<ch18_wz-120.xml>
<xmlref>http://bwt/xmlref</xmlref>
<crew>
<commander></commander>
<gunner></gunner>
<driver></driver>
<loader>radioman</loader>
</crew>
<speedLimits>
<forward>56</forward>
<backward>20</backward>
</speedLimits>
<invisibility>
<moving>0.203</moving>
<still>0.27</still>
<camouflageBonus>0.03</camouflageBonus>
<camouflageNetBonus>0.1</camouflageNetBonus>
<firePenalty>0.405</firePenalty>
</invisibility>
<repairCost>9.94</repairCost>
<crewXpFactor>1.0</crewXpFactor>
<camouflage>
<priceFactor>1.8</priceFactor>
<tiling>1 1 0 0</tiling>
<exclusionMask></exclusionMask>
</camouflage>
<hull>
<armor>
<armor_1>100</armor_1>
<armor_2>100</armor_2>
<armor_3>80</armor_3>
<armor_4>45</armor_4>
<armor_5>15</armor_5>
<armor_6>45</armor_6>
<armor_7>30</armor_7>
<armor_8>0</armor_8>
<armor_9>20</armor_9>
<armor_10>20</armor_10>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>16453</weight>
<maxHealth>1240</maxHealth>
<ammoBayHealth>
<maxHealth>200</maxHealth>
<maxRegenHealth>135</maxRegenHealth>
<repairCost>2.0</repairCost>
</ammoBayHealth>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Hull.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Hull.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Hull.model</exploded>
</models>
<swinging>
<lodDist>FAR</lodDist>
<pitchParams>0.26 36.00 0.42 1.00 0.05 0.32</pitchParams>
<rollParams>1.00 0.26 36.00 0.42 1.00 0.05 0.32</rollParams>
<sensitivityToImpulse>0.36</sensitivityToImpulse>
</swinging>
<exhaust>
<pixie>diesel_medium</pixie>
<nodes>HP_Track_Exhaus_1</nodes>
</exhaust>
<turretPositions>
<turret>0.000000 0.503066 0.022278</turret>
</turretPositions>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Hull.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Hull.model</collisionModelClient>
</hitTester>
<hangarShadowTexture>vehicles/chinese/Ch18_WZ-120/WZ-120_HangarShadowMap.dds</hangarShadowTexture>
<customization>
<customizableVehicleAreas>
<paint>HULL</paint>
<camouflage>HULL</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>clan</slotType>
<slotId>1</slotId>
<rayStart>-0.538538 0.613662 2.29923</rayStart>
<rayEnd>-0.538538 0.259126 2.11402</rayEnd>
<rayUp>0.000000 0.000000 -1</rayUp>
<size>0.28</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>2</slotId>
<anchorPosition>0.000000 0.505928 -2.41314</anchorPosition>
<anchorDirection>0.000000 0.205195 -0.978721</anchorDirection>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>3</slotId>
<anchorPosition>0.000000 0.505928 -2.41314</anchorPosition>
<anchorDirection>0.000000 0.205195 -0.978721</anchorDirection>
</slot>
</customizationSlots>
<camouflage>
<tiling>1.8 1.8 0.000000 0.000000</tiling>
</camouflage>
</hull>
<chassis>
<Chassis_Ch18_WZ-120>
<userString>#china_vehicles:Chassis_Ch18_WZ-120</userString>
<tags></tags>
<level>8</level>
<price>31700</price>
<unlocks>
<chassis>Chassis_Ch18_WZ-120_2<cost>22400</cost></chassis>
</unlocks>
<armor>
<leftTrack>20</leftTrack>
<rightTrack>20</rightTrack>
</armor>
<weight>7700</weight>
<maxLoad>36700</maxLoad>
<terrainResistance>0.9 1 2</terrainResistance>
<brakeForce>36500</brakeForce>
<rotationIsAroundCenter>false</rotationIsAroundCenter>
<rotationSpeed>44</rotationSpeed>
<shotDispersionFactors>
<vehicleMovement>0.18</vehicleMovement>
<vehicleRotation>0.18</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>230</maxHealth>
<maxRegenHealth>175</maxRegenHealth>
<repairCost>7.5</repairCost>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Chassis.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Chassis.model</exploded>
</models>
<traces>
<lodDist>FAR</lodDist>
<bufferPrefs>mediumTank</bufferPrefs>
<textureSet>ussr_02</textureSet>
<size>0.44 0.58</size>
</traces>
<tracks>
<lodDist>MEDIUM_TRACK</lodDist>
<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
<textureScale>-2.3</textureScale>
</tracks>
<wheels>
<lodDist>MEDIUM</lodDist>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L0</name>
<radius>0.26582</radius>
<syncAngle>27.6923</syncAngle>
</wheel>
<wheel>
<isLeft>true</isLeft>
<isLeading>true</isLeading>
<name>WD_L1</name>
<radius>0.344876</radius>
<syncAngle>27.6923</syncAngle>
</wheel>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R0</name>
<radius>0.26582</radius>
<syncAngle>27.6923</syncAngle>
</wheel>
<wheel>
<isLeft>false</isLeft>
<isLeading>true</isLeading>
<name>WD_R1</name>
<radius>0.344876</radius>
<syncAngle>27.6923</syncAngle>
</wheel>
<group>
<isLeft>true</isLeft>
<template>W_L</template>
<radius>0.407638</radius>
<startIndex>0</startIndex>
<count>5</count>
</group>
<group>
<isLeft>false</isLeft>
<template>W_R</template>
<radius>0.407804</radius>
<startIndex>0</startIndex>
<count>5</count>
</group>
</wheels>
<drivingWheels>WD_L0 WD_L1</drivingWheels>
<effects>
<lodDist>MEDIUM</lodDist>
<mud>mediumTankMud</mud>
</effects>
<wwsoundPC>treads_type_pc</wwsoundPC>
<wwsoundNPC>trds_med_npc</wwsoundNPC>
<hullPosition>0.000000 0.966526 0.000000</hullPosition>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Chassis.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Chassis.model</collisionModelClient>
</hitTester>
<topRightCarryingPoint>1.31141 1.86862</topRightCarryingPoint>
<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
<AODecals>
<decal>
<transform>
<row0>4.448510 0.000000 0.000000</row0>
<row1>0.000000 1.409730 0.000000</row1>
<row2>0.000000 0.000000 7.408320</row2>
<row3>0.000000 0.000000 0.000002</row3>
</transform>
</decal>
</AODecals>
<groundNodes>
<group>
<template>Track_L</template>
<startIndex>0</startIndex>
<count>5</count>
<isLeft>true</isLeft>
<minOffset>-0.06</minOffset>
<maxOffset>0.06</maxOffset>
</group>
<group>
<template>Track_R</template>
<startIndex>0</startIndex>
<count>5</count>
<isLeft>false</isLeft>
<minOffset>-0.06</minOffset>
<maxOffset>0.06</maxOffset>
</group>
</groundNodes>
<splineDesc>
<segmentModelLeft>vehicles/chinese/Ch18_WZ-120/track/segment.model</segmentModelLeft>
<segmentModelRight>vehicles/chinese/Ch18_WZ-120/track/segment.model</segmentModelRight>
<left>vehicles/chinese/Ch18_WZ-120/track/left.track</left>
<right>vehicles/chinese/Ch18_WZ-120/track/right.track</right>
<segmentLength>0.14</segmentLength>
<segmentOffset>0.024</segmentOffset>
<lodDist>SPLINE_TRACK</lodDist>
<atlas>
<UTiles>1</UTiles>
<VTiles>1</VTiles>
</atlas>
</splineDesc>
<trackThickness>-0.0135</trackThickness>
<trackNodes>
<enable>true</enable>
<linkBones>true</linkBones>
<maxAmplitude>0.1</maxAmplitude>
<maxOffset>0.1</maxOffset>
<gravity>-9.8</gravity>
<elasticity>1300</elasticity>
<damping>2</damping>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L0</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.5</backwardElastK>
<offset>-0.113383</offset>
<rightSibling>Track_VT_L1</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L1</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.6</backwardElastK>
<offset>-0.221</offset>
<leftSibling>Track_VT_L0</leftSibling>
<rightSibling>Track_VT_L2</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L2</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.7</backwardElastK>
<offset>-0.280669</offset>
<leftSibling>Track_VT_L1</leftSibling>
<rightSibling>Track_VT_L3</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L3</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.8</backwardElastK>
<offset>-0.206</offset>
<leftSibling>Track_VT_L2</leftSibling>
<rightSibling>Track_VT_L4</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L4</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.9</backwardElastK>
<offset>-0.228625</offset>
<leftSibling>Track_VT_L3</leftSibling>
<rightSibling>Track_VT_L5</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L5</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2</backwardElastK>
<offset>-0.188</offset>
<leftSibling>Track_VT_L4</leftSibling>
<rightSibling>Track_VT_L6</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L6</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.1</backwardElastK>
<offset>-0.217472</offset>
<leftSibling>Track_VT_L5</leftSibling>
<rightSibling>Track_VT_L7</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L7</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.2</backwardElastK>
<offset>-0.168</offset>
<leftSibling>Track_VT_L6</leftSibling>
<rightSibling>Track_VT_L8</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L8</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.3</backwardElastK>
<offset>-0.20632</offset>
<leftSibling>Track_VT_L7</leftSibling>
<rightSibling>Track_VT_L9</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L9</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.4</backwardElastK>
<offset>-0.169145</offset>
<leftSibling>Track_VT_L8</leftSibling>
<rightSibling>Track_VT_L10</rightSibling>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VT_L10</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.5</backwardElastK>
<offset>-0.0910781</offset>
<leftSibling>Track_VT_L9</leftSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R0</name>
<forwardElastK>1.5</forwardElastK>
<backwardElastK>1.5</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L0</name>
<forwardElastK>1.5</forwardElastK>
<backwardElastK>1.5</backwardElastK>
</node>
<node>
<isLeft>true</isLeft>
<name>Track_VD_L1</name>
<forwardElastK>2</forwardElastK>
<backwardElastK>1</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VD_R1</name>
<forwardElastK>2</forwardElastK>
<backwardElastK>1</backwardElastK>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R0</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.5</backwardElastK>
<offset>-0.113383</offset>
<rightSibling>Track_VT_R1</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R1</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.6</backwardElastK>
<offset>-0.221</offset>
<leftSibling>Track_VT_R0</leftSibling>
<rightSibling>Track_VT_R2</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R2</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.7</backwardElastK>
<offset>-0.280669</offset>
<leftSibling>Track_VT_R1</leftSibling>
<rightSibling>Track_VT_R3</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R3</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.8</backwardElastK>
<offset>-0.206</offset>
<leftSibling>Track_VT_R2</leftSibling>
<rightSibling>Track_VT_R4</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R4</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>1.9</backwardElastK>
<offset>-0.228625</offset>
<leftSibling>Track_VT_R3</leftSibling>
<rightSibling>Track_VT_R5</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R5</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2</backwardElastK>
<offset>-0.188</offset>
<leftSibling>Track_VT_R4</leftSibling>
<rightSibling>Track_VT_R6</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R6</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.1</backwardElastK>
<offset>-0.217472</offset>
<leftSibling>Track_VT_R5</leftSibling>
<rightSibling>Track_VT_R7</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R7</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.2</backwardElastK>
<offset>-0.168</offset>
<leftSibling>Track_VT_R6</leftSibling>
<rightSibling>Track_VT_R8</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R8</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.3</backwardElastK>
<offset>-0.20632</offset>
<leftSibling>Track_VT_R7</leftSibling>
<rightSibling>Track_VT_R9</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R9</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.4</backwardElastK>
<offset>-0.169145</offset>
<leftSibling>Track_VT_R8</leftSibling>
<rightSibling>Track_VT_R10</rightSibling>
</node>
<node>
<isLeft>false</isLeft>
<name>Track_VT_R10</name>
<forwardElastK>0.6</forwardElastK>
<backwardElastK>2.5</backwardElastK>
<offset>-0.0910781</offset>
<leftSibling>Track_VT_R9</leftSibling>
</node>
</trackNodes>
<physicalTracks>
<left>
<segmentsCount>91</segmentsCount>
<segmentsOuterThickness>0.0398942</segmentsOuterThickness>
<segmentsInnerThickness>-0.00929761</segmentsInnerThickness>
<segmentsPlaneOffset>-1.31191</segmentsPlaneOffset>
<springsLength>
<backwardMovement>
<back>0.141885</back>
<top>0.127019</top>
<front>0.129555</front>
<bottom>0.116125</bottom>
</backwardMovement>
<forwardMovement>
<back>0.133588</back>
<top>0.136629</top>
<front>0.142007</front>
<bottom>0.116125</bottom>
</forwardMovement>
</springsLength>
<mainSegment>
<model>vehicles/chinese/Ch18_WZ-120/track/segment.model</model>
<length>0.142527</length>
</mainSegment>
<collisionHull>
<bottom></bottom>
<top>
<part>
<xStart>-2.85077</xStart>
<xStep>0.0712637</xStep>
<ySamples>1.01199 1.0834 1.11742 1.13713 1.14258 1.14784 1.1499 1.15096 1.15201 1.15307 1.15412 1.15117 1.14898 1.15001 1.15104 1.15206 1.15307 1.14495 1.14495 1.14495 1.14495 1.14495 1.14495 1.16395 1.16236 1.16078 1.1592 1.15799 1.15902 1.16004 1.16131 1.1637 1.16608 1.16847 1.17085 1.17324 1.17847 1.18417 1.18519 1.18622 1.18724 1.18827 1.1893 1.19032 1.1899 1.18911 1.18831 1.18561 1.18237 1.19097 1.192 1.19303 1.19405 1.19508 1.19611 1.19713 1.19816 1.19918 1.20021 1.20123 1.20226 1.20344 1.2068 1.20533 1.20636 1.20739 1.20841 1.20944 1.21047 1.21149 1.21155 1.21152 1.21148 1.21147 1.20619 1.20573 1.20945 1.2102 1.20864 1.19037 1.14835 1.07809</ySamples>
</part>
</top>
</collisionHull>
<bottomWheels>
<wheel>WD_L1</wheel>
<wheel>W_L4</wheel>
<wheel>W_L3</wheel>
<wheel>W_L2</wheel>
<wheel>W_L1</wheel>
<wheel>W_L0</wheel>
<wheel>WD_L0</wheel>
</bottomWheels>
<snapWheels>
<topFront>
<wheelName>WD_L0</wheelName>
<basePos>2.66409 0.820256</basePos>
<shiftVec>0.231131 0.170424</shiftVec>
<jointIdx>11</jointIdx>
</topFront>
<topBack>
<wheelName>WD_L1</wheelName>
<basePos>-2.57173 0.726295</basePos>
<shiftVec>-0.247405 0.157575</shiftVec>
<jointIdx>53</jointIdx>
</topBack>
<bottomBack>
<wheelName>W_L4</wheelName>
<basePos>-1.87041 0.417743</basePos>
<shiftVec>-0.0566709 -0.394289</shiftVec>
<jointIdx>63</jointIdx>
</bottomBack>
<bottomFront>
<wheelName>W_L0</wheelName>
<basePos>1.82863 0.417742</basePos>
<shiftVec>0.0908298 -0.387847</shiftVec>
<jointIdx>0</jointIdx>
</bottomFront>
</snapWheels>
<radiusOverrides>
<wheel>
<name>WD_L1</name>
<radius>0.291936</radius>
</wheel>
<wheel>
<name>WD_L0</name>
<radius>0.28575</radius>
</wheel>
</radiusOverrides>
<teethSyncs>
<syncWithMainModel>true</syncWithMainModel>
<segmentSyncPivotOffset>-1.312</segmentSyncPivotOffset>
<sync>
<name>WD_L1</name>
<startAngle>-323.177</startAngle>
<teethCount>13</teethCount>
</sync>
<sync>
<name>WD_L0</name>
<startAngle>-320.183</startAngle>
<teethCount>13</teethCount>
</sync>
</teethSyncs>
<sourceCollisionHullPoints>
<top>
<range>
<point>-1.49041 1.08437 -2.85074</point>
<point>-1.49041 1.15578 -2.77948</point>
<point>-1.49041 1.1898 -2.70822</point>
<point>-1.30041 1.20951 -2.63695</point>
<point>-1.28041 1.21496 -2.56569</point>
<point>-1.28041 1.22022 -2.49443</point>
<point>-1.28041 1.22229 -2.42316</point>
<point>-1.28041 1.22334 -2.3519</point>
<point>-1.28041 1.2244 -2.28063</point>
<point>-1.28041 1.22545 -2.20937</point>
<point>-1.28041 1.2265 -2.13811</point>
<point>-1.49041 1.22354 -2.06684</point>
<point>-1.49041 1.22136 -1.99558</point>
<point>-1.49041 1.22239 -1.92432</point>
<point>-1.49041 1.22341 -1.85305</point>
<point>-1.49041 1.22444 -1.78179</point>
<point>-1.28041 1.22545 -1.71052</point>
<point>-1.28041 1.21733 -1.63926</point>
<point>-1.28041 1.21733 -1.568</point>
<point>-1.28041 1.21733 -1.49673</point>
<point>-1.28041 1.21733 -1.42547</point>
<point>-1.28041 1.21733 -1.35421</point>
<point>-1.28041 1.21733 -1.28294</point>
<point>-1.28041 1.23633 -1.21168</point>
<point>-1.28041 1.23474 -1.14041</point>
<point>-1.28041 1.23316 -1.06915</point>
<point>-1.39041 1.23158 -0.997887</point>
<point>-1.49041 1.23037 -0.926623</point>
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</armor>
<shotDispersionRadius>0.39</shotDispersionRadius>
<shotDispersionFactors>
<turretRotation>0.1</turretRotation>
<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>2.9</aimingTime>
<reloadTime>8</reloadTime>
<pitchLimits>
<minPitch>0 -18 1 -18</minPitch>
<maxPitch>0 5 0.366894 5 0.430556 3 0.569444 3 0.633106 5 1 5</maxPitch>
</pitchLimits>
<invisibilityFactorAtShot>0.22</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Gun_01.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_01.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Gun_01.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Gun_01.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>771</slotId>
<rayStart>0.000344072 -0.00495061 1.7</rayStart>
<rayEnd>0.0917885 -0.0649369 1.46632</rayEnd>
<rayUp>0.085 0.076 4</rayUp>
<size>0.55</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>768</slotId>
<anchorPosition>0.000017 -0.00319164 2.13339</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>770</slotId>
<anchorPosition>0.000017 -0.00319164 2.13339</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.8 0.8 0.000000 0.000000</tiling>
</camouflage>
</_100mm_59-100T>
<_100mm_60-100T>
shared
<maxAmmo>34</maxAmmo>
<unlocks>
<turret>Turret_2_Ch18_WZ-120<cost>23500</cost></turret>
</unlocks>
<armor>
<armor_1>200<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>150<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>100<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>100<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>40</gun>
</armor>
<shotDispersionRadius>0.36</shotDispersionRadius>
<reloadTime>7.6</reloadTime>
<shotDispersionFactors>
<turretRotation>0.1</turretRotation>
<afterShot>3.5</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>2.5</aimingTime>
<pitchLimits>
<minPitch>0 -18 1 -18</minPitch>
<maxPitch>0 5 0.366894 5 0.430556 3 0.569444 3 0.633106 5 1 5</maxPitch>
</pitchLimits>
<invisibilityFactorAtShot>0.209</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Gun_02.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_02.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_02.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Gun_02.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Gun_02.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>771</slotId>
<rayStart>0.000344072 -0.00495061 1.7</rayStart>
<rayEnd>-0.771109 -0.233398 1.60765</rayEnd>
<rayUp>0.096 0.089 5</rayUp>
<size>0.55</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>768</slotId>
<anchorPosition>0.000172036 -0.0024753 2.23438</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>770</slotId>
<anchorPosition>0.000172036 -0.0024753 2.23438</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.8 0.8 0.000000 0.000000</tiling>
</camouflage>
</_100mm_60-100T>
</guns>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Turret_01.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Turret_01.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Turret_01.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Turret_01.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Turret_01.model</collisionModelClient>
</hitTester>
<gunPosition>0.032964 0.301534 1.18003</gunPosition>
<showEmblemsOnGun>false</showEmblemsOnGun>
<physicsShape>1.045 0.021 1.036 0.000 0.555 0.227 0.593 0.342 0.487 0.500 0.272 0.500 0.321 0.238 0.212</physicsShape>
<wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
<customization>
<customizableVehicleAreas>
<paint>TURRET</paint>
<camouflage>TURRET</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>player</slotType>
<slotId>514</slotId>
<rayStart>-1.15497 0.314414 0.692402</rayStart>
<rayEnd>-0.803022 0.196379 0.5434</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.28</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>546</slotId>
<rayStart>-1.33915 0.344107 -0.596446</rayStart>
<rayEnd>-0.996169 0.171968 -0.483617</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.64</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>547</slotId>
<rayStart>1.22854 0.288592 -0.560059</rayStart>
<rayEnd>1.10678 0.227483 -0.520004</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.64</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>515</slotId>
<rayStart>1.15497 0.314414 0.692402</rayStart>
<rayEnd>0.803022 0.196379 0.5434</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.28</size>
<hideIfDamaged>false</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>512</slotId>
<anchorPosition>0.000000 0.728348 0.000000</anchorPosition>
<anchorDirection>0.000000 1 0.000000</anchorDirection>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>513</slotId>
<anchorPosition>0.000000 0.728348 0.000000</anchorPosition>
<anchorDirection>0.000000 1 0.000000</anchorDirection>
</slot>
</customizationSlots>
</Turret_1_Ch18_WZ-120>
<Turret_2_Ch18_WZ-120>
<userString>#china_vehicles:Turret_2_Ch18_WZ-120</userString>
<tags></tags>
<level>9</level>
<price>60000</price>
<unlocks>
<gun>_100mm_62-100T<cost>59000</cost></gun>
<vehicle>Ch19_121<cost>180000</cost></vehicle>
</unlocks>
<armor>
<armor_1>220</armor_1>
<armor_2>190</armor_2>
<armor_3>160</armor_3>
<armor_4>65</armor_4>
<armor_5>102</armor_5>
<armor_6>48</armor_6>
<armor_7>30</armor_7>
<armor_8>30</armor_8>
<armor_9>0</armor_9>
<armor_10>30</armor_10>
<armor_11>48<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_11>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>9200</weight>
<maxHealth>410</maxHealth>
<rotationSpeed>42</rotationSpeed>
<turretRotatorHealth>
<maxHealth>150</maxHealth>
<maxRegenHealth>75</maxRegenHealth>
<repairCost>1.0</repairCost>
</turretRotatorHealth>
<circularVisionRadius>390</circularVisionRadius>
<surveyingDeviceHealth>
<maxHealth>110</maxHealth>
<maxRegenHealth>55</maxRegenHealth>
<repairCost>1.0</repairCost>
</surveyingDeviceHealth>
<guns>
<_100mm_59-100T>
shared
<maxAmmo>45</maxAmmo>
<armor>
<armor_1>220<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>165<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>110<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>110<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>40</gun>
</armor>
<shotDispersionRadius>0.39</shotDispersionRadius>
<reloadTime>7.6</reloadTime>
<shotDispersionFactors>
<turretRotation>0.08</turretRotation>
<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>2.7</aimingTime>
<pitchLimits>
<minPitch>0 -18 1 -18</minPitch>
<maxPitch>0 5 0.366894 5 0.430556 3 0.569444 3 0.633106 5 1 5</maxPitch>
</pitchLimits>
<invisibilityFactorAtShot>0.22</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Gun_04.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_04.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_04.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Gun_04.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Gun_04.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>771</slotId>
<rayStart>0.000033 -0.00638328 1.7</rayStart>
<rayEnd>-1.08953 -0.295329 1.59056</rayEnd>
<rayUp>0.086 0.076 5</rayUp>
<size>0.55</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>768</slotId>
<anchorPosition>0.000017 -0.00319164 2.13339</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>770</slotId>
<anchorPosition>0.000017 -0.00319164 2.13339</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.8 0.8 0.000000 0.000000</tiling>
</camouflage>
</_100mm_59-100T>
<_100mm_60-100T>
shared
<maxAmmo>45</maxAmmo>
<armor>
<armor_1>220<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>165<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>110<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>110<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>40</gun>
</armor>
<shotDispersionRadius>0.36</shotDispersionRadius>
<reloadTime>7.2</reloadTime>
<shotDispersionFactors>
<turretRotation>0.08</turretRotation>
<afterShot>3.5</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>2.3</aimingTime>
<pitchLimits>
<minPitch>0 -18 1 -18</minPitch>
<maxPitch>0 5 0.366894 5 0.430556 3 0.569444 3 0.633106 5 1 5</maxPitch>
</pitchLimits>
<invisibilityFactorAtShot>0.209</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Gun_05.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_05.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_05.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Gun_05.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Gun_05.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>771</slotId>
<rayStart>0.000344072 -0.00495061 1.7</rayStart>
<rayEnd>-0.789491 -0.797519 1.62525</rayEnd>
<rayUp>0.096 0.089 5</rayUp>
<size>0.55</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>768</slotId>
<anchorPosition>0.000172036 -0.0024753 2.23438</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>770</slotId>
<anchorPosition>0.000172036 -0.0024753 2.23438</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.7 0.7 0.000000 0.000000</tiling>
</camouflage>
</_100mm_60-100T>
<_100mm_62-100T>
shared
<maxAmmo>45</maxAmmo>
<unlocks>
<gun>_122-mm_60-122T<cost>59000</cost></gun>
</unlocks>
<armor>
<armor_1>220<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>165<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>110<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>110<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>40</gun>
</armor>
<shotDispersionRadius>0.38</shotDispersionRadius>
<reloadTime>8.2</reloadTime>
<aimingTime>2.9</aimingTime>
<shotDispersionFactors>
<turretRotation>0.16</turretRotation>
<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<pitchLimits>
<minPitch>0 -18 1 -18</minPitch>
<maxPitch>0 5 0.366894 5 0.430556 3 0.569444 3 0.633106 5 1 5</maxPitch>
</pitchLimits>
<invisibilityFactorAtShot>0.198</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Gun_07.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_07.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_07.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Gun_07.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Gun_07.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>771</slotId>
<rayStart>-0.000218603 -0.00320834 1.7</rayStart>
<rayEnd>-1.0977 -0.265738 1.74552</rayEnd>
<rayUp>0.086 0.079 5</rayUp>
<size>0.55</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>768</slotId>
<anchorPosition>-0.000109301 -0.00160417 2.69165</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>770</slotId>
<anchorPosition>-0.000109301 -0.00160417 2.69165</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.8 0.8 0.000000 0.000000</tiling>
</camouflage>
</_100mm_62-100T>
<_122-mm_60-122T>
shared
<maxAmmo>40</maxAmmo>
<armor>
<armor_1>220<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1>
<armor_2>165<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2>
<armor_3>110<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3>
<armor_4>110<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4>
<gun>45</gun>
</armor>
<shotDispersionRadius>0.38</shotDispersionRadius>
<reloadTime>12</reloadTime>
<shotDispersionFactors>
<turretRotation>0.16</turretRotation>
<afterShot>4.0</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<aimingTime>3.4</aimingTime>
<pitchLimits>
<minPitch>0 -15 1 -15</minPitch>
<maxPitch>0 3 0.366894 3 0.430556 0 0.569444 0 0.633106 3 1 3</maxPitch>
</pitchLimits>
<invisibilityFactorAtShot>0.18</invisibilityFactorAtShot>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Gun_06.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_06.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Gun_06.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Gun_06.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Gun_06.model</collisionModelClient>
</hitTester>
<animateEmblemSlots>true</animateEmblemSlots>
<customization>
<customizableVehicleAreas>
<paint>GUN</paint>
<camouflage>GUN</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>insigniaOnGun</slotType>
<slotId>771</slotId>
<rayStart>0.000023 -0.00307207 2.25517</rayStart>
<rayEnd>-0.328746 -0.113359 2.24731</rayEnd>
<rayUp>0.106 0.102 5</rayUp>
<size>0.7</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>768</slotId>
<anchorPosition>0.000012 -0.00153603 2.40936</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>770</slotId>
<anchorPosition>0.000012 -0.00153603 2.40936</anchorPosition>
<anchorDirection>0.000000 0.000000 1</anchorDirection>
<applyTo>4096</applyTo>
</slot>
</customizationSlots>
<camouflage>
<tiling>0.8 0.8 0.000000 0.000000</tiling>
</camouflage>
</_122-mm_60-122T>
</guns>
<models>
<undamaged>vehicles/chinese/Ch18_WZ-120/normal/lod0/Turret_02.model</undamaged>
<destroyed>vehicles/chinese/Ch18_WZ-120/crash/lod0/Turret_02.model</destroyed>
<exploded>vehicles/chinese/Ch18_WZ-120/crash/lod0/Turret_02.model</exploded>
</models>
<hitTester>
<collisionModelServer>vehicles/chinese/Ch18_WZ-120/collision/Turret_02.model</collisionModelServer>
<collisionModelClient>vehicles/chinese/Ch18_WZ-120/collision_client/Turret_02.model</collisionModelClient>
</hitTester>
<gunPosition>0.032964 0.301534 1.18003</gunPosition>
<showEmblemsOnGun>false</showEmblemsOnGun>
<physicsShape>1.045 0.021 1.036 0.000 0.555 0.227 0.593 0.342 0.487 0.500 0.272 0.500 0.321 0.238 0.212</physicsShape>
<wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
<customization>
<customizableVehicleAreas>
<paint>TURRET</paint>
<camouflage>TURRET</camouflage>
</customizableVehicleAreas>
</customization>
<customizationSlots>
<slot>
<slotType>player</slotType>
<slotId>514</slotId>
<rayStart>-0.952776 0.275971 1.05306</rayStart>
<rayEnd>-0.666608 0.171738 0.793742</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.28</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>546</slotId>
<rayStart>-1.36303 0.354329 0.0104377</rayStart>
<rayEnd>-1.00489 0.204404 -0.0858028</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.6</size>
<hideIfDamaged>true</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>player</slotType>
<slotId>515</slotId>
<rayStart>0.952776 0.275971 1.05306</rayStart>
<rayEnd>0.666608 0.171738 0.793742</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.28</size>
<hideIfDamaged>false</hideIfDamaged>
<isMirrored>true</isMirrored>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>inscription</slotType>
<slotId>547</slotId>
<rayStart>1.30372 0.334589 0.279757</rayStart>
<rayEnd>0.964471 0.173739 0.141786</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.6</size>
<hideIfDamaged>false</hideIfDamaged>
<isUVProportional>true</isUVProportional>
</slot>
<slot>
<slotType>paint</slotType>
<slotId>512</slotId>
<anchorPosition>0.000000 0.728338 0.000000</anchorPosition>
<anchorDirection>0.000000 1 0.000000</anchorDirection>
</slot>
<slot>
<slotType>camouflage</slotType>
<slotId>513</slotId>
<anchorPosition>0.000000 0.728338 0.000000</anchorPosition>
<anchorDirection>0.000000 1 0.000000</anchorDirection>
</slot>
</customizationSlots>
</Turret_2_Ch18_WZ-120>
</turrets0>
<engines>
<_12150L>
shared
<unlocks>
<engine>_12150LS<cost>33000</cost></engine>
</unlocks>
</_12150L>
<_12150LS>
shared
<unlocks>
<engine>_12150LT<cost>46000</cost></engine>
</unlocks>
</_12150LS>
<_12150LT>
shared
</_12150LT>
</engines>
<fuelTanks>
<Large>
shared
</Large>
</fuelTanks>
<radios>
<A-220_1>
shared
<unlocks>
<radio>A-220B<cost>9500</cost></radio>
</unlocks>
</A-220_1>
<A-220B>
shared
</A-220B>
</radios>
<physics>
<detailed>
<engines>
<_12150L>
<smplEnginePower>549.7862</smplEnginePower>
<smplFwMaxSpeed>56</smplFwMaxSpeed>
</_12150L>
<_12150LS>
<smplEnginePower>613.2231</smplEnginePower>
<smplFwMaxSpeed>56</smplFwMaxSpeed>
</_12150LS>
<_12150LT>
<smplEnginePower>634.3687</smplEnginePower>
<smplFwMaxSpeed>56</smplFwMaxSpeed>
</_12150LT>
</engines>
<chassis>
<Chassis_Ch18_WZ-120>
<grounds>
<ground>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.0805</rollingFriction>
</medium>
</metal>
</grounds>
</Chassis_Ch18_WZ-120>
<Chassis_Ch18_WZ-120_2>
<grounds>
<ground>
<medium>
<rollingFriction>0.07245</rollingFriction>
</medium>
</ground>
<sand>
<medium>
<rollingFriction>0.07245</rollingFriction>
</medium>
</sand>
<wood>
<medium>
<rollingFriction>0.07245</rollingFriction>
</medium>
</wood>
<snow>
<medium>
<rollingFriction>0.07245</rollingFriction>
</medium>
</snow>
<stone>
<medium>
<rollingFriction>0.07245</rollingFriction>
</medium>
</stone>
<metal>
<medium>
<rollingFriction>0.07245</rollingFriction>
</medium>
</metal>
</grounds>
</Chassis_Ch18_WZ-120_2>
</chassis>
</detailed>
</physics>
<clientAdjustmentFactors>
<armour>1.082015819</armour>
</clientAdjustmentFactors>
<effects>
<collision></collision>
<damagedStateGroup>medium</damagedStateGroup>
</effects>
<emblems>
<default>china_star</default>
<lodDist>MEDIUM</lodDist>
<alpha>0.82</alpha>
</emblems>
</ch18_wz-120.xml>