>
        <wwsoundNPC>nps_gun_122mm_shot_CH_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_122mm_shot_CH_3>
  <gun_100mm_shot_CH>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_CH</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_CH</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_CH>
  <gun_100mm_shot_CH_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_CH_1</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_CH_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_CH_1>
  <gun_100mm_shot_CH_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_CH_2</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_CH_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_CH_2>
  <gun_100mm_shot_CH_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_100mm_shot_CH_3</wwsoundPC>
        <wwsoundNPC>nps_gun_100mm_shot_CH_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_100mm_shot_CH_3>
  <gun_85mm_shot_CH>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85mm_shot_CH</wwsoundPC>
        <wwsoundNPC>nps_gun_85mm_shot_CH</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_85mm_shot_CH>
  <gun_85mm_shot_CH_1>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85mm_shot_CH_1</wwsoundPC>
        <wwsoundNPC>nps_gun_85mm_shot_CH_1</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_85mm_shot_CH_1>
  <gun_85mm_shot_CH_2>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85mm_shot_CH_2</wwsoundPC>
        <wwsoundNPC>nps_gun_85mm_shot_CH_2</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_85mm_shot_CH_2>
  <gun_85mm_shot_CH_3>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85mm_shot_CH_3</wwsoundPC>
        <wwsoundNPC>nps_gun_85mm_shot_CH_3</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_85mm_shot_CH_3>
  <gun_76mm_shot_CH>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_76mm_shot_CH</wwsoundPC>
        <wwsoundNPC>nps_gun_76mm_shot_CH</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </gun_76mm_shot_CH>
  <shot_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <endpixie>0.1</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_12_25mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_12_25mm</wwsoundNPC>
      </shotSound>
    </effects>
  </shot_auto>
  <shot_Breda_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <endpixie>0.1</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_12_25mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_12_25mm</wwsoundNPC>
      </shotSound>
    </effects>
  </shot_Breda_auto>
  <shot_MTLS_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <endpixie>0.1</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_MTLS.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_12_25mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_12_25mm</wwsoundNPC>
      </shotSound>
    </effects>
  </shot_MTLS_auto>
  <shot_TNSH_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <endpixie>0.1</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_12_25mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_12_25mm</wwsoundNPC>
      </shotSound>
    </effects>
  </shot_TNSH_auto>
  <shot_Gochkins_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <endpixie>0.1</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_12_25mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_12_25mm</wwsoundNPC>
      </shotSound>
    </effects>
  </shot_Gochkins_auto>
  <shot_small>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>0.5</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_small_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_20_45mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_20_45mm</wwsoundNPC>
      </shotSound>
    </effects>
  </shot_small>
  <shot_small_mb>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>0.5</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_small_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_20_45mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_20_45mm</wwsoundNPC>
      </shotSound>
    </effects>
  </shot_small_mb>
  <shot_KwK_L46>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>0.5</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_50_75mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_50_75mm</wwsoundNPC>
      </shotSound>
    </effects>
  </shot_KwK_L46>
  <shot_medium>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_50_75mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_50_75mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_medium>
  <shot_medium_mb>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_50_75mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_50_75mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_medium_mb>
  <shot_main>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85_107mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_85_107mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_main>
  <shot_main_mb>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85_107mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_85_107mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_main_mb>
  <shot_mainext>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85_107mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_85_107mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_mainext>
  <shot_mainext_mb>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <endpixie>	1	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_85_107mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_85_107mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_mainext_mb>
  <shot_large>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_115_152mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_115_152mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_large>
  <shot_large_mb>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_115_152mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_115_152mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_large_mb>
  <shot_largeext>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_115_152mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_115_152mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_largeext>
  <shot_largeext_mb>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_115_152mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_115_152mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_largeext_mb>
  <shot_huge>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_155_170mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_155_170mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_huge>
  <shot_huge_mb>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_155_170mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_155_170mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_huge_mb>
  <shot_huge2>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_175_380mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_175_380mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_huge2>
  <shot_superhuge>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_175_380mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_175_380mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_superhuge>
  <shot_superhuge_mb>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <endKey>	endpixie	</endKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>gun_175_380mm_GO</wwsoundPC>
        <wwsoundNPC>nps_gun_175_380mm</wwsoundNPC>
      </shotSound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_superhuge_mb>
  <shot_env_artillery>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <endpixie>	2	</endpixie>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <shotSound>
        <startKey>start</startKey>
        <wwsoundPC>wpn_huge_pc</wwsoundPC>
        <wwsoundNPC>wpn_huge_npc</wwsoundNPC>
      </shotSound>
    </effects>
  </shot_env_artillery>
</gun_effects.xml>