<r51_object_212.xml>
<xmlref>http://bwt/xmlref</xmlref>
<crew>
<commander></commander>
<gunner></gunner>
<driver></driver>
<radioman></radioman>
<loader></loader>
<loader></loader>
</crew>
<speedLimits>
<forward>35</forward>
<backward>10</backward>
</speedLimits>
<invisibility>
<moving>0.03</moving>
<still>0.061</still>
<camouflageBonus>0.02</camouflageBonus>
<camouflageNetBonus>0.05</camouflageNetBonus>
<firePenalty>0.092</firePenalty>
</invisibility>
<repairCost>30.10</repairCost>
<crewXpFactor>1.0</crewXpFactor>
<camouflage>
<priceFactor>1.8</priceFactor>
<tiling>1 1 0 0</tiling>
<exclusionMask></exclusionMask>
</camouflage>
<hull>
<fakeTurrets>
<lobby>0</lobby>
<battle>0</battle>
</fakeTurrets>
<armor>
<armor_1>60</armor_1>
<armor_2>60</armor_2>
<armor_3>60</armor_3>
<armor_4>60</armor_4>
<armor_5>75</armor_5>
<armor_6>60</armor_6>
<armor_7>30</armor_7>
<armor_8>0</armor_8>
<armor_9>60</armor_9>
<armor_10>60</armor_10>
<armor_11>60</armor_11>
<armor_12>20</armor_12>
<armor_13>30</armor_13>
<armor_14>20</armor_14>
<armor_15>20</armor_15>
<armor_16>60</armor_16>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>33010</weight>
<maxHealth>368</maxHealth>
<ammoBayHealth>
<maxHealth>120</maxHealth>
<maxRegenHealth>60</maxRegenHealth>
<repairCost>1.0</repairCost>
<chanceToHit>0.50</chanceToHit>
</ammoBayHealth>
<models>
<undamaged>vehicles/russian/R51_Object_212/normal/lod0/Hull.model</undamaged>
<destroyed>vehicles/russian/R51_Object_212/crash/lod0/Hull.model</destroyed>
<exploded>vehicles/russian/R51_Object_212/crash/lod0/Hull.model</exploded>
</models>
<swinging>
<lodDist>FAR</lodDist>
<pitchParams>0.26 34.00 0.38 1.00 0.05 0.30</pitchParams>
<rollParams>1.00 0.26 34.00 0.38 1.00 0.05 0.30</rollParams>
<sensitivityToImpulse>0.62</sensitivityToImpulse>
</swinging>
<exhaust>
<pixie>gas_large</pixie>
<nodes>HP_Track_Exhaus_1</nodes>
<tags>
<diesel>diesel_large</diesel>
</tags>
</exhaust>
<turretPositions>
<turret>0.000000 0.680119 -1.03068</turret>
</turretPositions>
<hitTester>
<collisionModelServer>vehicles/russian/R51_Object_212/collision/Hull.model</collisionModelServer>
<collisionModelClient>vehicles/russian/R51_Object_212/collision_client/Hull.model</collisionModelClient>
</hitTester>
<hangarShadowTexture>vehicles/russian/R51_Object_212/Object_212_HangarShadowMap.dds</hangarShadowTexture>
<customization>
<customizableVehicleAreas>
<paint>HULL</paint>
<camouflage>HULL</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>clan</slotType>
<slotId>1</slotId>
<rayStart>-0.0233373 0.0358501 3.98384</rayStart>
<rayEnd>-0.0233373 -0.0641487 3.81063</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.3</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>4</slotId>
<rayStart>-1.60782 1.2216 -3.3664</rayStart>
<rayEnd>-1.20879 1.19368 -3.3664</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.32</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>36</slotId>
<rayStart>-1.60668 1.23786 -1.97833</rayStart>
<rayEnd>-1.20765 1.20995 -1.97833</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>1</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>5</slotId>
<rayStart>1.60782 1.2216 -3.3664</rayStart>
<rayEnd>1.20879 1.19368 -3.3664</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.32</size>
<hideIfDamaged>false</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>37</slotId>
<rayStart>1.60668 1.23786 -1.97833</rayStart>
<rayEnd>1.20765 1.20995 -1.97833</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>1</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>2</slotId>
<anchorPosition>0.00589359 0.237635 3.24735</anchorPosition>
<anchorDirection>0.000000 0.573576 0.819152</anchorDirection>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>3</slotId>
<anchorPosition>0.0111867 0.232609 3.28388</anchorPosition>
<anchorDirection>0.000000 0.573576 0.819152</anchorDirection>
</slot>
</customizationSlots>
</hull>
<chassis>
<Chassis_Object_212>
<userString>#ussr_vehicles:Chassis_Object_212</userString>
<tags></tags>
<level>8</level>
<price>30600</price>
<unlocks>
<chassis>Chassis_Object_212_2<cost>23300</cost></chassis>
</unlocks>
<armor>
<leftTrack>20</leftTrack>
<rightTrack>20</rightTrack>
</armor>
<weight>15000</weight>
<maxLoad>55500</maxLoad>
<terrainResistance>1.4 1.6 2.7</terrainResistance>
<brakeForce>50000</brakeForce>
<rotationIsAroundCenter>true</rotationIsAroundCenter>
<rotationSpeed>16</rotationSpeed>
<shotDispersionFactors>
<vehicleMovement>0.27</vehicleMovement>
<vehicleRotation>0.27</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>150</maxHealth>
<maxRegenHealth>115</maxRegenHealth>
<repairCost>5.0</repairCost>
<models>
<undamaged>vehicles/russian/R51_Object_212/normal/lod0/Chassis.model</undamaged>
<destroyed>vehicles/russian/R51_Object_212/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/russian/R51_Object_212/crash/lod0/Chassis.model</exploded>
</models>
<traces>
<lodDist>FAR</lodDist>
<bufferPrefs>largeTank</bufferPrefs>
<textureSet>ussr_01</textureSet>
<size>0.5 0.78</size>
</traces>
<tracks>
<lodDist>MEDIUM_TRACK</lodDist>
<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
<textureScale>-1.55</textureScale>
</tracks>
<wheels>
<lodDist>MEDIUM</lodDist>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R0</name>
<radius>0.456921</radius>
<syncAngle>22.5</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>WD_R</template>
<radius>0.20648</radius>
<startIndex>1</startIndex>
<count>4</count>
</group>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R5</name>
<radius>0.340892</radius>
<syncAngle>22.5</syncAngle>
</wheel>
<group>
<isLeft>false</isLeft>
<template>W_R</template>
<radius>0.302502</radius>
<startIndex>0</startIndex>
<count>7</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L0</name>
<radius>0.456921</radius>
<syncAngle>22.5</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>WD_L</template>
<radius>0.20648</radius>
<startIndex>1</startIndex>
<count>4</count>
</group>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L5</name>
<radius>0.340892</radius>
<syncAngle>22.5</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>W_L</template>
<radius>0.302502</radius>
<startIndex>0</startIndex>
<count>7</count>
</group>
</wheels>
<drivingWheels>WD_L0 WD_L5</drivingWheels>
<effects>
<lodDist>MEDIUM</lodDist>
<mud>largeTankMud</mud>
</effects>
<wwsoundPC>treads_type_pc</wwsoundPC>
<wwsoundNPC>trds_med_npc</wwsoundNPC>
<hullPosition>0.000000 1.21733 0.000000</hullPosition>
<hitTester>
<collisionModelServer>vehicles/russian/R51_Object_212/collision/Chassis.model</collisionModelServer>
<collisionModelClient>vehicles/russian/R51_Object_212/collision_client/Chassis.model</collisionModelClient>
</hitTester>
<topRightCarryingPoint>1.33955 2.72214</topRightCarryingPoint>
<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
<AODecals>
<decal>
<transform>
<row0>4.693470 0.000000 0.000000</row0>
<row1>0.000000 1.602270 0.000000</row1>
<row2>0.000000 0.000000 10.502300</row2>
<row3>0.000000 0.000000 0.000000</row3>
</transform>
</decal>
</AODecals>
<splineDesc>
<segmentModelLeft>vehicles/russian/R51_Object_212/track/segment.model</segmentModelLeft>
<segmentModelRight>vehicles/russian/R51_Object_212/track/segment.model</segmentModelRight>
<left>vehicles/russian/R51_Object_212/track/left.track</left>
<right>vehicles/russian/R51_Object_212/track/right.track</right>
<segmentLength>0.149</segmentLength>
<segmentOffset>0.196</segmentOffset>
<lodDist>SPLINE_TRACK</lodDist>
<atlas>
<UTiles>1</UTiles>
<VTiles>1</VTiles>
</atlas>
</splineDesc>
<trackThickness>-0.0181</trackThickness>
<trackNodes>
<enable>true</enable>
<linkBones>false</linkBones>
<maxAmplitude>0.01</maxAmplitude>
<maxOffset>0.01</maxOffset>
<gravity>-9.8</gravity>
<elasticity>850</elasticity>
<damping>2</damping>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R0</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.75</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L0</name>
<forwardElastK>0.75</forwardElastK>
<backwardElastK>1.75</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L1</name>
<forwardElastK>1.75</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R1</name>
<forwardElastK>1.75</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L0</name>
<forwardElastK>1.4</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L1</name>
<forwardElastK>1.8</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L2</name>
<forwardElastK>2.2</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L3</name>
<forwardElastK>2.6</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L4</name>
<forwardElastK>3</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R0</name>
<forwardElastK>1.4</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R1</name>
<forwardElastK>1.8</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R2</name>
<forwardElastK>2.2</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R3</name>
<forwardElastK>2.6</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R4</name>
<forwardElastK>3</forwardElastK>
<backwardElastK>0.75</backwardElastK>
</node>
</trackNodes>
<groundNodes>
<group>
<template>Track_L</template>
<startIndex>0</startIndex>
<count>7</count>
<isLeft>true</isLeft>
<minOffset>-0.06</minOffset>
<maxOffset>0.06</maxOffset>
</group>
<group>
<template>Track_R</template>
<startIndex>0</startIndex>
<count>7</count>
<isLeft>false</isLeft>
<minOffset>-0.06</minOffset>
<maxOffset>0.06</maxOffset>
</group>
</groundNodes>
<physicalTracks>
<left>
<segmentsCount>114</segmentsCount>
<segmentsOuterThickness>0.0342072</segmentsOuterThickness>
<segmentsInnerThickness>-0.010981</segmentsInnerThickness>
<segmentsPlaneOffset>-1.34</segmentsPlaneOffset>
<springsLength>
<backwardMovement>
<back>0.152818</back>
<top>0.146314</top>
<front>0.140619</front>
<bottom>0.102877</bottom>
</backwardMovement>
<forwardMovement>
<back>0.138665</back>
<top>0.137406</top>
<front>0.154192</front>
<bottom>0.102877</bottom>
</forwardMovement>
</springsLength>
<mainSegment>
<model>vehicles/russian/R51_Object_212/track/segment.model</model>
<length>0.148152</length>
</mainSegment>
<collisionHull>
<bottom>
<part>
<xStart>2.25689</xStart>
<xStep>0.00999999</xStep>
<ySamples>0.965558 0.960505 0.956071 0.952217 0.948909 0.946124 0.94384</ySamples>
</part>
<part>
<xStart>2.31689</xStart>
<xStep>0.0740757</xStep>
<ySamples>0.94384 0.941529</ySamples>
</part>
<part>
<xStart>2.39096</xStart>
<xStep>0.00999999</xStep>
<ySamples>0.941529 0.943163 0.945277 0.947887 0.951011 0.954673 0.958902</ySamples>
</part>
<part>
<xStart>3.07172</xStart>
<xStep>0.00999999</xStep>
<ySamples>1.15716 1.15716 1.15716 1.15716 1.15716 1.15716 1.15716</ySamples>
</part>
<part>
<xStart>3.13172</xStart>
<xStep>0.074076</xStep>
<ySamples>1.22716 0.983687 0.787587 0.712808</ySamples>
</part>
<part>
<xStart>3.35395</xStart>
<xStep>0.00999999</xStep>
<ySamples>0.712808 0.705449 0.698577 0.692162 0.686177 0.680599 0.675407</ySamples>
</part>
</bottom>
<top>
<part>
<xStart>-3.83143</xStart>
<xStep>0.0740761</xStep>
<ySamples>1.26276 1.32701 1.368 1.39152 1.40308 1.40645 1.40696 1.40696 1.40696 1.40697 1.40697 1.40697 1.40697 1.40697 1.40697 1.40697 1.40697 1.40419 1.40051 1.39907 1.39831 1.40108 1.40421 1.40697 1.40697 1.40697 1.40697 1.40697 1.40697 1.40697 1.40697 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40698 1.40699 1.40699 1.40699 1.40699 1.40699 1.40699 1.40699 1.407 1.407 1.40409 1.40108 1.39808 1.39508 1.39461 1.39835 1.4021 1.40585 1.4096 1.41455 1.41985 1.42378 1.42649 1.43096 1.4353 1.44082 1.44899 1.45174 1.45423 1.4567 1.45908 1.46147 1.46385 1.46623 1.46861 1.471 1.47338 1.47576 1.47815 1.48053 1.48291 1.48529 1.48768 1.49006 1.49244 1.49483 1.49721 1.49959 1.50197 1.50382 1.50299 1.49188 1.46803 1.43201 1.40181</ySamples>
</part>
</top>
</collisionHull>
<bottomWheels>
<wheel>WD_L5</wheel>
<wheel>W_L6</wheel>
<wheel>W_L5</wheel>
<wheel>W_L4</wheel>
<wheel>W_L3</wheel>
<wheel>W_L2</wheel>
<wheel>W_L1</wheel>
<wheel>W_L0</wheel>
<wheel>WD_L0</wheel>
</bottomWheels>
<snapWheels>
<topFront>
<wheelName>WD_L0</wheelName>
<basePos>3.58357 1.01435</basePos>
<shiftVec>0.308399 0.186682</shiftVec>
<jointIdx>12</jointIdx>
</topFront>
<topBack>
<wheelName>WD_L5</wheelName>
<basePos>-3.50173 0.845411</basePos>
<shiftVec>-0.272743 0.19326</shiftVec>
<jointIdx>65</jointIdx>
</topBack>
<bottomBack>
<wheelName>W_L6</wheelName>
<basePos>-2.6844 0.302963</basePos>
<shiftVec>-0.0629978 -0.284633</shiftVec>
<jointIdx>76</jointIdx>
</bottomBack>
<bottomFront>
<wheelName>W_L0</wheelName>
<basePos>2.79867 0.302963</basePos>
<shiftVec>0.00764966 -0.291421</shiftVec>
<jointIdx>0</jointIdx>
</bottomFront>
</snapWheels>
<radiusOverrides>
<wheel>
<name>WD_L5</name>
<radius>0.332957</radius>
</wheel>
<wheel>
<name>WD_L0</name>
<radius>0.35928</radius>
</wheel>
</radiusOverrides>
<teethSyncs>
<syncWithMainModel>true</syncWithMainModel>
<segmentSyncPivotOffset>0.000000</segmentSyncPivotOffset>
<sync>
<name>WD_L5</name>
<startAngle>-543.49</startAngle>
<teethCount>16</teethCount>
</sync>
<sync>
<name>WD_L0</name>
<startAngle>-546.632</startAngle>
<teethCount>16</teethCount>
</sync>
</teethSyncs>
<sourceCollisionHullPoints>
<top>
<range>
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<point>-1.57269 1.4024 -3.75737</point>
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<point>-1.5727 1.47589 -2.49807</point>
<point>-1.5727 1.47445 -2.424</point>
<point>-1.5727 1.47369 -2.34992</point>
<point>-1.4727 1.47647 -2.27584</point>
<point>-1.3627 1.4796 -2.20177</point>
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<point>-1.33271 1.48236 -1.53508</point>
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<point>-1.33271 1.48237 -1.38693</point>
<point>-1.33271 1.48237 -1.31285</point>
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<point>1.33273 1.51654 1.62988</point>
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<point>1.33272 1.52399 1.85158</point>
<point>1.33272 1.52647 1.92548</point>
<point>1.33272 1.52896 1.99938</point>
<point>1.33272 1.53144 2.07328</point>
<point>1.33272 1.53377 2.14718</point>
<point>1.33272 1.5361 2.22108</point>
<point>1.33272 1.53842 2.29498</point>
<point>1.33272 1.54074 2.36889</point>
<point>1.33272 1.54307 2.44279</point>
<point>1.33272 1.54539 2.51669</point>
<point>1.33272 1.54771 2.59059</point>
<point>1.33272 1.55004 2.66449</point>
<point>1.33272 1.55236 2.73839</point>
<point>1.33272 1.55468 2.81229</point>
<point>1.33272 1.55701 2.88619</point>
<point>1.36272 1.55933 2.96009</point>
<point>1.39272 1.56166 3.03399</point>
<point>1.42272 1.56398 3.1079</point>
<point>1.46272 1.56631 3.1818</point>
<point>1.49272 1.56864 3.2557</point>
<point>1.52271 1.57096 3.3296</point>
<point>1.55271 1.57329 3.4035</point>
<point>1.57271 1.57563 3.4774</point>
<point>1.57271 1.57801 3.5513</point>
<point>1.57271 1.57749 3.6252</point>
<point>1.57271 1.56237 3.6991</point>
<point>1.57271 1.50918 3.773</point>
<point>1.57271 1.46047 3.8469</point>
<point>1.33271 1.45772 3.9208</point>
</range>
</top>
<bottom>
<range>
<point>1.33276 1.08104 -2.43467</point>
</range>
<range>
<point>1.33275 1.13018 -0.882753</point>
</range>
<range>
<point>1.33274 1.17703 0.743066</point>
</range>
<range>
<point>1.33273 1.22864 2.36889</point>
</range>
<range>
<point>1.33272 1.14574 3.10789</point>
<point>1.33272 1.12594 3.18179</point>
<point>1.34272 1.10614 3.2557</point>
<point>1.34272 1.08634 3.3296</point>
</range>
</bottom>
</sourceCollisionHullPoints>
</right>
</physicalTracks>
<customization>
<customizableVehicleAreas>
<paint>CHASSIS</paint>
<camouflage></camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>paint</slotType>
<slotId>256</slotId>
<anchorPosition>-1.68985 0.715489 0.0552751</anchorPosition>
<anchorDirection>-0.920442 0.389719 0.0301077</anchorDirection>
</slot>
<slot>
<slotType>style</slotType>
<slotId>257</slotId>
<anchorPosition>0.000107156 3.14421 -0.353427</anchorPosition>
<anchorDirection>0.000000 1 -0.000000</anchorDirection>
</slot>
</customizationSlots>
</Chassis_Object_212_2>
</chassis>
<turrets0>
<Turret_1_Object_212>
<userString>#ussr_vehicles:Turret_1_Object_212</userString>
<tags>cannotDetach</tags>
<level>9</level>
<price>120</price>
<notInShop>true</notInShop>
<armor>
<armor_1>0</armor_1>
</armor>
<weight>170</weight>
<maxHealth>92</maxHealth>
<rotationSpeed>12</rotationSpeed>
<turretRotatorHealth>
<maxHealth>100</maxHealth>
<maxRegenHealth>50</maxRegenHealth>
<repairCost>1.0</repairCost>
</turretRotatorHealth>
<circularVisionRadius>270</circularVisionRadius>
<surveyingDeviceHealth>
<maxHealth>90</maxHealth>
<maxRegenHealth>45</maxRegenHealth>
<repairCost>1.0</repairCost>
</surveyingDeviceHealth>
<guns>
<_152mm_BR-2>
shared
<maxAmmo>47</maxAmmo>
<reloadTime>25</reloadTime>
<pitchLimits>
<minPitch>0 -45 1 -45</minPitch>
<maxPitch>0 1.2 1 1.2</maxPitch>
</pitchLimits>
<effects>shot_150mm_short</effects>
<unlocks>
<gun>_203mm_B-4<cost>64000</cost></gun>
</unlocks>
<shotDispersionRadius>0.65</shotDispersionRadius>
<shotDispersionFactors>
<turretRotation>0.38</turretRotation>
<afterShot>6</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<armor>
<armor_1>60<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>60<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<armor_5>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_5>
<armor_6>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_6>
<armor_7>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_7>
<gun>25</gun>
</armor>
<aimingTime>4.5</aimingTime>
<invisibilityFactorAtShot>0.143</invisibilityFactorAtShot>
<turretYawLimits>-4 4</turretYawLimits>
<models>
<undamaged>vehicles/russian/R51_Object_212/normal/lod0/Gun_01.model</undamaged>
<destroyed>vehicles/russian/R51_Object_212/crash/lod0/Gun_01.model</destroyed>
<exploded>vehicles/russian/R51_Object_212/crash/lod0/Gun_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/russian/R51_Object_212/collision/Gun_01.model</collisionModelServer>
<collisionModelClient>vehicles/russian/R51_Object_212/collision_client/Gun_01.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN GUN_2</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>771</slotId>
<rayStart>0.000081 -0.0270445 2.30148</rayStart>
<rayEnd>-0.114411 0.00238304 2.30154</rayEnd>
<rayUp>0.152 0.152 5</rayUp>
<size>0.563</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>768</slotId>
<anchorPosition>0.000041 -0.0135221 3.22418</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>769</slotId>
<anchorPosition>0.0046854 0.679454 1.4719</anchorPosition>
<anchorDirection>0.000000 0.476383 0.879238</anchorDirection>
<applyTo>16384</applyTo>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>770</slotId>
<anchorPosition>0.000041 -0.0135221 3.22418</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.325 0.325 0.000000 0.000000</tiling>
</camouflage>
</_152mm_BR-2>
<_203mm_B-4>
shared
<maxAmmo>40</maxAmmo>
<shotDispersionRadius>0.75</shotDispersionRadius>
<reloadTime>39</reloadTime>
<pitchLimits>
<minPitch>0 -45 1 -45</minPitch>
<maxPitch>0 1.2 1 1.2</maxPitch>
</pitchLimits>
<effects>shot_203mm</effects>
<shotDispersionFactors>
<turretRotation>0.42</turretRotation>
<afterShot>6</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<unlocks>
<vehicle>R52_Object_261<cost>273000</cost></vehicle>
</unlocks>
<armor>
<armor_1>60<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>30<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>60<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<armor_5>0<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_5>
<armor_6>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_6>
<armor_7>20<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_7>
<gun>30</gun>
</armor>
<aimingTime>5.2</aimingTime>
<invisibilityFactorAtShot>0.086</invisibilityFactorAtShot>
<turretYawLimits>-4 4</turretYawLimits>
<models>
<undamaged>vehicles/russian/R51_Object_212/normal/lod0/Gun_02.model</undamaged>
<destroyed>vehicles/russian/R51_Object_212/crash/lod0/Gun_02.model</destroyed>
<exploded>vehicles/russian/R51_Object_212/crash/lod0/Gun_02.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/russian/R51_Object_212/collision/Gun_02.model</collisionModelServer>
<collisionModelClient>vehicles/russian/R51_Object_212/collision_client/Gun_02.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN GUN_2</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>771</slotId>
<rayStart>0.000022 -0.0273155 2.25173</rayStart>
<rayEnd>0.093781 -0.0716373 2.25082</rayEnd>
<rayUp>0.158 0.152 5</rayUp>
<size>0.7</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>768</slotId>
<anchorPosition>0.000011 -0.013658 2.67992</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>769</slotId>
<anchorPosition>-0.0210172 0.635443 1.49265</anchorPosition>
<anchorDirection>-0.000000 0.38893 0.921267</anchorDirection>
<applyTo>16384</applyTo>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>770</slotId>
<anchorPosition>0.000011 -0.013658 2.67992</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.355 0.355 0.000000 0.000000</tiling>
</camouflage>
</_203mm_B-4>
</guns>
<models>
<undamaged>vehicles/russian/R51_Object_212/normal/lod0/Turret_01.model</undamaged>
<destroyed>vehicles/russian/R51_Object_212/crash/lod0/Turret_01.model</destroyed>
<exploded>vehicles/russian/R51_Object_212/crash/lod0/Turret_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/russian/R51_Object_212/collision/Turret_01.model</collisionModelServer>
<collisionModelClient>vehicles/russian/R51_Object_212/collision_client/Turret_01.model</collisionModelClient>
</hitTester>
<gunPosition>0.000000 0.411221 0.000000</gunPosition>
<showEmblemsOnGun>false</showEmblemsOnGun>
<physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
<wwturretRotatorSoundManual>tur_man_trav_06</wwturretRotatorSoundManual>
<customization>
<customizableVehicleAreas>
<paint></paint>
<camouflage></camouflage>
</customizableVehicleAreas>
</customization>
</Turret_1_Object_212>
</turrets0>
<engines>
<M-17F_R>
shared
<unlocks>
<engine>V-2-212<cost>27000</cost></engine>
</unlocks>
</M-17F_R>
<V-2-212>
shared
</V-2-212>
</engines>
<fuelTanks>
<Average>
shared
</Average>
</fuelTanks>
<radios>
<_10R>
shared
<unlocks>
<radio>_12RT<cost>5600</cost></radio>
</unlocks>
</_10R>
<_12RT>
shared
</_12RT>
</radios>
<physics>
<detailed>
<engines>
<M-17F_R>
<smplEnginePower>740.0968</smplEnginePower>
<smplFwMaxSpeed>35</smplFwMaxSpeed>
</M-17F_R>
<V-2-212>
<smplEnginePower>898.689</smplEnginePower>
<smplFwMaxSpeed>35</smplFwMaxSpeed>
</V-2-212>
</engines>
<chassis>
<Chassis_Object_212>
<grounds>
<ground>
<medium>
<rollingFriction>0.1288</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.1288</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.1288</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.1288</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.1288</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.1288</rollingFriction>
</medium>
</metal>
</grounds>
</Chassis_Object_212>
<Chassis_Object_212_2>
<grounds>
<ground>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.12075</rollingFriction>
</medium>
</metal>
</grounds>
</Chassis_Object_212_2>
</chassis>
</detailed>
</physics>
<clientAdjustmentFactors>
<guns>
<_203mm_B-4>
<delta>1.06</delta>
</_203mm_B-4>
</guns>
<armour>0.906774472</armour>
</clientAdjustmentFactors>
<effects>
<collision></collision>
<damagedStateGroup>large</damagedStateGroup>
</effects>
<emblems>
<default>ussr_star</default>
<lodDist>MEDIUM</lodDist>
<alpha>0.82</alpha>
</emblems>
</r51_object_212.xml>