<root>
	<comment> This file is modified and used by HangMan. </comment>
	<node>
		<identifier> Scene Root </identifier>
		<transform>
			<row0> 1.000000 0.000000 0.000000 </row0>
			<row1> 0.000000 1.000000 0.000000 </row1>
			<row2> 0.000000 0.000000 1.000000 </row2>
			<row3> 0.000000 0.000000 0.000000 </row3>
		</transform>
	</node>
	<renderSet>
		<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
		<node> Scene Root </node>
		<geometry>
			<vertices> vertices </vertices>
			<primitive> indices </primitive>
			<primitiveGroup> 0
				<material>
					<identifier> s_wall_0 </identifier>
					<fx> shaders/controlPoint/wg_controlPointRadius.fx </fx>
					<collisionFlags> 255 </collisionFlags>
					<materialKind> 111 </materialKind>
					<property> alphaReference
						<Int> 16 </Int>
					</property>
					<property> alphaTestEnable
						<Bool> true </Bool>
					</property>
					<property> diffuseMap
						<Texture> content/Interface/CheckPoint/circle.dds </Texture>
					</property>
				</material>
				<groupOrigin> -0.027156 -0.000001 0.000851 </groupOrigin>
			</primitiveGroup>
		</geometry>
	</renderSet>
	<boundingBox>
		<min> -25.027092 -0.000001 -24.999084 </min>
		<max> 24.972780 -0.000000 25.000786 </max>
	</boundingBox>
	<geometrySize> 12972 </geometrySize>
	<minUVDensity> 0.445050 </minUVDensity>
</root>
